Victim of Technocide

Shamus Young

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Virgil said:
People that games on PCs almost invariably run Windows, and many of the games they play don't run on other OS's. If they can get more people to play games on PCs (instead of generic web-based games) they can decrease the chance that those people will switch to another OS. And to do that, they need to make sure there's a better minimum hardware standard, and make things easier (hence the dedicated games section in Vista, the built-in benchmarking, etc).
I hadn't considered this angle before. The whole DX10 thing seemed like madness to me, but when viewed as an attempt to push better hardware in order to hold market share in gaming as a way of holding market share overall, it makes a lot of sense in a Microsoft kind of way.
 

ErythorbicAcid

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Apr 17, 2009
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I don't understand what the big deal is, people have been saying this for years. It's the constant need for bigger and better hardware that kills the PC market. Shoot, my computer is so old I only just now played through Doom 3. But the sheer beauty of the PC as a gaming platform is that there will just about always be games I can play on it. Be it old games, or be it new casual games or even MUD's, or Rogue-likes. Ah, I do so love the PC . . . .
 

Timje

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Fun fact, last i heard the integrated Dell GFX chip costs $6.80 to manufacture.


I believe there are two non-casual genres still going strong in the PC market:

- MMO : consoles are yet to manage to crack this nut. I think keyboards for communication give PCs the edge in this market.
- Realtime and Turn-based Strategy : Again, consoles lack a good control system.

Also I think perhaps strategy games allow some leeway in system requirements, and appeal to an older (PC gaming) generation. I'd love for someone to come up with some demographics regarding console / PC gamer's ages, because my personal experience points towards the PC generation becoming the older, wiser veterans of the scene.

One massive reason WoW did so well is that it allowed someone with a Geforce 3 and an Athlon 1000mHz to play it (my gaming rig was bought in early 2001 I believe). Or the latest Dell home computer with an integrated card. They used an ingenius art style that allowed low polygon characters to run around and look 'cartoony' instead of 'horribly dated'.

I think to save PC gaming people developers need to stop developing for gaming rigs, and start developing for out-of-the-box Intel home PCs.
 

Speedster4Life

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Shamus Young said:
Speedster4Life said:
I resent that last comment.
Case in point to what I was talking in the last comment: There is no reason to get upset about this. I took a hyperbolic jab at the PC as a gaming platform. If you disagree with my conclusions then by all means, post your thoughts. That's what we're here for. But if you feel like I've personally insulted you, then the fault is with you.
Shamus I didn't feel like you have personally insulted me or anything like that. I was trying to go for a parody all the others who i'm sure would have been all like this is bullshit (It's hard conveying tone on forums without relyin on double quotes and brackets). But really thought it was a great article and in my previous comment I also said what I think developers should to help improve they're PC sales, not that it matters. It's not like developers are combing through forums to look for ideas for them to improve PC sales for their games.
 

Shamus Young

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Speedster4Life said:
Shamus Young said:
Speedster4Life said:
I resent that last comment.
Case in point to what I was talking in the last comment: There is no reason to get upset about this. I took a hyperbolic jab at the PC as a gaming platform. If you disagree with my conclusions then by all means, post your thoughts. That's what we're here for. But if you feel like I've personally insulted you, then the fault is with you.
Shamus I didn't feel like you have personally insulted me or anything like that. I was trying to go for a parody all the others who i'm sure would have been all like this is bullshit (It's hard conveying tone on forums without relyin on double quotes and brackets). But really thought it was a great article and in my previous comment I also said what I think developers should to help improve they're PC sales, not that it matters. It's not like developers are combing through forums to look for ideas for them to improve PC sales for their games.
Sorry for singling you out. I just posted on people being upset, and after I hit submit, I saw yours and read it with my own post in mind.
 

Chiefwakka

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Mar 18, 2009
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Did you ever hear the acronym "FPS" during the days of munching integers with a frog or dying in a fire in the Oregon Trail? Not only has the rise of GPU standards hurt non-gamers, but it also hurts gamers simply because a PC gamer's standards of what constitutes playability have shot through the roof.

Look on any online forum of any PC game and every one of them will have a thread titled, "ZOMG 15 FPS, halp! System specs inside". The realism of games is so great that we, as gamers, want to immerse ourselves into the experience of breaking open the nose of a random thug and watch his blood spew from the newly created orifice.

For PC gamers simply having a game be playable doesn't cut it. Especially if you're into the online gaming scene. You honestly think PC gamers don't curse their crummy machines because the "weak sauce noob" killed him by jumping and the frame data interpreted it as a teleportation ability?

Our standards have indeed risen and if our gaming standards went hand in hand with our wallets there would not be an issue, but that isn't the case. With a console you'll never hear the words FPS and don't deny that NOT having to worry about this silly acronym would take a huge weight off your shoulders.
 

onelifecrisis

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Mar 1, 2009
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Shamus Young said:
+1 point for doing some research. Minus a thousand for being needlessly combative and personally insulting. There is simply no reason to act this way.

And while I'm replying to onelifecrisis, this applies to a lot of other people in this thread. This whole discussion is full of way more venom than is needed for a discussion about technology and market forces. Discussions about gaming, its culture, and technology are fun. "Ha ha ur dumb I win lulz" isn't. I would encourage everyone to stop taking this stuff so personally.
/facepalm
You're *****-slapping me for this? And after I had the common sense to step away from the thread, too? So, you'd rather have nonsense/pointless piss-take comments like the one that started the fight than comments from folks who do a little research to backup their claims, post that research when it shows they're right, admit their fault when the research shows they're wrong, and back off when the thread gets ugly? That's an interesting way to promote a healthy discussion. I hope you enjoy the environment that you're nourishing.
 

300lb. Samoan

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Mar 25, 2009
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So the article states that needing to upgrade is why the PC Gaming industry is currently stalled, compared to its success in the 90s. I wanna take this in the opposite direction and say that it was the need to upgrade that led to this success, and the lack of upgrade options that has seen it piddle out.

Remember the 90s? A new processor every couple years, exciting new video card technologies, software constantly pushing the boundaries of how much ram a typical system required? My first gaming computer was a 100mhz 486 with 4 megs of ram. From the first day I had it, I wanted, NEEDED to get a pentium, and all I could settle for was to add another 4 megs of ram to it. It played Doom like a piece of cake, but it was NEVER going to play Quake. The demand for games drove the demand for new hardware, and the dearth of new hardware drove the demand for games. Yes the open availability of the PC format got people interested in gaming, but the expandability is what made us full converts. You could upgrade your N64, ONCE, but you'd never see an improvement in anything but Conker's Bad Fur Day (maybe some other titles, nothing memorable.) But a good computer system could keep going and going and going... constantly evolving until you no longer had any of the original parts installed, but were still playing the same savegames of Doom right along side your shiny new copies of Quake III, Soldier of Fortune, and Unreal Tournament.

Now look at today. I've got a Geforce 7800, 3 gigs of ram, and a dual-core processor, all from four years ago, and I can still play new releases. And they'll NEVER look as good as they do on XBox 360! Maybe if I get that new Geforce 285, but for that money I could just get the damn console! Until the PC offers some valid, tangible selling points to contend with console platforms, it'll be a declining medium. I do agree with you, of course, that integrated chipsets need to offer better performance to offer the uninitiated something to chew on... maybe then they'll find a passion for custom content and homebrew modifications.

Great article, real food for thought!
 

sonidraw

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As a person who, for every computer I've gotten, never took into consideration whether or not they could play the latest games, I understand and agree with the points made here. For me, a computer is a word processor, calculator and internet gateway before it is a gaming platform. I still enjoy playing PC games (in fact, they're the only games I play, since I stopped buying consoles after the Nintento 64). But when you get right down to it, I'm not going out of my way to buy an expensive, powerful computer just to play 'em. I'll play 'em if I can, and ignore 'em if I can't. I could care less about fancy graphics, and I don't buy consoles anymore because I figure they don't do anything worthwhile that my computer doesn't already do. Just make games that are fun, and I'll be happy.
 

ceolstan

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Feb 10, 2009
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Sheamus has an interesting spin, and of course the development of decent gpus for consoles has helped that market take a chunk out of the pc gaming industry, especially since some high-profile pc games seemed to require a very high-end system: Oblivion, Neverwinter Nights, Crysis, Bioshock, etc. The first two were developed pre-Vista, and just as multicore processors were coming onto the market, and Oblivion was so high-end that some reviewers said that the machine that could play it at full settings had yet to be developed. The Xbox360 had just come out, and for players interested in Oblivion, the choice was to 1) put up with a laggy pc game, 2) spend money on an XBox360, or 3) get a new pc with a high end graphics card that would cost twice as much as the 360. Option 2 was the better one for a lot of consumers.

However, high profile games like these help perpetuate the myth that gaming pcs need to be several thousands of dollars, or involve yearly upgrades that each would cost the same amount as a console. This simply isn't true, unless you want to buy one of those special gaming pcs reviewed by PC Gamer or other hardware sites. And how many of those are rated as "must buy or be forever labeled 'n00b 4 life'? For $800-$1000, you can buy/build a machine that will play just about any game you throw at it--at least for three years. That isn't a bad life. Both pcs and consoles each have about 3 years of life. Microsoft is getting ready for the next generation of console, about 3 years after the release of the 360. For pcs, new releases of operating systems and software that makes use of cpu/gpu technology upgrades will drive us to get new pcs about every 3-4 years. Since we're spending the money upgrading our pcs anyway, we'll spend just a bit more to ensure that we're getting something that will play games, too. My current pc cost me about $1000 to build, and I can play any game on the market right now. But I also use my pc for other purposes than for gaming, so it's cost effective to have a machine that can game AND do other work. I'm not spending as much as I would for a pc + console.

However, consoles do have a cost edge when it comes to family gaming and the portable market. If you like to pass along your older pc to your children for their homework, then you'll probably want a console for family entertainment. If you tend to use a notebook, then it makes sense to game on a console since gaming notebooks tend to be quite expensive.


Still, the myth that pc gaming is geared toward the high-end persists, as we can see here:
Timje said:
I think to save PC gaming people developers need to stop developing for gaming rigs, and start developing for out-of-the-box Intel home PCs.
Here is where I believe that Valve's Steam has real potential to change things. Valve's Monthly Hardware Survey [http://store.steampowered.com/hwsurvey] can show over time the rate that consumers adopt new technologies in OS, graphics, and cpus. As a result, the survey can serve as a gauge for software developers to write games for the software that will be the new mainstream by the time the game hits the market. Games can look good yet still be playable on mainstream machines.

However, I don't see the pc gaming market surging back to where it was in 1998, but I do see it as evolving. I've played both console and pc, and I simply prefer the pc. I like the configurability of the controls and flexibility of input. However, if I had children, I'd likely have a console. Kids can be hard on computers, so I'd rather have to replace a new controller because it was dropped than to replace key pc components.
 

cooking games

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Apr 17, 2009
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Technology has developed a new age of increased personal freedom, reduced the social hierarchy, enhanced possibilities for leisure, and allowed a greater quality in social interaction and communication. Video games have allowed people to enjoy themselves alone or with friends. Vastly improved technologies have enabled electronic game characters to look, sound and move in a more lifelike way. Action, adventure and fighting games these were samples of how computer have become part of almost everybody's lives. And you can't blame technology from growing so fast and influence those game enthusiasts..including me..cooking games [http://www.cooking-games.biz/] lover
 

redsteven

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Kojiro ftt said:
I think it could have been avoided if the marketing of graphics cards didn't get so out of hand. In the beginning, it was Voodoo 2, 3, 4, etc as Shamus has mentioned. But then marketing got involved in naming the chipsets. Next thing you know, you can buy a GeForce 3 and it would actually be WORSE than your GeForce 2, because you bought the retarded GS version, or whatever the tag is they came up with that week. That's when the market became unnavigable. You couldn't just say "I need a better card" and find one with a bigger number than the one you already had. You have to research stuff so you don't get hoodwinked by marketing. To GeForce and ATI, I say a big "Fuck You" and good riddance.

Now I just wish consoles and their games would natively support keyboard and mouse input...
Lol, you're absolutely right.

I'm still tethered to the computer.. I don't any any current generation consoles, and won't own one in the foreseeable future.

Of course, that could change with mouse/keyboard support.
 

Mortakk

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Apr 8, 2009
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My 2 cents worth: the game developers need to introduce scalable performance. Not resolution changes but honest to goodness scalability. I know some do, and I know it is the dickens to program, but when they start doing that, they'll have something consoles don't again. If this happens, consoles will be left behind again, since a year-old console will be inferior to a newly upgraded computer for the enthusiasts; but a 4-year old system can play the same games as a year-old console for the rest.
 

Yokai

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Oct 31, 2008
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Sad but true. Few of my friends are PC gamers, because they don't want to have to go to the trouble to inject steroids into their systems to run a game well. I have the same problem: I bought a brand-new midrange computer eight months ago, and I still have to run Oblivion with all the settings turned down to medium/low. It's no longer easy to be a PC gamer, when you can go out and buy a 360 for a third of the price of a decent computer.