So, let me first explain that this game isn't bad per say, it's just not good. It's okay, I suppose, and worth the price, and it can be fun with friends, but then again, playing with friends kind of give a disadvantage, I think.
I can't really tell, since I haven't played the single player, but considering the game kind of advertised itself as a multiplayer experience, it kind of makes sense that I can kind of talk on it about that.
So me and my four friends, each chipped in and bought a 4 pack of this game because it was cheap and looked fun. We chose one of each of the 4 classes (Cleric, Alchemist, Elementalist, Fighter) with me as the cleric.
The game starts off well, you discover you can attack, block and open doors in the tutorial. Then it sort of throws you out there, leaving you to find out how to set abilities, and what your super soul ability does (it took us a while to find out), moving on, the multiplayer was easy to join through an IP and we got started. First stage, gladiator arena, not too hard. Bash stuff and move on, pretty much, no quarrels. The moment we finished the first chapter, however, we discovered quickly is that, with a game like this constantly having you advance screen after screen, it got a bit tiresome for our host to organise us all on one plate and move on, some rooms completely unescessary, and just a waste of time. There's a world map, that doesn't do anything. From what we experienced on the first run, there was no change in direction, so the world map screen was just more pointless clicking for our host. Rooms weren't big either, I mean, the game is trying to be retro, but I felt it could have done a bit better given the circumstances, the rooms barely filled the screen.
Crafting, too, though explained in the tutorial, was utterly useless. The main idea is that you get a recipe for an item, let's say, a sword. Now, the sword needs mats to be crafted, seems simple, right? Well, no. To craft a sword, you, for some reason, need 3 other swords to craft into it, along with mats, which are impossible to get unless you farm. Even so, the enemies switch so much (you could be fighting bandits for 2 screens, then the next, spiders) that you might not get any mats from that section at all, luckily, group loot isn't shared, so each player's loot is clientside, it will drop at random for them, no-one else, which is good, in a way. However, even though the game is co-op, there's no trading between others, and you can't drop items and pick them up either, so even if miraculously the 4 of you gather the mats for 1 weapon, you'll have no way of trading them between each other, shafting one of you of that sweet, sweet weapon. There are no vendors, either, so crafting is the only way to acquire high level stuff.
Eventually, that bites you in the ass, too. Unfortunately the game assumes you either farmed or got very lucky and pits you against bosses and enemies that one shot you, fortunately, when you all fall in battle, the host can press enter and boom, all enemies cleared of the screen, back to full health. One boss, me and my friends encountered, had us doing this about 10 times before we killed it, before you say "YOU SUCK", okay, maybe a little, but it's boring as hell, and shouldn't have needed to do that.
The game kind of evens the difficulty out in later levels, that, or we discovered what the fuck we were doing and got alot better, and progressed fairly rapidly, all the way up to the Final Boss, and boy, he deserves the name. He's very difficult, and even has a move that can bring him back up to full health, which we were super annoyed at the first time it happened. Also, those infinite respawns you got all bosses pre-hand? Not this one, if all of you die, you have to restart the boss, considering how much damage he does, this is ridiculous. But me and my friends buckled down and devised a strategy, maxing our DPS and healing, defending the mage since he doesn't have a reliable block button (total BS, but I can see why they did it) and surviving long enough so I could ress anyone who died quickly enough to continue.
It was awesome, I had alot of fun doing it, it took multiple tries, but we did it.
Or so we thought.
Out of nowhere, the game pulls a massive dick move.
So there you have it, just a warning, I suppose. The game is cheap, which is good,and it can be fun wih friends, but just don't expect it to be the next Terraria, or whatever. Which is a shame, the concept was cool, throughout it I got vibes of Castle Crashers, Diablo and the top down Legend of Zelda games. It just didn't follow through.
I can't really tell, since I haven't played the single player, but considering the game kind of advertised itself as a multiplayer experience, it kind of makes sense that I can kind of talk on it about that.
So me and my four friends, each chipped in and bought a 4 pack of this game because it was cheap and looked fun. We chose one of each of the 4 classes (Cleric, Alchemist, Elementalist, Fighter) with me as the cleric.
The game starts off well, you discover you can attack, block and open doors in the tutorial. Then it sort of throws you out there, leaving you to find out how to set abilities, and what your super soul ability does (it took us a while to find out), moving on, the multiplayer was easy to join through an IP and we got started. First stage, gladiator arena, not too hard. Bash stuff and move on, pretty much, no quarrels. The moment we finished the first chapter, however, we discovered quickly is that, with a game like this constantly having you advance screen after screen, it got a bit tiresome for our host to organise us all on one plate and move on, some rooms completely unescessary, and just a waste of time. There's a world map, that doesn't do anything. From what we experienced on the first run, there was no change in direction, so the world map screen was just more pointless clicking for our host. Rooms weren't big either, I mean, the game is trying to be retro, but I felt it could have done a bit better given the circumstances, the rooms barely filled the screen.
Crafting, too, though explained in the tutorial, was utterly useless. The main idea is that you get a recipe for an item, let's say, a sword. Now, the sword needs mats to be crafted, seems simple, right? Well, no. To craft a sword, you, for some reason, need 3 other swords to craft into it, along with mats, which are impossible to get unless you farm. Even so, the enemies switch so much (you could be fighting bandits for 2 screens, then the next, spiders) that you might not get any mats from that section at all, luckily, group loot isn't shared, so each player's loot is clientside, it will drop at random for them, no-one else, which is good, in a way. However, even though the game is co-op, there's no trading between others, and you can't drop items and pick them up either, so even if miraculously the 4 of you gather the mats for 1 weapon, you'll have no way of trading them between each other, shafting one of you of that sweet, sweet weapon. There are no vendors, either, so crafting is the only way to acquire high level stuff.
Eventually, that bites you in the ass, too. Unfortunately the game assumes you either farmed or got very lucky and pits you against bosses and enemies that one shot you, fortunately, when you all fall in battle, the host can press enter and boom, all enemies cleared of the screen, back to full health. One boss, me and my friends encountered, had us doing this about 10 times before we killed it, before you say "YOU SUCK", okay, maybe a little, but it's boring as hell, and shouldn't have needed to do that.
The game kind of evens the difficulty out in later levels, that, or we discovered what the fuck we were doing and got alot better, and progressed fairly rapidly, all the way up to the Final Boss, and boy, he deserves the name. He's very difficult, and even has a move that can bring him back up to full health, which we were super annoyed at the first time it happened. Also, those infinite respawns you got all bosses pre-hand? Not this one, if all of you die, you have to restart the boss, considering how much damage he does, this is ridiculous. But me and my friends buckled down and devised a strategy, maxing our DPS and healing, defending the mage since he doesn't have a reliable block button (total BS, but I can see why they did it) and surviving long enough so I could ress anyone who died quickly enough to continue.
It was awesome, I had alot of fun doing it, it took multiple tries, but we did it.
Or so we thought.
Out of nowhere, the game pulls a massive dick move.
You bring the boss to about 1/6th of his health bar, my friends ready to wittle it down to zero, when all of a sudden, the boss instantly kills you all, no way out of it. You get an ending screen, saying about how you all died and the world fell into darkness, etc.
Already pissed off, but what happens next is even more infuriating.
The game literally tells you this: The entire journey you just took? An illusion, a pre warning of what's to come, a vision of what you're going to have to face, the next time you run through the story.
Seriously? I hate it when people do this with a game, with Nier, it pissed me off to no end that I'd have to do the EXACT same thing again to continue with the plot. In this game? The plot isn't even good. But somehow, we're going back again to complete it, AGAIN tomorrow.
It's just, it doesn't seem they put any effort in after a certain stage, threw a final boss in, and repeated the whole thing because they were lazy, it's stupid.
Already pissed off, but what happens next is even more infuriating.
The game literally tells you this: The entire journey you just took? An illusion, a pre warning of what's to come, a vision of what you're going to have to face, the next time you run through the story.
Seriously? I hate it when people do this with a game, with Nier, it pissed me off to no end that I'd have to do the EXACT same thing again to continue with the plot. In this game? The plot isn't even good. But somehow, we're going back again to complete it, AGAIN tomorrow.
It's just, it doesn't seem they put any effort in after a certain stage, threw a final boss in, and repeated the whole thing because they were lazy, it's stupid.
So there you have it, just a warning, I suppose. The game is cheap, which is good,and it can be fun wih friends, but just don't expect it to be the next Terraria, or whatever. Which is a shame, the concept was cool, throughout it I got vibes of Castle Crashers, Diablo and the top down Legend of Zelda games. It just didn't follow through.