Video Game Voice Actors May Go On Strike

PatrickJS

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Video Game Voice Actors May Go On Strike



Voice actors may be going on strike to settle a contract dispute with video game publishers.

Video games might be briefly returning to the silent protagonists [http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/10359-In-Defense-of-Silent-Protagonists], if the contract dispute between SAG-AFTRA and publishers comes to a head.

SAG-AFTRA [http://www.sagaftra.org/] is the union which represents voice actors in games. Since the last voice-over contract ended in 2014, there's been discussion over what is going to change in the next version.

Chief among the union's issues is that of royalties for its actors. As it stands now, performers stand to earn no bonuses regardless of how successful a blockbuster may go on to be. Under their new proposal, actors would stand to earn a bonus after two million sales/downloads/online subscriptions, and for every two million thereafter up to eight million. According to the union, this would protect indie developers, while allowing actors a small piece of a big game's financial success.

According to SAG-AFTRA's FAQ [http://www.sagaftra.org/interactive/faqs]: "The truth is, back end bonuses are not uncommon in the video game industry. Last year, Activision's COO took home a bonus of $3,970,862. EA paid their executive chairman a bonus of $1.5 million. We applaud their success, and we believe our talent and contributions are worth a bonus payment, too."

Check out our interview with the awesome Laura Bailey [http://www.escapistmagazine.com/articles/view/video-games/editorials/interviews/14491-Voice-Actor-Laura-Bailey-Talks-About-Her-15-Years-of-Work-in-Vid] for some insight into the career of a voice actor.

Also up for debate is whether performers would receive stunt pay for performances which are vocally stressful. Employers want to keep the right to fine actors who show up late or are otherwise inattentive to the job, and to find agents who don't send their clients out to smaller auditions, such as for ambient voices. SAG-AFTRA would like to keep publishers and developer from hiring their own employees to do voice work without having those people join the union.

A large number of prominent video game performers have already voiced their support for the strike, including Mass Effect's Jennifer Hale, Borderlands' Ashly Burch, Metal Gear Solid's (and Futurama's) Phil LaMarr, and Wil Wheaton, currently providing voice for Firefly Online. They and others have been using Twitter to spread the word, using the hashtags #iAmOnBoard2015 [https://twitter.com/hashtag/PerformanceMatters?src=hash].

Gordon Freeman declined to comment [http://www.escapistmagazine.com/videos/view/no-right-answer/6746-Best-Silent-Protagonist-Ever], despite us reaching out to him three times.

So I'll put this out to Escapist readers: are you guys on board with the strike? Think this will be good for the industry - or lead to an era of low-quality V-O work as publishers hire the non-unionised?

Source: Game Informer [http://arstechnica.com/gaming/2015/09/unionized-video-game-voice-actors-are-considering-a-strike/]

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Zacharious-khan

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I'm so torn on this. Its not like Video game voice acting is... good. and It would be nice to just have text boxes again.
 

Erttheking

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Zacharious-khan said:
I'm so torn on this. Its not like Video game voice acting is... good. and It would be nice to just have text boxes again.
Well that's kind of on the developers. If they don't want to pay actors, they're well within their right to do that.

Really if you pay someone to do a job, pay them a fair sum for the job.
 

Steve the Pocket

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I'd like to point out that every other person who puts work into a given video game is working for hire, and is indeed lucky to even still be working at the studio after the game ships. I've never understood why actors are always considered the only people who deserve royalties. Well, them and anyone they might have licensed music from, but that's because the music industry is a big powerful juggernaut that could probably buy the freaking presidency if they felt like it.
 

Sarge034

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Imma say no. It's not just your VO work that makes a game successful, so if everyone on the project doesn't get a bonus then you don't get a bonus. But if we're going my your logic, should VO actors/union pay a fine when a game tanks? Reminds me of a thing that came up in the... NFL I think it was, several years ago. A player wanted paid more than his contract because he was playing well and winning games. The powers that be for the team responded that should they be able to pay him less than his contract when he was playing poorly, and of course his answer was no. On a side note, fuck upper management bonuses altogether.
 

Zacharious-khan

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erttheking said:
Well that's kind of on the developers. If they don't want to pay actors, they're well within their right to do that.

Really if you pay someone to do a job, pay them a fair sum for the job.
I don't think that applies in performance arts
 

Zontar

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Zacharious-khan said:
erttheking said:
Well that's kind of on the developers. If they don't want to pay actors, they're well within their right to do that.

Really if you pay someone to do a job, pay them a fair sum for the job.
I don't think that applies in performance arts
Voice acting more so in fact, since outside of big name actors being hired simply for name recognition voice acting doesn't pay particularly well compared to its live action counterparts. Even in Japan, where it's a bigger deal then here, it holds true. Voice acting doesn't pay much and those who do it have day jobs.
 

hermes

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I get what people are saying about no one receiving bonuses for their part of the process and actors being the only ones taking actions for their bonuses, but this is a union of actors organized strike. It is their job to fight for the perceived rights of their clients, even when no one else seems interested in fighting for theirs.

One would argue that bonuses should not be granted to anyone, regardless of the success of their work under the basis that they were hired to their work but, then again, companies loose the right to that higher ground when they approved bonuses for their upper management.
 

Dornedas

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All right voice actors I'm really happy for you and Imma let you finish.
But how about... And I know that this is a crazy idea.
How about instead of you getting a bonus for your mediocre performance.
AND instead of the CEO getting a bonus for being evil and not understanding the medium.
How about the developers get the bonus. You know the guys that actually make the game. The guys that work horrible crunch time hours and only get the finger when the game is only a 84 on metacritic.
How about first we give them money for making something that sells like (insert metaphor here).
 

Made in China

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VO is probably the least stressful and underpaid part of the gaming industry, mostly because they are classified as "actors". It seems like simple greed to me - they saw that the gaming industry is growing and making more money, and they want a piece of the pie.
That being said, they're not entirely incorrect: they should get their due part, which might be more than they're getting now - but they shouldn't get royalties as the visionaries or as a crucial part of the product's success. That should go to the gameplay programmers, designers, writers - they are all crucial, and games have succeeded and fallen due to their contribution. As it stands, giving a fat bonus to the CEO and laying off a large part of the dev team after a project's release is absolutely abysmal.
 

Callate

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The idea for a bonus for games that sell over two million copies sounds reasonable, although given how obscured sales numbers often seem to be, getting accurate numbers out of the publishers might be a bit like pulling teeth.

The rest of it... Stunt pay for "vocally stressful" performances? Preventing companies from using non-union employees? I'm sorry, that sounds like some serious over-reach. There's a long history of using whoever was handy to do voice performances in companies long before professional voice actors were even a consideration, and yes, many of those performances sucked... But at the same time, AAA games face enough cost overruns and logistical hurdles without having to find a union actor for every single Private Smith and Orc Spear-Carrier #3 who might say a line in a game. I'd much prefer if it were possible to encourage companies to find competent non-professional actors outside of the company (community theaters? local colleges?) than to mandate union membership.

And "vocally stressful"... Look, I had several weeks where I was reading Hagrid to my daughter every night before going in and reading Sandor Clegane to my wife. Yeah, your throat can get raspy after reading in a voice for hours at a time, and yes, if your voice is part of your professional "instrument", so to speak, that can be trying and every worrysome. But that's the job. Drink some tea with honey and lemon.
 

Imp_Emissary

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Dornedas said:
All right voice actors I'm really happy for you and Imma let you finish.
But how about... And I know that this is a crazy idea.
How about instead of you getting a bonus for your mediocre performance.
AND instead of the CEO getting a bonus for being evil and not understanding the medium.
How about the developers get the bonus. You know the guys that actually make the game. The guys that work horrible crunch time hours and only get the finger when the game is only a 84 on metacritic.
How about first we give them money for making something that sells like (insert metaphor here).
<.< Why not both?

VO IS important to a lot of games. The actors (and devs) getting a bonus when the games do well sounds fair to me.
Game sells well = people who helped make it get paid more.
Game doesn't sell well (or at least not over 2 million)= = people who helped make the game don't get paid more.

I mean, if I read the thing right, they'd get a bonus every time the game sells 2 million. Surely a game selling over 2 million of itself can cover some bonuses.
 

immortalfrieza

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Zontar said:
Zacharious-khan said:
erttheking said:
Well that's kind of on the developers. If they don't want to pay actors, they're well within their right to do that.

Really if you pay someone to do a job, pay them a fair sum for the job.
I don't think that applies in performance arts
Voice acting more so in fact, since outside of big name actors being hired simply for name recognition voice acting doesn't pay particularly well compared to its live action counterparts. Even in Japan, where it's a bigger deal then here, it holds true. Voice acting doesn't pay much and those who do it have day jobs.
That, and voice actors are infinitely replaceable. With live action they have to retire a character or in some cases drop a show entirely if an actor quits. However, since the voice actor only contributes their voice and nothing else by definition then as long as casting is even remotely competent and actually puts in a little bit of effort they can seamlessly replace any voice actor with someone that sounds virtually indistinguishable from the original. It turns out that when you have lots and lots and LOTS of people that are all auditioning to do the same exact job that job doesn't end up paying much. It's called economics voice actors, read up on it.
 

shintakie10

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Almost nothing they asked for sounds unreasonable. The hazard pay thing might sound egregious to some people, but if so they've probably never met someone who's done that sort of work for a long time. Forcing your voice to go into really strange levels, or really loud levels, for extended periods of time can severely damage your vocal cords. As a VA, once your vocal cords are shot you have no more job.

Giving them some sort of benefit would mean that even if they are actively shortening the lifespan of their career they're at least getting fairly compensated for it.
 

Sonder Saunters

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Voice actors make shit pay from what I understand. If this supposed billion dollar industry isn't giving people their fair due, no matter what profession, it can rot for all I care.
 

EndlessSporadic

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Both sides have some terrible expectations.

We applaud their success, and we believe our talent and contributions are worth a bonus payment, too.
That is selfishness. Your actors were paid quite well for their services and are not entitled to more money if the game does well. The specific amount is written in your contract, and if you refuse that amount there are 10 other voice actors or actresses to take your place. If you want to play it that way, I think actors should be fined if the game performs poorly. You see? You are giving too much unnecessary credit to the actors. The game does not succeed because of their efforts just as it doesn't always fail because of them.

Also up for debate is whether performers would receive stunt pay for performances which are vocally stressful.
This should be expected. Any position that may cause physical harm to the employee that prevents them from doing similar work in the future should require more compensation to account for the risk. Studios should be doing this regardless, and not doing so shows a clear lack of regard for their talent and/or employees.

SAG-AFTRA would like to keep publishers and developer from hiring their own employees to do voice work without having those people join the union.
Once again this is pure selfishness. Some third party union should not be allowed to decide who companies are allowed to hire. That is borderline discrimination and is not legal in almost every state.

---

More often than not unions are a great thing, but this union is complete garbage and absolutely unnecessary. They are only attempting to grab money for the sake of grabbing money, not as a means of providing favorable working conditions for employees (which they already have).
 

Adam Jensen_v1legacy

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I hate corporate bonuses as it is and I'd like to see them go away. Their existence attracts a lot of sociopaths to those positions.

Now, bonuses are for employees of the company. Actors aren't company employees. If they want a bonus they need to negotiate it. And I guess this is how they chose to do it. So you can't really argue from a standpoint of what actors deserve or don't deserve. You can't say that they're not entitled to something. That much is obvious. They're not entitled NOW. This is their attempt at changing that. They want to have that entitlement. It's pointless to argue from a standpoint of how things are done or how things have been done in the past. The entire point is to change that and they have the right to try.