dogstile said:
Did they either:
A: fire him after
B: make him stay on his first project (so in this case pong, with valve, l4d2) while another (newly hired) team makes the next game?
Because you know, that's probably what people don't like about valve.
Edit: Because some people don't seem to get this.
I don't hate valve, if you're going to accuse me of that over not agreeing with one thing they do, you need to think more
I'm sorry, but where are you getting your info? I keep hearing so much misinformation on this topic as of late and it baffles me.
Valve didn't "fire" anyone from their projects. People leave Valve because they wanted to, usually to go do their own thing. (see Kim Swift and Minh Le) The only time anyone would be fired is if they were doing fuck-all. As in, being a detriment to the company.
Also, why is it people still assume Valve works like other developers? Has it not become clear that's not the case with the "leak" of the Valve new employee handbook?
They don't have some managers sitting on-high delegating projects out to the lowly designers. The designers themselves choose what project to work on. THEY pick what to do. If someone else on another project (once finished) likes what another team is doing with their project, he/she has the option to go work with that new team.
This is what happened with Left 4 Dead 2 and Portal 2. The moment the first games were complete part of the original teams decided, "You know. There's a lot more we can do with this. I'd like to try..." and, after a sharing of ideas, they started work on the sequels. As their work progressed, more people from within Valve started joining up with those teams.
What they certainly didn't do is say, "Well this game was successful. I want you people over there to make a sequel ASAP and you, the original team, to fuck off. We don't need you anymore."