Great article, and something I've also been thinking a lot about lately--particularly as it relates to the love-hate relationship the gaming world has with sandbox games.Marshall Lemon said:Victory Points
Not all victories are created equal. In some cases, what the game considers a victory is at odds with how you might actually want to play.
Read Full Article
I had a similar experience with Alien Swarm (a free coop arcade-style game on Steam). There were achievements for killing enough bugs with each of the different weapons, and obsessive completionist that I am (when I'm enjoying a game, anyway), I went for all the different achievements. Which actually meant that I got a lot more fun out of the game, as I ended up using all the different weapons available and needing to learn how to adapt my play style for each.The Random One said:I've been playing a lot of TF2 lately for some strange and unfathomable reason and it has a nice middle ground: achievements. ...in trying to do the achievements, the new player becomes better.
This. Game. Is. Awesome.Aenir said:I hear you on the Civilization 5 thing. I once tried to disable all the victory conditions, but when I launched the game it still forced the Conquest (kill-everyone) victory condition. It made all the AIs extremely hostile and warlike. Sadness.
Also, one game in early pre-alpha development of note: http://projectzomboid.com/blog/
In Project Zomboid, the goal is your death. There's no avoiding it. All you can do is see how long you can postpone the inevitable; how you spend your final days in a zombie apocalypse.
I find Civilisation isn't a very good nation sim, really. I have too much of an eye for detail to be satisfied with the nation-building aspect. Rather, the strategy is what keeps me interested. It's a stimulating challenge to play on each successive difficulty.Hitman Dread said:I've been exactly where you are, my admiration for the Civilization series being in the ability to simulate a nation itself, not in the numerically valued, competitive aspect of it. I always worried myself more over creating a nation I would like to live in as opposed to a nation that would win the game. Some components of the game were in juxtaposition to my own personal goal.