I wasn't sure if this fit in the gaming or off-topic discussion because the answer to this question would have determined it's place.
I was spurred on to ask this question after watching an old Jimquisition about "boring art games"
While I agree with the point that walking simulator games can get boring since they don't invest the player in their world, that got me thinking about what would make a visual novel exempt from this and I really couldn't come up with a reason.
Visual novels can have stories as moving or even more so than the better portion of art games or can be comedies with memorable and fun characters but the interaction is so minimal that the question of "why isn't this a book" is very likely.
So if by Mr. Sterling's definition, they would be consider poor games but from a literary standpoint, they could be considered good, where do Visual novels stand?
I was spurred on to ask this question after watching an old Jimquisition about "boring art games"
While I agree with the point that walking simulator games can get boring since they don't invest the player in their world, that got me thinking about what would make a visual novel exempt from this and I really couldn't come up with a reason.
Visual novels can have stories as moving or even more so than the better portion of art games or can be comedies with memorable and fun characters but the interaction is so minimal that the question of "why isn't this a book" is very likely.
So if by Mr. Sterling's definition, they would be consider poor games but from a literary standpoint, they could be considered good, where do Visual novels stand?