Veneficus Terminus - A Magical Adventure RP (CLOSED, NOT STARTED)

TheIronRuler

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Mar 18, 2011
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willofbob said:
Hullo, ruler! Mind reserving me a Voodoo priest?
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There aren't a lot of people lining up. Plus, I can have up to 2 with that House.
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Son of Songhai said:
I also would like to jump in this, but it is super late where i am. I'll have a character sheet up tomorrow.
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Sure, at your leisure.
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That Annoying Guy said:
Before I hand in a Char-sheet, I have three questions:

1. What century/period in time is this set? (Gives me a better understanding of the environment it's set towards)

2. What would be the dead-line when you stop accepting and start the RP?

and 3. What is not allowed in terms of character(s)? (aside from Mary sueing, trench-coating, power-playing)

If possible I'd like to reserve a spot and I will have one for you in a few days. (two days max. after I get a reply)
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1. Modern, 2012.
2. To infinity and beyond. So far I have around 4 sheets in hand and I'm expecting 8 at the very least.
3. I'm not sure what to add. Don't be overpowered (but I pretty much restricted what you will do here) and try to stick with your skillset when you play the game.
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CaptainHook69 said:
Name: Alex Dalton (very few people know his real name most going by his Arena name)
Arena Name: Hyperion (named after his/his father?s company)
Gender: Male
Race: Caucasian
Nationality: American
Age: 26
Appearance: Alex is a 6"1' young man with short, styled, blonde hair and an athletic body and an angular face. (http://fc09.deviantart.net/images/large/indyart/male/Ventrue.jpg) He always wears expensive clothing, usually consisting of slacks, a collared shirt, a vest, a tie and when needed an over coat, when around other mages and in a fight he wears a half black and white masquerade mask to disguise his identity.
House: Alex is part of the Fringe groups; while he has never been formally part of any single group he has hired many Fringe mages to train and work for him and has no connection to any of the houses.
Magical Ability: Alex is an expert at creating Illusions, an adept at Telekinesis and has a small amount of skill in alchemy.
Marital State: Alex has no siblings, his mother died giving birth to him and his father recently disappeared.
Expertise: As Alex's father often had a hand in shady dealings through his company and as such Alex was trained from a young age to defend himself if needed, he is trained in many martial arts and in the use of many different kinds of weapons, including firearms and traditional weapons.
Weakness: While Alex is a fit and healthy young man he has a bad habit of expecting too much from himself and his body, he is constantly training far too hard and putting undue stress on his body.
Biography: Alex was born into a very wealthy family; his father owned one of the largest military research companies in American and this meant that Alex would spend most of his teenage life in the best boarding schools around the country. Alex?s mother died giving birth to him and this cause his father to be overbearing and put huge amounts of pressure on Alex to succeed in every aspect of life.
Alex?s relationship with his father was always strained as his father was caught between his want to mold Alex into the person he wanted to take over his company and his disgust of the man who killed his wife. This lead to Alex constantly trying to push himself harder to try and prove his worth to his father and he would eventually have his chance.
Once Alex had graduated from University and gained his degree in business his father decided it was time for him to start working with the business, and the perfect opportunity came up. A large sum of money had been stole from Alex?s father?s personal account and Alex was tasked with finding it.

Alex, with the help of a few specialised employees of his father, tracked the money back to a small criminal group. Alex decided to contact them himself, and when he did he was confronted with a startling surprise, magic was real and he himself could learn to wield it. Rather than capture the Fringe group who had used their powers to steal from his father Alex decided to spare them and hired them as his trainers and personal assistants/bodyguards.
With Alex?s new understanding of how the world really worked he was able to make large sums of money for his father?s company and slowly he was able to repair his relationship with his father. That was until Alex?s father disappeared.
With Alex?s father gone he was the new head of the company but Alex wasn?t convinced that his father was dead and started spending large amounts of money and time into finding his father, when this turned up nothing one of Alex?s advisors from the Fringe group told him about the tournament held by the Houses and about being granted one question. With the help of the Fringe group Alex was able to secure a position in the tournament.
Other notes: It is highly doubtful that Alex would have met any of the other mages but they may know of his company and of the Fringe group Alex hired, and while they are under orders to not make contact with Alex the group may be used at you discretion TheIronRuler.

All done :) sorry it took so long, I've been rather busy lately.
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Alright, sheet looks good (though things like " one of the largest military research companies in American" will get some treatment from me.). Are you pulling some Tony Stark here?
I'm going to use that fringe group, unless you want them as your personal entourage.
 

willofbob

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Aug 22, 2010
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Name: Jacob Murtaugh
Arena Name: The Wonderful Mister Grim
Gender: Male
Race: Celtic
Nationality: British, English
Age: 36
Appearance: Tall, pale-skinned, Dark eyed, large, pointed nose, small ears, red-hair kept short and brushed, a mostly healed burn mark under his right ear, thin lipped, wears a perfectly groomed goatee, a top hat, small glasses with thick rims, a white formal shirt, a red vest, a black tie and a black waistcoat, white gloves, black slacks (perfectly pressed), and white formal shoes, polished and made of leather.
House: Voodoo
Magical Ability: Expert Necromancer, Adept Teleporter, Small Alchemy, Tiny Magic Dispel
Marital State: Unmarried, Parents dead, one brother (non-magical)
Expertise: Acting
Physical Weakness: Short Sighted
Biography: Born in Newcastle, England, the son of a lawyer and a policewoman, Murtaugh's parents were always distant and strict. His parents both expected him to go in to law, but were supportive of his dream of acting. His family was wealthy enough to afford regular acting classes, which a young Jacob took too with vigour. It was at one of these classes that he met a Mr. Oliver Pryce, an elder of a small British house of voodoo. Pryce took a liking to Murtaugh and began teaching him the ways of magic.
At age 12, Murtaugh's father was diagnosed with lung cancer, at age 13, Murtaugh's mother was killed in a shooting. Murtaugh senior was struck with grief, and spent more and more time ensuring the killer was given the harshest punishment the law could give. The stress eventually proved to much for him, and he died.
Murtaugh spoke to Pryce about the possibility of ressurecting his parents, but Pryce denied him. Such an emotional attachement could ruin the ceremony, and his parents would be different as the undead anyway.
fast forward 24 years and Murtaugh is making a decent living (paying gigs are easy enough to come by if you have a zombie working round the clock to find them for you) and Pryce approached Murtaugh to ask for a favour.
"Jacob," he said "You were always a good lad, a powerful magician, and the Branch needs qualified candidates for the Tournement. As a side note, I need to know how to speak with a particularly... standoffish Loa. My research requires me to summon him... her... it." The Loa in question was very powerful and very influental with the Departed, and Pryce assured Murtaugh an audience with it, to further his own studies. Murtaugh, an ambitious sort, agreed and set forth to the continent, ready to risk his life and all it entailed.
 

Chaos Incarnate

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Jan 31, 2010
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willofbob said:
Name: Jacob Murtaugh
Arena Name: The Wonderful Mister Grim
Gender: Male
Race: Celtic
Nationality: British, English
Age: 36
Appearance: Tall, pale-skinned, Dark eyed, large, pointed nose, small ears, red-hair kept short and brushed, a mostly healed burn mark under his right ear, thin lipped, wears a perfectly groomed goatee, a top hat, small glasses with thick rims, a white formal shirt, a red vest, a black tie and a black waistcoat, white gloves, black slacks (perfectly pressed), and white formal shoes, polished and made of leather.
House: Voodoo
Magical Ability: Expert Necromancer, Adept Teleporter, Small Alchemy, Tiny Magic Dispel
Marital State: Unmarried, Parents dead, one brother (non-magical)
Expertise: Acting
Physical Weakness: Short Sighted
Biography: Born in Newcastle, England, the son of a lawyer and a policewoman, Murtaugh's parents were always distant and strict. His parents both expected him to go in to law, but were supportive of his dream of acting. His family was wealthy enough to afford regular acting classes, which a young Jacob took too with vigour. It was at one of these classes that he met a Mr. Oliver Pryce, an elder of a small British house of voodoo. Pryce took a liking to Murtaugh and began teaching him the ways of magic.
At age 12, Murtaugh's father was diagnosed with lung cancer, at age 13, Murtaugh's mother was killed in a shooting. Murtaugh senior was struck with grief, and spent more and more time ensuring the killer was given the harshest punishment the law could give. The stress eventually proved to much for him, and he died.
Murtaugh spoke to Pryce about the possibility of ressurecting his parents, but Pryce denied him. Such an emotional attachement could ruin the ceremony, and his parents would be different as the undead anyway.
fast forward 24 years and Murtaugh is making a decent living (paying gigs are easy enough to come by if you have a zombie working round the clock to find them for you) and Pryce approached Murtaugh to ask for a favour.
"Jacob," he said "You were always a good lad, a powerful magician, and the Branch needs qualified candidates for the Tournement. As a side note, I need to know how to speak with a particularly... standoffish Loa. My research requires me to summon him... her... it." The Loa in question was very powerful and very influental with the Departed, and Pryce assured Murtaugh an audience with it, to further his own studies. Murtaugh, an ambitious sort, agreed and se
t forth to the continent, ready to risk his life and all it entailed.
Alright bring on the zombies!!!
 

That Annoying Guy

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Feb 21, 2012
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<spoiler= Roger Griffiths>
Name: Roger Griffiths

Arena Name:

Gender: Male

Race: Caucasian

Nationality: Welsh

Age: 30

Appearance: Roger stands no taller than 5'9" with deep green eyes and short combed brown hair. He has a small brown beard with grey streaks, and is slightly skinnier then most people but is still a fair bit fit. Roger also has a fairly large sized burn on his left arm from practicing with fire on one unpleasant occasion, and wears a greyish-blue button up (short sleeve) shirt, light brown Khaki pants, and black casual shoes; during colder seasons he'll wear a brown leather jacket.

House: The Catholic House

Magical Ability:
Tiny - Divination
Small - Dispelling Magic
Adept - Restoration
Expert - Elemental-ism

Marital State: Single, no kids, younger sister, Melony (27), practices magic but is nowhere to be found.

Expertise: After spending nearly a decade searching for his sister, and "visiting" (for lack of better words) many countries (Greece, Russia, Thailand, etc.) has learned 23 languages including: French, Russian, Chinese, Spanish, Turkish, Greek, and Dutch.

Physical Weakness: Crippling himself (with stress) over the pursuit to become better (magic wise).

Biography: Roger Griffiths was born in Newport, Wales on October 25th, 1982. His mother was a member of the Catholic House and his father was a banker. An elder named Erik took great notice in the boy and began to train with him personally making the young Roger, his apprentice. His parents cherished him with all their hearts for many years, but three years after his birth they were blessed with a second child; a girl they named Melony who too seemed able to wield magic naturally. As like their mother the both had joined the Catholic House and their ways of elemental magic. Day in and day out Roger practiced and challenged himself daily with new spells and altering old, everyone was astonished and fearful of his connection to the source and what might become of him. But it wasn't him they should've worried about.

Melony grew jealous and angry of how it seemed that everyone liked her brother more so she began to dabble in blood magic and conjuration. This unfortunately lead to the death of their mother; Melony (17) decided to try combining an elemental spell with a blood magic twist. elders of the house tried to stop her but it all happened so fast Roger doesn't hardly remember any of it. After that Melony was exiled from the House and the remaining state of Roger's, father's health decayed unto two years later he died. It was acknowledged that Melony could be a threat to their house and so taking it upon himself to hunt her down and kill her; Roger spent nearly a decade searching for his sister until he was summoned back to his house in Newport for an important event. A tournament. The winner getting the privilege to ask the source any question he or she desires no matter how grim. Elder Erik asked him to participate so the Newport Catholic House can ask their pointless question(s), but Roger only had one question on his mind: "Where is Melony?"

Other notes:

1. Roger's sister Melony, was removed from the Catholic House a number of years ago due to her practices in Blood Magic and Conjuration, she has since joined the Fringe Groups.

2. By no means is Roger old, the grey streaks in his beard come from years of forcing himself to do better and the stresses of finding Melony.
[/spoiler]

Now I have to say I'm not too thrilled about the story, also, is this going to play like a story/dialogue based RP or game RP?
 

TheIronRuler

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Mar 18, 2011
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willofbob said:
Name: Jacob Murtaugh
Arena Name: The Wonderful Mister Grim
Gender: Male
Race: Celtic
Nationality: British, English
Age: 36
Appearance: Tall, pale-skinned, Dark eyed, large, pointed nose, small ears, red-hair kept short and brushed, a mostly healed burn mark under his right ear, thin lipped, wears a perfectly groomed goatee, a top hat, small glasses with thick rims, a white formal shirt, a red vest, a black tie and a black waistcoat, white gloves, black slacks (perfectly pressed), and white formal shoes, polished and made of leather.
House: Voodoo
Magical Ability: Expert Necromancer, Adept Teleporter, Small Alchemy, Tiny Magic Dispel
Marital State: Unmarried, Parents dead, one brother (non-magical)
Expertise: Acting
Physical Weakness: Short Sighted
Biography: Born in Newcastle, England, the son of a lawyer and a policewoman, Murtaugh's parents were always distant and strict. His parents both expected him to go in to law, but were supportive of his dream of acting. His family was wealthy enough to afford regular acting classes, which a young Jacob took too with vigour. It was at one of these classes that he met a Mr. Oliver Pryce, an elder of a small British house of voodoo. Pryce took a liking to Murtaugh and began teaching him the ways of magic.
At age 12, Murtaugh's father was diagnosed with lung cancer, at age 13, Murtaugh's mother was killed in a shooting. Murtaugh senior was struck with grief, and spent more and more time ensuring the killer was given the harshest punishment the law could give. The stress eventually proved to much for him, and he died.
Murtaugh spoke to Pryce about the possibility of ressurecting his parents, but Pryce denied him. Such an emotional attachement could ruin the ceremony, and his parents would be different as the undead anyway.
fast forward 24 years and Murtaugh is making a decent living (paying gigs are easy enough to come by if you have a zombie working round the clock to find them for you) and Pryce approached Murtaugh to ask for a favour.
"Jacob," he said "You were always a good lad, a powerful magician, and the Branch needs qualified candidates for the Tournement. As a side note, I need to know how to speak with a particularly... standoffish Loa. My research requires me to summon him... her... it." The Loa in question was very powerful and very influental with the Departed, and Pryce assured Murtaugh an audience with it, to further his own studies. Murtaugh, an ambitious sort, agreed and set forth to the continent, ready to risk his life and all it entailed.
.
Your character is willing to help his master just because of their bond together? Sounds neat. Character looks fine. I'm surprised to see Voodoo in Britain.
.

That Annoying Guy said:
<spoiler= Roger Griffiths>
Name: Roger Griffiths

Arena Name:

Gender: Male

Race: Caucasian

Nationality: Welsh

Age: 30

Appearance: Roger stands no taller than 5'9" with deep green eyes and short combed brown hair. He has a small brown beard with grey streaks, and is slightly skinnier then most people but is still a fair bit fit. Roger also has a fairly large sized burn on his left arm from practicing with fire on one unpleasant occasion, and wears a greyish-blue button up (short sleeve) shirt, light brown Khaki pants, and black casual shoes; during colder seasons he'll wear a brown leather jacket.

House: The Catholic House

Magical Ability:
Tiny - Divination
Small - Dispelling Magic
Adept - Restoration
Expert - Elemental-ism

Marital State: Single, no kids, younger sister, Melony (27), practices magic but is nowhere to be found.

Expertise: After spending nearly a decade searching for his sister, and "visiting" (for lack of better words) many countries (Greece, Russia, Thailand, etc.) has learned 23 languages including: French, Russian, Chinese, Spanish, Turkish, Greek, and Dutch.

Physical Weakness: Crippling himself (with stress) over the pursuit to become better (magic wise).

Biography: Roger Griffiths was born in Newport, Wales on October 25th, 1982. His mother was a member of the Catholic House and his father was a banker. An elder named Erik took great notice in the boy and began to train with him personally making the young Roger, his apprentice. His parents cherished him with all their hearts for many years, but three years after his birth they were blessed with a second child; a girl they named Melony who too seemed able to wield magic naturally. As like their mother the both had joined the Catholic House and their ways of elemental magic. Day in and day out Roger practiced and challenged himself daily with new spells and altering old, everyone was astonished and fearful of his connection to the source and what might become of him. But it wasn't him they should've worried about.

Melony grew jealous and angry of how it seemed that everyone liked her brother more so she began to dabble in blood magic and conjuration. This unfortunately lead to the death of their mother; Melony (17) decided to try combining an elemental spell with a blood magic twist. elders of the house tried to stop her but it all happened so fast Roger doesn't hardly remember any of it. After that Melony was exiled from the House and the remaining state of Roger's, father's health decayed unto two years later he died. It was acknowledged that Melony could be a threat to their house and so taking it upon himself to hunt her down and kill her; Roger spent nearly a decade searching for his sister until he was summoned back to his house in Newport for an important event. A tournament. The winner getting the privilege to ask the source any question he or she desires no matter how grim. Elder Erik asked him to participate so the Newport Catholic House can ask their pointless question(s), but Roger only had one question on his mind: "Where is Melony?"

Other notes:

1. Roger's sister Melony, was removed from the Catholic House a number of years ago due to her practices in Blood Magic and Conjuration, she has since joined the Fringe Groups.

2. By no means is Roger old, the grey streaks in his beard come from years of forcing himself to do better and the stresses of finding Melony.
[/spoiler]

Now I have to say I'm not too thrilled about the story, also, is this going to play like a story/dialogue based RP or game RP?
.
Don't worry yourself about the plot - what I have told you is merely the beginning. It wouldn't be fun without some twists, turns, murders and eldritch abominations, would it?

Very nice reason for his participation, I can see further friction with the house elders. You can have an arena name as a play of words on your name, change it up a bit.
What's your favorite element you use? Do you pull fire out of thin air - and if so, how? An example for it would be special gloves that won't catch on fire or an arm-guard to set half of your arm ablaze and send it on forward. Let your imagination run wild.
 

That Annoying Guy

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Feb 21, 2012
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TheIronRuler said:
Don't worry yourself about the plot - what I have told you is merely the beginning. It wouldn't be fun without some twists, turns, murders and eldritch abominations, would it?

Very nice reason for his participation, I can see further friction with the house elders. You can have an arena name as a play of words on your name, change it up a bit.
What's your favorite element you use? Do you pull fire out of thin air - and if so, how? An example for it would be special gloves that won't catch on fire or an arm-guard to set half of your arm ablaze and send it on forward. Let your imagination run wild.
Oh no don't get me wrong, when I said "I wasn't too thrilled about the plot" I was referring to my character bio. Sorry for the mix up. Here's the finalized version

<spoiler=Roger Griffiths/Father Nature>
Name: Roger Griffiths

Arena Name: Father Nature (Somehow I feel like I'm going to be ridiculed for this)

Gender: Male

Race: Caucasian

Nationality: Welsh

Age: 30

Appearance: Roger stands no taller than 5'9" with deep green eyes and short combed brown hair. He has a small brown beard with grey streaks, and is slightly skinnier then most people but is still a fair bit fit. Roger also has a fairly large sized burn on his left arm from practicing with fire on one unpleasant occasion, and wears a greyish-blue button up (short sleeve) shirt, light brown Khaki pants, and black casual shoes; during colder seasons he'll wear a brown leather jacket.

House: The Catholic House

Magical Ability:
Tiny - Divination
Small - Dispelling Magic
Adept - Restoration
Expert - Elemental-ism

Marital State: Single, no kids, younger sister, Melony (27), practices magic but is nowhere to be found.

Expertise: After spending nearly a decade searching for his sister, and "visiting" (for lack of better words) many countries (Greece, Russia, Thailand, etc.) has learned 23 languages including: French, Russian, Chinese, Spanish, Turkish, Greek, and Dutch.

Physical Weakness: Crippling himself (with stress) over the pursuit to become better (magic wise).

Biography: Roger Griffiths was born in Newport, Wales on October 25th, 1982. His mother was a member of the Catholic House and his father was a banker. An elder named Erik took great notice in the boy and began to train with him personally making the young Roger, his apprentice. His parents cherished him with all their hearts for many years, but three years after his birth they were blessed with a second child; a girl they named Melony who too seemed able to wield magic naturally. As like their mother the both had joined the Catholic House and their ways of elemental magic. Day in and day out Roger practiced and challenged himself daily with new spells and altering old, everyone was astonished and fearful of his connection to the source and what might become of him. But it wasn't him they should've been worried about.

Melony grew jealous and angry of how it seemed that everyone liked her brother more so she began to dabble in blood magic and conjuration. This unfortunately lead to the death of their mother; Melony (17) decided to try combining an elemental spell with a blood magic twist. elders of the house tried to stop her but it all happened so fast Roger doesn't hardly remember any of it. After that Melony was exiled from the House and the remaining state of Roger's, father's health decayed unto two years later he died. It was acknowledged that Melony could be a threat to their house and so taking it upon himself to hunt her down and kill her; Roger spent nearly a decade searching for his sister until he was summoned back to his house in Newport for an important event. A tournament. The winner getting the privilege to ask the source any question he or she desires no matter how grim. Elder Erik asked him to participate so the Newport Catholic House can ask their pointless question(s), but Roger only had one question on his mind: "Where is Melony?"

Other notes:

1. After Melony's exile it was believed that she has since joined the Fringe Groups.

2. By no means is Roger old, the grey streaks in his beard come from years of forcing himself to do better and the stresses of finding his sister.

3. His favorite element is water, he can manipulate it by simply pulling enough hydrogen and oxygen out of the air, he can make it rain, even make a full force flood out of nothing. To get a quick fire all he needs to do is pull out a page out of the small notebook he carries and focus a direct beam of sunlight hot enough to ignite it (this can happen in a matter of seconds).
[/spoiler]
 

Fishtie

New member
Sep 19, 2010
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Hope this is acceptable.

Name: Timur Ruslanovich Korovin

Arena Name: The Immortal

Gender: Male

Race: Caucasian

Nationality: Russian

Age: 27

Appearance: Timur is quite large compared to most people, standing almost 7'3" tall and with a very solid build. His hands is particular are quite large compared to most people. Timur's skin is very light toned and his hair is light blond in color. Timur also tends to sport a small well trimmed mustache that he believes gives him a daring look.

Timur has very little clothing that is light weight, mostly being heavy fur lined coats and dark work pants.

House: The Rasputinov House
Technically a splinter house of The Catholic House having long ago become isolated deep within Russian lands. It has always been somewhat disliked by the main Catholic House for it's strong adherence to Chirch doctrine, rejection of elementalism, and it's relative openness about it's mysticism.

The Rasputinov House was not always called that, but the name became somewhat attached when it's most famous head gained a great deal of fame and infamy within Russian royal circles. The house was noticeably reduced with the fall of the Tzar, but has endured by becoming somewhat hidden among the Russian peasantry.

Magical Ability:
Expert - Alchemy
Adept - Restoration
Small - Magic Dispel
Tiny - Animal Mind Control

Marital State: Unmarried and possessing no children (utilitarian alchemy at it's finest?). Timur has no maternal brothers or sisters, but has 11 half-siblings (and probably more that he doesn't know about) through his father. Most of his various siblings show no magical potential, but a few of them show very minor talent, though none nearly as strong as Timur.

Expertise: Timur is a highly knowledgeable theologian. Though most of his study is orthodox Catholic he has also taken time to study other belief systems. Timur also knows a fair amount about farming (trough association) and cold weather survival (through necessity).

Physical Weakness: None

Biography: Timur was born on the very outskirts of Saint Petersburg. His father was a minor practitioner of the Rasputinov House, but was known locally as quite a ladies man and has fathered quite a few children by various women. Timur's mother was a secretary at a transport company and did her best to raise Timur on her own. However, when Timur began showing potential for magic he was quickly brought under the wing of one of his father's elder.

As Timur's power grew so did his pride and he picked up many of his fathers hedonistic habits. However, while Timur's father was eventually chased off by a band of angry fathers and husbands; Timur was somewhat tolerated due to his gained prominence as a 'faith healer'.

The elders of the house came to recognize that Timur is the strongest magic user that the house has had in quite a long time and decided to try and send him to the tournament to restore some of the houses' old standing, Timur though is mostly only interested in increasing his own fame.

Other notes: Timur currently does not know the whereabouts of his father; mostly because he doesn't really care; but he does tend to go out of his way to keep an eye on his various half-siblings. In fact, Timur generally has a bit of a soft spot for illegitimate children and riven families in general.

Also, Timur's first language is Russian. He is modestly fluent in English, but his command of the language is incomplete; he is slightly better with his third language, Latin.
 

TheIronRuler

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Mar 18, 2011
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Fishtie said:
Hope this is acceptable.

Name: Timur Ruslanovich Korovin

Arena Name: The Immortal

Gender: Male

Race: Caucasian

Nationality: Russian

Age: 27

Appearance: Timur is quite large compared to most people, standing almost 7'3" tall and with a very solid build. His hands is particular are quite large compared to most people. Timur's skin is very light toned and his hair is light blond in color. Timur also tends to sport a small well trimmed mustache that he believes gives him a daring look.

Timur has very little clothing that is light weight, mostly being heavy fur lined coats and dark work pants.

House: The Rasputinov House
Technically a splinter house of The Catholic House having long ago become isolated deep within Russian lands. It has always been somewhat disliked by the main Catholic House for it's strong adherence to Chirch doctrine, rejection of elementalism, and it's relative openness about it's mysticism.

The Rasputinov House was not always called that, but the name became somewhat attached when it's most famous head gained a great deal of fame and infamy within Russian royal circles. The house was noticeably reduced with the fall of the Tzar, but has endured by becoming somewhat hidden among the Russian peasantry.

Magical Ability:
Expert - Alchemy
Adept - Restoration
Small - Magic Dispel
Tiny - Animal Mind Control

Marital State: Unmarried and possessing no children (utilitarian alchemy at it's finest?). Timur has no maternal brothers or sisters, but has 11 half-siblings (and probably more that he doesn't know about) through his father. Most of his various siblings show no magical potential, but a few of them show very minor talent, though none nearly as strong as Timur.

Expertise: Timur is a highly knowledgeable theologian. Though most of his study is orthodox Catholic he has also taken time to study other belief systems. Timur also knows a fair amount about farming (trough association) and cold weather survival (through necessity).

Physical Weakness: None

Biography: Timur was born on the very outskirts of Saint Petersburg. His father was a minor practitioner of the Rasputinov House, but was known locally as quite a ladies man and has fathered quite a few children by various women. Timur's mother was a secretary at a transport company and did her best to raise Timur on her own. However, when Timur began showing potential for magic he was quickly brought under the wing of one of his father's elder.

As Timur's power grew so did his pride and he picked up many of his fathers hedonistic habits. However, while Timur's father was eventually chased off by a band of angry fathers and husbands; Timur was somewhat tolerated due to his gained prominence as a 'faith healer'.

The elders of the house came to recognize that Timur is the strongest magic user that the house has had in quite a long time and decided to try and send him to the tournament to restore some of the houses' old standing, Timur though is mostly only interested in increasing his own fame.

Other notes: Timur currently does not know the whereabouts of his father; mostly because he doesn't really care; but he does tend to go out of his way to keep an eye on his various half-siblings. In fact, Timur generally has a bit of a soft spot for illegitimate children and riven families in general.

Also, Timur's first language is Russian. He is modestly fluent in English, but his command of the language is incomplete; he is slightly better with his third language, Latin.
.
What's his and his fringe group's association with the Roman House? Their sphere of influence includes Russia among other orthodox Christian nations.
 

Fishtie

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Sep 19, 2010
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0
0
TheIronRuler said:
Fishtie said:
.
What's his and his fringe group's association with the Roman House? Their sphere of influence includes Russia among other orthodox Christian nations.
I'd imagine that the two houses might have bumped heads a bit back when Rasputinov was at the height of it's power, but these days the Rasputinov House probably tries to just keep it's head down mostly, bowing and scraping a bit when necessary. Though I suppose it could explain through osmosis how dispelling entered the houses' skill set.

As for Timur himself he would probably tend to ignore them. I suppose to a certain level it would depend on what they think of his 'faith healing' shtick.
 

CaptainHook69

New member
Nov 6, 2010
45
0
0
TheIronRuler said:
Sorry for not commenting sooner, Iv'e decided I don't like my other character an if there isn't a problem I'd like to use this one. If there is a problem please say and I shall fix it.
Name: Samuel Moordenaar
Arena Name: Baron Samedi
Gender: Male
Race: African
Nationality: American
Age: 28
Appearance: Samuel is a tall, almost 2 meters tall, dark and attractive man; he has an athletic frame and obviously works out and while he isn?t abnormally attractive he is far from ugly. He has thin shoulder length, black dreadlocks and usually keeps them out of this face with a dread tube. Samuel mostly wears dark jeans, plain red collared shirts and in his old slightly tattered suit jacket with a large voodoo skull on the back with the words ?Die dood is nie die einde? (Death is not the end). Underneath Samuel?s clothing is a large amount of scars, some from him losing control of a zombie or from one of the many gang disputes or rivalries with other fringe groups. Samuel is a very confident person; he stands straight, looks people in the eye and almost always has a self-assured look on his face, often smiling as if he knows a great secret.
House: Samuel?s fringe group revolves around the Moordenaar family and is more of a tribal gang than an actual magical group or House. They only offer magical training to those of blood relation to the family and run a very successful gang in LA and the head of the family is always the first born girl of the main branch of the family or the girl with the most blood relations to the original leaders. The group often has feuds with other fringe groups and has even had minor skirmishes with the New-Age American House. Its sphere is very similar to the Voodoo House but with a larger emphasis on Alchemy. The Moordenaar Family, as the group has come to be known, has created quite a stir in the magical community with its resent request to be made a formal part of the Voodoo house. The Moordenaar Family hopes to gain assistance in three areas, manpower (to help with their ongoing fighting with other fringe groups and gangs), money (to better equip their civilian gang members), and magical knowledge (as they have very little knowledge in the area of illusions and countering other mages), in return the Voodoo House would gain a foothold in America, access to some very skilled alchemists, a share of the families monthly monetary gains and being able to put pressure on the New-Age American House when approached by the Moordenaar Family the Voodoo House told them one thing was needed, they had to win the tornament and claim the Source for the Voodoo House.
Magical Ability:
Necromancy: Expert
Alchemy: Adept
Illusions: Small
Magic Dispel: Tiny
Marital State: Single but with a large extended family and decent sized gang backing him.
Expertise: Growing up in the environment he did Samuel was forced to learn to fight with his hands and various weapons ranging from knives to small firearms. He also speaks several African languages fluently.
Weakness: Samuel is much more used to fighting normal humans and weaker mages and isn?t very experienced in mage on mage combat. Samuel also didn?t spend much time in school as a boy but is rather bright and made up for this but spending his own time studying on his own or with members of the Family and gang.
Biography: Samuel was born to the head of the Moordenaar Family and as such was taught that from a young age it was his lifes purpose to die in protection of his sister(who would be later leading the Family) and as such has known little other then life in the Family and gang. From a young age he was taught to defned himself with both weapons and magic and his giftedness with necromancy showed early on in his life. As Samuel grew older he slowly formed into a confident leader of the gang and always followed his orders from his mother without hesitation. As he is considered the protector of the family and is one of the most skilled combat mages in the family Samuel was selected to go and participate in the tornament and to win the right to be called part of the Voodoo house.
Other notes: One other member of the family was chosen to participate in the tournament (an older more experienced, if slightly less powerful mage) but it was decided that if they met in the field the other member would forfeit the match.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
Fishtie said:
TheIronRuler said:
Fishtie said:
.
What's his and his fringe group's association with the Roman House? Their sphere of influence includes Russia among other orthodox Christian nations.
I'd imagine that the two houses might have bumped heads a bit back when Rasputinov was at the height of it's power, but these days the Rasputinov House probably tries to just keep it's head down mostly, bowing and scraping a bit when necessary. Though I suppose it could explain through osmosis how dispelling entered the houses' skill set.

As for Timur himself he would probably tend to ignore them. I suppose to a certain level it would depend on what they think of his 'faith healing' shtick.
.
I don't think the other houses would appreciate you identifying as a member of the Rasputinov house seeing as it's a small fringe group. You can still do that and probably should, but you ought to remember that.
.
CaptainHook69 said:
TheIronRuler said:
Sorry for not commenting sooner, Iv'e decided I don't like my other character an if there isn't a problem I'd like to use this one. If there is a problem please say and I shall fix it.
Name: Samuel Moordenaar
Arena Name: Baron Samedi
Gender: Male
Race: African
Nationality: American
Age: 28
Appearance: Samuel is a tall, almost 2 meters tall, dark and attractive man; he has an athletic frame and obviously works out and while he isn?t abnormally attractive he is far from ugly. He has thin shoulder length, black dreadlocks and usually keeps them out of this face with a dread tube. Samuel mostly wears dark jeans, plain red collared shirts and in his old slightly tattered suit jacket with a large voodoo skull on the back with the words ?Die dood is nie die einde? (Death is not the end). Underneath Samuel?s clothing is a large amount of scars, some from him losing control of a zombie or from one of the many gang disputes or rivalries with other fringe groups. Samuel is a very confident person; he stands straight, looks people in the eye and almost always has a self-assured look on his face, often smiling as if he knows a great secret.
House: Samuel?s fringe group revolves around the Moordenaar family and is more of a tribal gang than an actual magical group or House. They only offer magical training to those of blood relation to the family and run a very successful gang in LA and the head of the family is always the first born girl of the main branch of the family or the girl with the most blood relations to the original leaders. The group often has feuds with other fringe groups and has even had minor skirmishes with the New-Age American House. Its sphere is very similar to the Voodoo House but with a larger emphasis on Alchemy. The Moordenaar Family, as the group has come to be known, has created quite a stir in the magical community with its resent request to be made a formal part of the Voodoo house. The Moordenaar Family hopes to gain assistance in three areas, manpower (to help with their ongoing fighting with other fringe groups and gangs), money (to better equip their civilian gang members), and magical knowledge (as they have very little knowledge in the area of illusions and countering other mages), in return the Voodoo House would gain a foothold in America, access to some very skilled alchemists, a share of the families monthly monetary gains and being able to put pressure on the New-Age American House when approached by the Moordenaar Family the Voodoo House told them one thing was needed, they had to win the tornament and claim the Source for the Voodoo House.
Magical Ability:
Necromancy: Expert
Alchemy: Adept
Illusions: Small
Magic Dispel: Tiny
Marital State: Single but with a large extended family and decent sized gang backing him.
Expertise: Growing up in the environment he did Samuel was forced to learn to fight with his hands and various weapons ranging from knives to small firearms. He also speaks several African languages fluently.
Weakness: Samuel is much more used to fighting normal humans and weaker mages and isn?t very experienced in mage on mage combat. Samuel also didn?t spend much time in school as a boy but is rather bright and made up for this but spending his own time studying on his own or with members of the Family and gang.
Biography: Samuel was born to the head of the Moordenaar Family and as such was taught that from a young age it was his lifes purpose to die in protection of his sister(who would be later leading the Family) and as such has known little other then life in the Family and gang. From a young age he was taught to defned himself with both weapons and magic and his giftedness with necromancy showed early on in his life. As Samuel grew older he slowly formed into a confident leader of the gang and always followed his orders from his mother without hesitation. As he is considered the protector of the family and is one of the most skilled combat mages in the family Samuel was selected to go and participate in the tornament and to win the right to be called part of the Voodoo house.
Other notes: One other member of the family was chosen to participate in the tournament (an older more experienced, if slightly less powerful mage) but it was decided that if they met in the field the other member would forfeit the match.
.
Three notes - I like what you did here. Technically the fringe group fights for itself but if it wins it actually wins for the Voodoo house, allowing the house to have up to three opponents. Another note - fringe group members from the same house don't fight each other - there can only be one representing the fringe group. However I would like to know what you would do if pitted against a Voodoo House mage.

Question - Is there currently a zombie you keep around with you? Is s/he skilled in any combat or magical knowledge? Does it act on your behalf, etc. or will you awaken your dead during the tournament?
I like this a lot.
 

CaptainHook69

New member
Nov 6, 2010
45
0
0
TheIronRuler said:
Fishtie said:
TheIronRuler said:
Fishtie said:
.
What's his and his fringe group's association with the Roman House? Their sphere of influence includes Russia among other orthodox Christian nations.
I'd imagine that the two houses might have bumped heads a bit back when Rasputinov was at the height of it's power, but these days the Rasputinov House probably tries to just keep it's head down mostly, bowing and scraping a bit when necessary. Though I suppose it could explain through osmosis how dispelling entered the houses' skill set.

As for Timur himself he would probably tend to ignore them. I suppose to a certain level it would depend on what they think of his 'faith healing' shtick.
.
I don't think the other houses would appreciate you identifying as a member of the Rasputinov house seeing as it's a small fringe group. You can still do that and probably should, but you ought to remember that.
.
CaptainHook69 said:
TheIronRuler said:
Sorry for not commenting sooner, Iv'e decided I don't like my other character an if there isn't a problem I'd like to use this one. If there is a problem please say and I shall fix it.
Name: Samuel Moordenaar
Arena Name: Baron Samedi
Gender: Male
Race: African
Nationality: American
Age: 28
Appearance: Samuel is a tall, almost 2 meters tall, dark and attractive man; he has an athletic frame and obviously works out and while he isn?t abnormally attractive he is far from ugly. He has thin shoulder length, black dreadlocks and usually keeps them out of this face with a dread tube. Samuel mostly wears dark jeans, plain red collared shirts and in his old slightly tattered suit jacket with a large voodoo skull on the back with the words ?Die dood is nie die einde? (Death is not the end). Underneath Samuel?s clothing is a large amount of scars, some from him losing control of a zombie or from one of the many gang disputes or rivalries with other fringe groups. Samuel is a very confident person; he stands straight, looks people in the eye and almost always has a self-assured look on his face, often smiling as if he knows a great secret.
House: Samuel?s fringe group revolves around the Moordenaar family and is more of a tribal gang than an actual magical group or House. They only offer magical training to those of blood relation to the family and run a very successful gang in LA and the head of the family is always the first born girl of the main branch of the family or the girl with the most blood relations to the original leaders. The group often has feuds with other fringe groups and has even had minor skirmishes with the New-Age American House. Its sphere is very similar to the Voodoo House but with a larger emphasis on Alchemy. The Moordenaar Family, as the group has come to be known, has created quite a stir in the magical community with its resent request to be made a formal part of the Voodoo house. The Moordenaar Family hopes to gain assistance in three areas, manpower (to help with their ongoing fighting with other fringe groups and gangs), money (to better equip their civilian gang members), and magical knowledge (as they have very little knowledge in the area of illusions and countering other mages), in return the Voodoo House would gain a foothold in America, access to some very skilled alchemists, a share of the families monthly monetary gains and being able to put pressure on the New-Age American House when approached by the Moordenaar Family the Voodoo House told them one thing was needed, they had to win the tornament and claim the Source for the Voodoo House.
Magical Ability:
Necromancy: Expert
Alchemy: Adept
Illusions: Small
Magic Dispel: Tiny
Marital State: Single but with a large extended family and decent sized gang backing him.
Expertise: Growing up in the environment he did Samuel was forced to learn to fight with his hands and various weapons ranging from knives to small firearms. He also speaks several African languages fluently.
Weakness: Samuel is much more used to fighting normal humans and weaker mages and isn?t very experienced in mage on mage combat. Samuel also didn?t spend much time in school as a boy but is rather bright and made up for this but spending his own time studying on his own or with members of the Family and gang.
Biography: Samuel was born to the head of the Moordenaar Family and as such was taught that from a young age it was his lifes purpose to die in protection of his sister(who would be later leading the Family) and as such has known little other then life in the Family and gang. From a young age he was taught to defned himself with both weapons and magic and his giftedness with necromancy showed early on in his life. As Samuel grew older he slowly formed into a confident leader of the gang and always followed his orders from his mother without hesitation. As he is considered the protector of the family and is one of the most skilled combat mages in the family Samuel was selected to go and participate in the tornament and to win the right to be called part of the Voodoo house.
Other notes: One other member of the family was chosen to participate in the tournament (an older more experienced, if slightly less powerful mage) but it was decided that if they met in the field the other member would forfeit the match.
.
Three notes - I like what you did here. Technically the fringe group fights for itself but if it wins it actually wins for the Voodoo house, allowing the house to have up to three opponents. Another note - fringe group members from the same house don't fight each other - there can only be one representing the fringe group. However I would like to know what you would do if pitted against a Voodoo House mage.

Question - Is there currently a zombie you keep around with you? Is s/he skilled in any combat or magical knowledge? Does it act on your behalf, etc. or will you awaken your dead during the tournament?
I like this a lot.
Ok I'll fix that and re-write my sheet and add about the possiblity of meeting a Voodoo House mage.

About that I was wondering what you think of Samuel having a "ragman" or a zombie made of sew together body parts then reanimated?
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
CaptainHook69 said:
TheIronRuler said:
Fishtie said:
TheIronRuler said:
Fishtie said:
.
What's his and his fringe group's association with the Roman House? Their sphere of influence includes Russia among other orthodox Christian nations.
I'd imagine that the two houses might have bumped heads a bit back when Rasputinov was at the height of it's power, but these days the Rasputinov House probably tries to just keep it's head down mostly, bowing and scraping a bit when necessary. Though I suppose it could explain through osmosis how dispelling entered the houses' skill set.

As for Timur himself he would probably tend to ignore them. I suppose to a certain level it would depend on what they think of his 'faith healing' shtick.
.
I don't think the other houses would appreciate you identifying as a member of the Rasputinov house seeing as it's a small fringe group. You can still do that and probably should, but you ought to remember that.
.
CaptainHook69 said:
TheIronRuler said:
Sorry for not commenting sooner, Iv'e decided I don't like my other character an if there isn't a problem I'd like to use this one. If there is a problem please say and I shall fix it.
Name: Samuel Moordenaar
Arena Name: Baron Samedi
Gender: Male
Race: African
Nationality: American
Age: 28
Appearance: Samuel is a tall, almost 2 meters tall, dark and attractive man; he has an athletic frame and obviously works out and while he isn?t abnormally attractive he is far from ugly. He has thin shoulder length, black dreadlocks and usually keeps them out of this face with a dread tube. Samuel mostly wears dark jeans, plain red collared shirts and in his old slightly tattered suit jacket with a large voodoo skull on the back with the words ?Die dood is nie die einde? (Death is not the end). Underneath Samuel?s clothing is a large amount of scars, some from him losing control of a zombie or from one of the many gang disputes or rivalries with other fringe groups. Samuel is a very confident person; he stands straight, looks people in the eye and almost always has a self-assured look on his face, often smiling as if he knows a great secret.
House: Samuel?s fringe group revolves around the Moordenaar family and is more of a tribal gang than an actual magical group or House. They only offer magical training to those of blood relation to the family and run a very successful gang in LA and the head of the family is always the first born girl of the main branch of the family or the girl with the most blood relations to the original leaders. The group often has feuds with other fringe groups and has even had minor skirmishes with the New-Age American House. Its sphere is very similar to the Voodoo House but with a larger emphasis on Alchemy. The Moordenaar Family, as the group has come to be known, has created quite a stir in the magical community with its resent request to be made a formal part of the Voodoo house. The Moordenaar Family hopes to gain assistance in three areas, manpower (to help with their ongoing fighting with other fringe groups and gangs), money (to better equip their civilian gang members), and magical knowledge (as they have very little knowledge in the area of illusions and countering other mages), in return the Voodoo House would gain a foothold in America, access to some very skilled alchemists, a share of the families monthly monetary gains and being able to put pressure on the New-Age American House when approached by the Moordenaar Family the Voodoo House told them one thing was needed, they had to win the tornament and claim the Source for the Voodoo House.
Magical Ability:
Necromancy: Expert
Alchemy: Adept
Illusions: Small
Magic Dispel: Tiny
Marital State: Single but with a large extended family and decent sized gang backing him.
Expertise: Growing up in the environment he did Samuel was forced to learn to fight with his hands and various weapons ranging from knives to small firearms. He also speaks several African languages fluently.
Weakness: Samuel is much more used to fighting normal humans and weaker mages and isn?t very experienced in mage on mage combat. Samuel also didn?t spend much time in school as a boy but is rather bright and made up for this but spending his own time studying on his own or with members of the Family and gang.
Biography: Samuel was born to the head of the Moordenaar Family and as such was taught that from a young age it was his lifes purpose to die in protection of his sister(who would be later leading the Family) and as such has known little other then life in the Family and gang. From a young age he was taught to defned himself with both weapons and magic and his giftedness with necromancy showed early on in his life. As Samuel grew older he slowly formed into a confident leader of the gang and always followed his orders from his mother without hesitation. As he is considered the protector of the family and is one of the most skilled combat mages in the family Samuel was selected to go and participate in the tornament and to win the right to be called part of the Voodoo house.
Other notes: One other member of the family was chosen to participate in the tournament (an older more experienced, if slightly less powerful mage) but it was decided that if they met in the field the other member would forfeit the match.
.
Three notes - I like what you did here. Technically the fringe group fights for itself but if it wins it actually wins for the Voodoo house, allowing the house to have up to three opponents. Another note - fringe group members from the same house don't fight each other - there can only be one representing the fringe group. However I would like to know what you would do if pitted against a Voodoo House mage.

Question - Is there currently a zombie you keep around with you? Is s/he skilled in any combat or magical knowledge? Does it act on your behalf, etc. or will you awaken your dead during the tournament?
I like this a lot.
Ok I'll fix that and re-write my sheet and add about the possiblity of meeting a Voodoo House mage.

About that I was wondering what you think of Samuel having a "ragman" or a zombie made of sew together body parts then reanimated?
.
You want to make a Frankenstein's monster-like zombie? I'm afraid that's not possible.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
Name: Bartholomew Baines

Arena Name: Overdose

Gender: Male

Race: Caucasian

Nationality: British

Age: 28


Appearance: Tall, but with some fat around the edges, scruffy with unshaven facial hair and untamed hair, Bartholomew usually wears a sleeveless hoodie and long-sleeved shirt combo with jeans. Normally he has a digital strapped to his wrist as many a time Bartholomew has found himself in situations in need of the time, such as when he should take his ?medicine? next and so on. Cheap fake Doc Martins adorn his feet. His hair is currently dyed red, but he usually changes the colour around every week, usually to bright colours such as neon green and pink, etc, contrasting with his drab grab. But with the tournament, he has little time for hair care and has let his hair fade to a dull red. On him, depending on his latest addiction, can be found either some cigarettes, needles or pills. Bartholomew has a biohazard symbol tattoo on his left forearm. Dead eyes with deep bags scour you for any weaknesses, stained fingers drum any nearby surface in impatience.


House: Alchemist House

Magical Ability:

Tiny - Divination,
Small - Restoration,
Adept - Illusion,
Expert - Alchemy.

Marital State: Currently Single. Has a half-sister called Ali who practices magic.

Expertise: Apart from knowledge of numerous chemicals and their effects on human, Bartholomew has learned over the years of dealing with with his ?clients? to fight and is versed well in dirty fighting. In addition to said dealing, he knows how to haggle both with selling his wares and buying others and drives a hard deal.

Physical Weakness: With ?self-experimentation?, he has numerous physical weaknesses including reduced lung capacity from smoking, etc and is physically dependent on many drugs, though copes with switching around his intake.

Biography:

Bartholomew was born into the Alchemist House and soon proved to be a problem child. The domestic situation didn't help either, the poor child was subject to a strict religious upbringing and went through the bother of watching the drama of two messy divorces between his father and his first and second wives. At the age of twelve, Bartholomew was introduced to alchemy. Nevertheless, he was told that he could only could be taught it if the antics stopped, the elders of the House knowing full well what a boy with knowledge of these things could get up to. Bartholomew agreed, the pranks stopped as he was amazed at what potions he could produce. Ones for cuts, ones for illness and even ones that could make you grow hair all over! Bartholomew was fascinated with alchemy and everything to do with it, to say the least.

He quickly bonded with his master, the self-styled Alphaeus, who taught him as well as the art of alchemy, minor illusions and healing spells. However, Alphaeus was a stubborn and a rather charismatic old man and after four years of teaching Bartholomew, he left the House to start his own Fringe group, leaving Bartholomew feeling somewhat betrayed and saddened. He was assigned to another master, but it just wasn't the same without the old man and Bartholomew quickly grew bored of his studies, just performing the bare minimum needed. After two years under a strict master, whose bald head and jowls reminded Bartholomew of a vulture, called Barnabas, Bartholomew's pranks returned and he was threatened with being forced to drink a potion that would make him forget everything.

Bartholomew stopped once again but mainly because of the severe threat of losing his memories and that his attention had turned to more... subtle form of subversion. During one incident with downing an experimental potion, he had experimented what some would call a 'trip', an hallucination. Having had a somewhat pleasant experience, he kept the recipe and every evening, after making sure he was well and truly alone, Bartholomew would drink of small quantity of the concoction. It was just enough to make life bearable with an overbearing master and constant taunts from Ali, his half sister. However, one day he was caught drinking the hallucinogenic potion by another member of the House, calling himself 'Spike'. But luckily for Bartholomew, he was another disillusioned youth and they soon came to an arrangement - Bartholomew would supply the concoction to Spike in return for his silence. And so Bartholomew began his career in drug smuggling.

They kept this little arrangement up for six years and soon saw each as kindred spirits. Growing bored of the daily routine forced upon them by the elders of the House, they conspired to run away to the narcotic capitals of the world, hawking their wares in return for experiencing the stronger stuff such as heroin and cannabis. They both requested the elders for permission to see the world and was granted it. The drug road trip soon begun afterwards, with Spike doing the accounting and Bartholomew doing the manufacturing and the selling, it was a winning combination. In celebration of their successful partnership, they both got tattoos of a magical remix of the biohazard symbol, symbolising their links with magical and narcotics. Bartholomew was sucked into the stoner scene soon began to apply alchemy to other drugs as well, with the 'coke combo' going down particularly well. But with all good things, it had to end. After all, the addicts were getting more ravenous and more rivals were popping up.

The proposed three-year trip to see the world had turned into a four-year drug spree and the elders of the House were getting impatient with Bartholomew. He was hunted down and found in Colombia by none other but Alia. He was dragged by the ear all the way back to the Alchemist House's headquarters. Before he arrived at them, however, Spike had mysteriously disappeared, leaving Bartholomew to handle the business himself. Later on, he had learned from Alia that Spike had gone to the elders and told all in a bid for a less severe punishment. The elders weren't none too impressed and stripped Spike of his memory in punishment. Nevertheless, in yet another twist, when he arrived at headquarters, Bartholomew was told that since he was the creator of the narcotic and hence the instigator, he punishment would be either to watch Spike lose his memory and in turn have to the same done to himself, or grant the elders a wish and participate in the tournament. As a loyal friend, he chose the latter.

Other notes:

1.) Has an addictive personality.

2.) His relationship with Alia is a rocky one, a mixture of envy of her station from Bartholomew's side, disapproval of his lifestyle from hers and familial love.

3.) Is best friends with Spike.

4.) Unbeknownst to him, Spike will be forced-fed the 'mind-wipe' potion if Bartholomew fails.

A submission is made and my writer's block is broken, at least with this RP.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
Terratina. said:
Name: Bartholomew Baines

Arena Name: Overdose

Gender: Male

Race: Caucasian

Nationality: British

Age: 28


Appearance: Tall, but with some fat around the edges, scruffy with unshaven facial hair and untamed hair, Bartholomew usually wears a sleeveless hoodie and long-sleeved shirt combo with jeans. Normally he has a digital strapped to his wrist as many a time Bartholomew has found himself in situations in need of the time, such as when he should take his ?medicine? next and so on. Cheap fake Doc Martins adorn his feet. His hair is currently dyed red, but he usually changes the colour around every week, usually to bright colours such as neon green and pink, etc, contrasting with his drab grab. But with the tournament, he has little time for hair care and has let his hair fade to a dull red. On him, depending on his latest addiction, can be found either some cigarettes, needles or pills. Bartholomew has a biohazard symbol tattoo on his left forearm. Dead eyes with deep bags scour you for any weaknesses, stained fingers drum any nearby surface in impatience.


House: Alchemist House

Magical Ability:

Tiny - Divination,
Small - Restoration,
Adept - Illusion,
Expert - Alchemy.

Marital State: Currently Single. Has a half-sister called Ali who practices magic.

Expertise: Apart from knowledge of numerous chemicals and their effects on human, Bartholomew has learned over the years of dealing with with his ?clients? to fight and is versed well in dirty fighting. In addition to said dealing, he knows how to haggle both with selling his wares and buying others and drives a hard deal.

Physical Weakness: With ?self-experimentation?, he has numerous physical weaknesses including reduced lung capacity from smoking, etc and is physically dependent on many drugs, though copes with switching around his intake.

Biography:

Bartholomew was born into the Alchemist House and soon proved to be a problem child. The domestic situation didn't help either, the poor child was subject to a strict religious upbringing and went through the bother of watching the drama of two messy divorces between his father and his first and second wives. At the age of twelve, Bartholomew was introduced to alchemy. Nevertheless, he was told that he could only could be taught it if the antics stopped, the elders of the House knowing full well what a boy with knowledge of these things could get up to. Bartholomew agreed, the pranks stopped as he was amazed at what potions he could produce. Ones for cuts, ones for illness and even ones that could make you grow hair all over! Bartholomew was fascinated with alchemy and everything to do with it, to say the least.

He quickly bonded with his master, the self-styled Alphaeus, who taught him as well as the art of alchemy, minor illusions and healing spells. However, Alphaeus was a stubborn and a rather charismatic old man and after four years of teaching Bartholomew, he left the House to start his own Fringe group, leaving Bartholomew feeling somewhat betrayed and saddened. He was assigned to another master, but it just wasn't the same without the old man and Bartholomew quickly grew bored of his studies, just performing the bare minimum needed. After two years under a strict master, whose bald head and jowls reminded Bartholomew of a vulture, called Barnabas, Bartholomew's pranks returned and he was threatened with being forced to drink a potion that would make him forget everything.

Bartholomew stopped once again but mainly because of the severe threat of losing his memories and that his attention had turned to more... subtle form of subversion. During one incident with downing an experimental potion, he had experimented what some would call a 'trip', an hallucination. Having had a somewhat pleasant experience, he kept the recipe and every evening, after making sure he was well and truly alone, Bartholomew would drink of small quantity of the concoction. It was just enough to make life bearable with an overbearing master and constant taunts from Ali, his half sister. However, one day he was caught drinking the hallucinogenic potion by another member of the House, calling himself 'Spike'. But luckily for Bartholomew, he was another disillusioned youth and they soon came to an arrangement - Bartholomew would supply the concoction to Spike in return for his silence. And so Bartholomew began his career in drug smuggling.

They kept this little arrangement up for six years and soon saw each as kindred spirits. Growing bored of the daily routine forced upon them by the elders of the House, they conspired to run away to the narcotic capitals of the world, hawking their wares in return for experiencing the stronger stuff such as heroin and cannabis. They both requested the elders for permission to see the world and was granted it. The drug road trip soon begun afterwards, with Spike doing the accounting and Bartholomew doing the manufacturing and the selling, it was a winning combination. In celebration of their successful partnership, they both got tattoos of a magical remix of the biohazard symbol, symbolising their links with magical and narcotics. Bartholomew was sucked into the stoner scene soon began to apply alchemy to other drugs as well, with the 'coke combo' going down particularly well. But with all good things, it had to end. After all, the addicts were getting more ravenous and more rivals were popping up.

The proposed three-year trip to see the world had turned into a four-year drug spree and the elders of the House were getting impatient with Bartholomew. He was hunted down and found in Colombia by none other but Alia. He was dragged by the ear all the way back to the Alchemist House's headquarters. Before he arrived at them, however, Spike had mysteriously disappeared, leaving Bartholomew to handle the business himself. Later on, he had learned from Alia that Spike had gone to the elders and told all in a bid for a less severe punishment. The elders weren't none too impressed and stripped Spike of his memory in punishment. Nevertheless, in yet another twist, when he arrived at headquarters, Bartholomew was told that since he was the creator of the narcotic and hence the instigator, he punishment would be either to watch Spike lose his memory and in turn have to the same done to himself, or grant the elders a wish and participate in the tournament. As a loyal friend, he chose the latter.

Other notes:

1.) Has an addictive personality.

2.) His relationship with Alia is a rocky one, a mixture of envy of her station from Bartholomew's side, disapproval of his lifestyle from hers and familial love.

3.) Is best friends with Spike.

4.) Unbeknownst to him, Spike will be forced-fed the 'mind-wipe' potion if Bartholomew fails.

A submission is made and my writer's block is broken, at least with this RP.
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I love the concept, and I have a few questions -
At such a high level, you can create, if you experiment with the materials enough, a potion that will transform his body physically. Much beyond regular transformation, most potions will take on a form similar to the one of an animal merged with a man, but others have different, even alien consequences. Would you like to have one?
Invisibility potions and a wide range of choices to be had, you just need to run it through me first. How does he uses his potions? Does it gulp it all down before a fight or pop a drink in the middle? Or does he induce it through smoking, or any other way besides drinking the concoction?
 

Terratina.

RIP Escapist RP Board
May 24, 2012
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TheIronRuler said:
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I love the concept, and I have a few questions -
At such a high level, you can create, if you experiment with the materials enough, a potion that will transform his body physically. Much beyond regular transformation, most potions will take on a form similar to the one of an animal merged with a man, but others have different, even alien consequences. Would you like to have one?
Invisibility potions and a wide range of choices to be had, you just need to run it through me first. How does he uses his potions? Does it gulp it all down before a fight or pop a drink in the middle? Or does he induce it through smoking, or any other way besides drinking the concoction?
Oh, yes please. Let me think about it, but I dread to think what twisted thing he would transform into.

As with the potions, I think he would gulp down a selection of quick-acting potions in the middle of a fight, depending on the situation, with one or two sustained effects coming from smoking, for example, the transformation. Of course, if the 'cigarette' is knocked out, then he'll regress to human form.

Or maybe he could bring orders into the more psychedelic side of life with narcotics than pass through skin...

Well, those are my initial thoughts anyway, I'll be back with more concrete ideas, it's 01:56 AM here and I am going to bed.