Great article, and something I've also been thinking a lot about lately--particularly as it relates to the love-hate relationship the gaming world has with sandbox games.Marshall Lemon said:Victory Points
Not all victories are created equal. In some cases, what the game considers a victory is at odds with how you might actually want to play.
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I had a similar experience with Alien Swarm (a free coop arcade-style game on Steam). There were achievements for killing enough bugs with each of the different weapons, and obsessive completionist that I am (when I'm enjoying a game, anyway), I went for all the different achievements. Which actually meant that I got a lot more fun out of the game, as I ended up using all the different weapons available and needing to learn how to adapt my play style for each.The Random One said:I've been playing a lot of TF2 lately for some strange and unfathomable reason and it has a nice middle ground: achievements. ...in trying to do the achievements, the new player becomes better.