How do you begin to describe this $3 indie game? It's kinda of like a Rogue-like, but also sort of a tower defense, except not exactly. The goal is to survive as long as possible while ever increaing hordes of bats, zombies, werewolves, and other things that go bump in the night swarm over you.
So the way the game works is like a tower defense only in basic principal. You can only control the movement of your character and the way the character faces. All attacks and spells happen automatically on various intervals. You use the attacks to kill monsters which drop experience gems that you must pick up to level up. Each level up provides you with several random power ups to pick from. The power up system works a bit like Hades for when you encounter one of the various Gods, they give you random things to power you up. Of course this allows players build their character is a wide variety of ways because there are a shit load of weapons and those weapons can level up if you get several of them.
For example the starting whip just swipes out directly in front of your character, but level it up and it will hit behind as well. Continue to level it up and the arch of the swings gets longer and longer, as well as the damage increasing. Every spell evolves in various ways suitable to the spell and as you frankly collect exp and level up your aresenal becomes a wild mess which makes it a good thing that all these attacks are automatic.
At first the big struggle is to get yourself powerful enough to kill the ever increasingly tanky monsters coming after you. However at some point you are going to die. The core gameplay is about trying to stay alive and kill as many "elite" monsters as possible. These "elites" will drop treasure chests which grant you a random power up, but also grant you gold. Gold is important for the Rogue-like aspect of the game. Not only does gold allow you to unlock new characters that all have their own default weapons and special abilities, (for example one character gets a stacking damage buff for every 5 levels, other characters increase the speed of their projectiles as they level) These special abilities kind of steer you in a direction you should try to build that character around, but RNG might not always make that possible.
Gold is also used to buy permanent upgrades. More base health, base damage, base movement speed, the standard affair for a game like this.
It's all very charming and very addicting. It's been a while since a game has left me with that "one more run" mentality, but Vampire Survivors is immediately addicting and enjoyable. This quite easily could end up being one of my favorite games of the year hands down.
So the way the game works is like a tower defense only in basic principal. You can only control the movement of your character and the way the character faces. All attacks and spells happen automatically on various intervals. You use the attacks to kill monsters which drop experience gems that you must pick up to level up. Each level up provides you with several random power ups to pick from. The power up system works a bit like Hades for when you encounter one of the various Gods, they give you random things to power you up. Of course this allows players build their character is a wide variety of ways because there are a shit load of weapons and those weapons can level up if you get several of them.
For example the starting whip just swipes out directly in front of your character, but level it up and it will hit behind as well. Continue to level it up and the arch of the swings gets longer and longer, as well as the damage increasing. Every spell evolves in various ways suitable to the spell and as you frankly collect exp and level up your aresenal becomes a wild mess which makes it a good thing that all these attacks are automatic.
At first the big struggle is to get yourself powerful enough to kill the ever increasingly tanky monsters coming after you. However at some point you are going to die. The core gameplay is about trying to stay alive and kill as many "elite" monsters as possible. These "elites" will drop treasure chests which grant you a random power up, but also grant you gold. Gold is important for the Rogue-like aspect of the game. Not only does gold allow you to unlock new characters that all have their own default weapons and special abilities, (for example one character gets a stacking damage buff for every 5 levels, other characters increase the speed of their projectiles as they level) These special abilities kind of steer you in a direction you should try to build that character around, but RNG might not always make that possible.
Gold is also used to buy permanent upgrades. More base health, base damage, base movement speed, the standard affair for a game like this.
It's all very charming and very addicting. It's been a while since a game has left me with that "one more run" mentality, but Vampire Survivors is immediately addicting and enjoyable. This quite easily could end up being one of my favorite games of the year hands down.