EternallyBored said:
The much larger size of the medium compared to back then means there would likely be more divisiveness than the first time around, but it would be another case of most people agreeing to ignore the content of the debate (violence/sexism) in order to again answer the question of artistic integrity and games being treated differently than other artistic mediums.
I imagine the size of the industry is very likely an insulator against any sort of systemic attack, though.
Signa said:
It happens outside of games too. There was a pill being heralded as a female Viagra, and when feminists started pointing their fingers at the FDA for being sexist for not giving women an equal playing field on sexual grounds, they approved it. The problem was, there was still some considerable health risks with it while not actually helping a woman's sexual encounters by any significant margin. It was on the market for 6-8 months before people started looking at it again for being ineffective and possibly dangerous.
Of course, that's only part of the story. Not only wasn't it just feminists who looked at the drug's approval (unless you're Thunderf00t or Sargon of A-Fraud), and the list of side effects was actually brought up at the time--and not as a blow against.
Yeah, I mean, Addyi increased your chance of dizziness or sleepless nights. Let's compare that to early erectile treatments, which increased risk of...heart attack and stroke...whoops. Best sweep that under the rug, lest someone think there might be something more to this than "feminists" complaining. Common side effects of Addyi are not much different than and fewer than a lot of the "safe" erectile medications.
That was actually kind of the point. If this isn't safe enough for approval, then pretty much any boner pill should be off the market as well.
Zhukov said:
Secondly, the people clamoring for equality and whatnot and the people ignore female-lead games are not necessarily the same individuals.
Furthermore, people aren't necessarily ignoring female leads. I mean, Remember Me had to fight for a publisher, it was poorly promoted, and it simply wasn't good (protip: if you're going to name your game Remember Me, try to make it something other than forgettable). You could argue that it was because it wasn't good that it had to fight, but The Last of Us had to fight with a female co-protagonist, as well, and that one's critically acclaimed. Tomb Raider 2013 sold 7 million copies, not counting PC digital sales. These aren't CoD numbers, but they're good for most of the rest of the market. The first Arkham Asylum sold more, but not by much.
Meanwhile, Call of Duty is still selling after adding women. Battlefront has playable female characters, and it met its sales predictions. Halo? Well, I don't know about Halo. But it seems like there might be something other than the female leads at play here. One of those things may be marketing. It's almost like...when you take a hot game and put women in it...it's still a hot game. But if you make a game with women and refuse to promote it or drag your feet, the game doesn't sell.