I really dont want to have the lvls of fatalism presented in games like Legacy Of Kain (with predestination an such) but to think that people TODAY still make the same mistakes as before, learning from their mistakes to repeat them with precision, is quite depressing.Vault101 said:not sure I can answer that question...
I will say though that I find it kind of sad even people working in the biz themselfs may even think its a "lesser" medium.....somtimes thise does show
and its also disconcerting when gamers themself show this attitude "most game stoys/writng sucks, "seriously...if you want to tell a story don't bother with videogames" <-I feel thats part of the problem
you don't try you don't get anywhere
I mean, we have the fucking Internet to check that out now, are the writers really THAT lazy and self absorbed that they actually believe they are the ONLY people that exist that they have to deal with such responsibility?
In the other hand, i can understand why the medium hasn't advanced at ALL. Here is it....Pride. Pride over the player and other game developers.
*/For your reading pleasure, pretend you heard the voice of Tony Jay in the roll of the most villainous, smug bastard you could ever imagine, to properly immerse into the mind of a writer. Here is a video if you need to properly visualize the relation between player and writer/*
"Aaaaaaaah, the player, that insignificant creature that exist to derail my carefully crafted creation. The mere though of having this.....filthy brute, exploring my world is unbearable. Always asking questions that doesn't matter, paying attention to the shiny lights like the flies they are and not appreciating the dialog that even Shakespeare will be jealous off. If only i could make them go in a linear path where there is nothing else to look they will pay attention to my grandiose script, if only.....wait a second..........cutscenes!! yeeeees, they will do just fine."
(after the game is finished)
"OH! there you are my dear player. I must inform you that your choices in this game have been severely diminished, for you own good of course, i hope that you understand. See, we dont want to waste each other time and there are many many choices that you wouldn't be able to bear in your hearth, for them are just too complex to understand. But fear not, i shall guide you in your journey and we will work together.......as long as you.....trust ME....as your friend."
The pride over other developers can be represented by the fact that, since this is a new medium, one wants to make ABSOLUTELY SURE that YOUR GAME is the one that everyone is going to look up to, and will be accomplished by screaming LOUDER than anyone on the field.
Case in point:
Even the wiki mentions that Mass Effect was "inspired" by films like Aliens, Star Wars, Star Trek: The Wrath Of Khan and Starship Troopers. But no games mentioned, and why would they? why say that someone may have done the same as them? don't want to let the people know that they ripped off the plot of Star Control?
Hell, lets not even mention the fact that Planescape: Torment uses the same engine as Baldur's Gate (a game by Bioware) and that you can solve most of your problem by talking, even the final boss.
So you see, there IS plenty of material to work candidates for "games as art", they are just too busy killing each other to care. And lets not forget that games are "toys" to the populace, and for that reason games don't have the privilege of being preserved properly just like the "Epic Of Gilgamesh" that is thousands years old. Games that are not even 20 years old, however, dont have that luxury.