Volition Brings PC Development Back Home

RA92

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Jan 1, 2011
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HankMan said:
Most types of games are just better suited to consoles...
Noting the responses elicited, I see what you did there...

http://4.bp.blogspot.com/_4uBoI7AJdhY/Sg4GrAU79tI/AAAAAAAABv4/ACDbLpzFgQw/s400/trollface1.jpg
 

Asehujiko

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Feb 25, 2008
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danhere said:
The only problem is that practically everything is "worth stealing." A better approach would be to aim to make a game that people see as "worth buying" even though they could easily get it for free.

The alternative would be to somehow break the game for pirated copies. Arkham Asylum tried this [http://www.joystiq.com/2009/09/10/eidos-intentionally-glitches-batman-arkham-asylum-pirates/], but I also believe that their implementation was bypassed (no source on that though). I also recall a section early in Mass Effect that would yield only a black screen when you attempted to load the galaxy map on a pirated copy. I'm not sure though if that was intentional on behalf of Bioware or if it was an error on the part of the crackers.

Either way, I enjoyed the mindless destruction in Guerilla enough to look forward to Armageddon and I would definitely buy/play it, time permitting.
B:AA wasn't intentional DRM, that was a bug that was discovered by day 0 pirates, stealth patched before release under the assumption that all customers would be able to get said patch on release day and pirates wouldn't. Then they went "We meant to do that" and when customers without access to the patch started complaining too they replied with "hurr ur pirates".

The ME map thing and overheat bugs were things they couldn't be assed to fix and announced "they're drm, you complaint about them, you're a pirate and will get banned". Yet somehow there's tons of reports about both of those bugs on a forum that requires a legit ME key to access.

Lastly there's Iron Lore, who made Titan Quest so that it crashes every few minutes for pirates(intentionally this time.). The result of that they got about 0 extra sales from the "piracy as a demo" crowd and a forum full of bug reports. After it was announced that this was the DRM instead of a bad game(along with an apology for the numerous false positives(including several reviewers, who thus recommended against purchasing the game) what little potential customers were left all asked "dude, what the hell are we paying your for? You're only making the game worse!" and didn't buy the game either. Then they pissed away what little money they had left by making Dawn of War: Soulstorm and went bankrupt.

Pirates a symptom of a lack of trust between customers and publishers and justifying their distrust by trying to force them to do exactly what the publishers want isn't going to make any of them a happy consumer.