So you want to change things not because they need changing, but for the sake of changing them. See, I can generalize tooHopeless Bastard said:Ugh... that was hard to read. "Lack of imagination is good! Hooray for genericness in all aspects of gaming!!"
People demand innovation and such because established systems get old. Fast. Once any amount of tension is removed from a shooter because it uses a cover system, and you know exactly where you're going to have a firefight by the placement of chest high walls, and you know as long as you're in cover mode behind a chest high wall, you're all but invulnerable, its time for something new.
But that doesn't mean people want change for the sake of change. They want developers to spend time and effort on something other than graphics. Back in the golden age, the wheel was reinvented with every new IP, and in some cases, with every sequel. Sometimes the new wheel only had 3 unequal sides, but who gives a fuck? It was new and figuring out how it rolled used to be most of the fun.
But then halo gained extensive popularity for being a functional console shooter (thanks to auto-aim systems and dumbed down controls), and established a braindead majority who view gaming as vicarious masturbation with no cleanup. So, hooray for accessibility through familiarity! Hooray for lazy game design! Hooray for unreal 3 engine! Hooray for mediocrity!
I also wasn't aware that before halo, there were no caps on ammunition and shooters had an infinite variety of weapons to pick up. Must be my failing memory.
Stop preemptively stealing my jokes! Are you happy? [http://www.youtube.com/watch?v=Msl57Xfl5u4] Are you?!?!Xandus117 said:I agree with this article. I'd rather play a generic game that's good over an innovative game that's crap any day.
Don't we all? [http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife][Ed note: John Funk has a TV Tropes problem.]
Yeah, so you vary the types of cover being provided to make sure that it fits with the environment in a naturalistic way, you create tension in novel ways other than "oh I'm being shot right now," and you stay true to the materials i.e. wood won't stop bullets for long, stone can be chipped away, and metal can eventually be blown away. If the cover system in a game is cheap and it sucks, it's not because it's a cover system, it's because the designers didn't do it right.Hopeless Bastard said:Once any amount of tension is removed from a shooter because it uses a cover system, and you know exactly where you're going to have a firefight by the placement of chest high walls, and you know as long as you're in cover mode behind a chest high wall, you're all but invulnerable, its time for something new.
you managed to quit!?!? How!? im still looking at the Borderlands page right now! (its hilarious)GRoXERs said:TVTropes addiction is a hard thing to fight. You brave, brave man.
Three weeks dry, and still having trouble not looking up every anime and tv show I think about.