There are major problems with the entire Videogame industry. They are the overproduction of games, the quality of games and the ideas in them, the gamer, and the gamer's effect on the companies who make games.
Saturation: Companies like to make money. That is not bad in and of itself. What has happened over the past 11 years of gaming is a change in what categories are made.As companies noticed that Golden Eye and Doom were truely great games, companies started to make large numbers of FPS games. This has resulted in a massive number of games all in the same category coming out at one time, failing to give the gamers time to show what is good and what is bad.
Another problem is because of the rapid success of the game industry from 1995-2002, a large number of people have entered the business in hopes of making their ideas a reality, which generally is just some kind of generic shooter, further saturating the market.
Quality: As companies have begun to demand higher numbers of games be made, the games have been given shorter and shorter developement cycles. This has in turn slowly lowered the overall quality of a given game because they can not create and fully test it in the time given. Games that are badly made show how badly they are done in some way or another, hurting sales.
The Companies: As companies cut the time off of developement cycles, they lower the overall quality of a game. As the quality lowers, fewer people are willing to buy the game or are willing to play it. When a game comes out, people flock to buy it. These sales in turn deceive companies into believing that they created a game worth buying. This perpetuates the cycle.
The Gamer: As gamers buy lower and lower quality games, companies in turn believe that they can get away by delivering only half a game. Entire Genres of gaming thrive on the ignorance of those who play games. The less a gamer can differentiate a gem from the sewage that it has to float with, the worse off the games industry will become.
Saturation: Companies like to make money. That is not bad in and of itself. What has happened over the past 11 years of gaming is a change in what categories are made.As companies noticed that Golden Eye and Doom were truely great games, companies started to make large numbers of FPS games. This has resulted in a massive number of games all in the same category coming out at one time, failing to give the gamers time to show what is good and what is bad.
Another problem is because of the rapid success of the game industry from 1995-2002, a large number of people have entered the business in hopes of making their ideas a reality, which generally is just some kind of generic shooter, further saturating the market.
Quality: As companies have begun to demand higher numbers of games be made, the games have been given shorter and shorter developement cycles. This has in turn slowly lowered the overall quality of a given game because they can not create and fully test it in the time given. Games that are badly made show how badly they are done in some way or another, hurting sales.
The Companies: As companies cut the time off of developement cycles, they lower the overall quality of a game. As the quality lowers, fewer people are willing to buy the game or are willing to play it. When a game comes out, people flock to buy it. These sales in turn deceive companies into believing that they created a game worth buying. This perpetuates the cycle.
The Gamer: As gamers buy lower and lower quality games, companies in turn believe that they can get away by delivering only half a game. Entire Genres of gaming thrive on the ignorance of those who play games. The less a gamer can differentiate a gem from the sewage that it has to float with, the worse off the games industry will become.