Warhammer 40,000: Space Marine Review

Slycne

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Warhammer 40,000: Space Marine Review

Space Marine combines gameplay elements to nail the feel of being a 7 foot armored tool of destruction.

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MortisLegio

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Nov 5, 2008
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Space Marine is a good game

I like how this review didnt complain about "to use cover stand behind the wall."
Instead of click a button and FLY into cover.

cant wait for Yahtzee's review though
 

Zhukov

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Dec 29, 2009
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I didn't like it much. Played with a friend on his console. Glad I didn't buy my own copy.

However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

Lastly, it's a shame that all those "epic moments" take place purely in cutscenes. Jumping onto the orc ship? Cutscene. Riding it down to the ground? Cutscene. FInal bloody boss? Cutsce... nope, even better, 100% quicktime event! A-A-A-Y... A-A-A-Y... B-B-B-B-B... victory!
 

Duffeknol

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Zhukov said:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.
I was surprised at this myself. The Dawn of War games have always had decent to well-written storylines and dialogue. Most of the 40k books are pretty decent as well. No idea why they decided to go with something as simplistic as this... oh well. Game was fun enough for me, but I'm a huge fan to begin with.
 

Notere

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Best part of this review? "Based on the PC version." Somehow, I get the feeling I'd hate it on a console. Because shooting on a console. And rapid turning.
 

Soviet Heavy

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Zhukov said:
I didn't like it much. Played with a friend on his console. Glad I didn't buy my own copy.

However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

Lastly, it's a shame that all those "epic moments" take place purely in cutscenes. Jumping onto the orc ship? Cutscene. Riding it down to the ground? Cutscene. FInal bloody boss? Cutsce... nope, even better, 100% quicktime event! A-A-A-Y... A-A-A-Y... B-B-B-B-B... victory!
What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
 

AVATAR_RAGE

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Notere said:
Best part of this review? "Based on the PC version." Somehow, I get the feeling I'd hate it on a console. Because shooting on a console. And rapid turning.
I have it on the 360 and it's still quite good
 

boyvirgo666

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See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
 

Mouse_Crouse

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I'm honestly surprised it didn't talk about the camera more. I had all kinds of issues with it. It acted a lot like the Ninja Gaiden camera in that it always wanted to look behind me. Too much micromanagement.
 

Zhukov

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Dec 29, 2009
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Soviet Heavy said:
Zhukov said:
However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.
What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
Nah, I didn't have a problem with any of that. Most of the references can be sussed out by context anyway. The Codex-Whatchamacallit that the young guy keeps blabbing about is clearly some sort of bible/handbook. I'm guessing that the battle Titus refers to when the "Blood Ravens" show up is probably from one of the Dawn of War games. Nothing too obscure there.

What bothered me was the absolute shallowness of it all. And I'm not talking "shallow" in the sense of "doesn't address philosophical questions about the human condition", I mean shallow as in, "not deep enough to get my ankles wet". In spite of all the blood and gore, it feels like it was made for five-year-olds. Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.
 

Soviet Heavy

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Zhukov said:
Soviet Heavy said:
Zhukov said:
However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.
What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
Nah, I didn't have a problem with any of that. Most of the references can be sussed out by context anyway. The Codex-Whatchamacallit that the young guy keeps blabbing about is clearly some sort of bible/handbook. I'm guessing that the battle Titus refers to when the "Blood Ravens" show up is probably from one of the Dawn of War games. Nothing too obscure there.

What bothered me was the absolute shallowness of it all. And I'm not talking "shallow" in the sense of "doesn't address philosophical questions about the human condition", I mean shallow as in, "not deep enough to get my ankles wet". In spite of all the blood and gore, it feels like it was made for five-year-olds. Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.
You would love Kaptin Bludflagg then. Or Gorgutz even. Orks on the whole are hilarious.
 

Venats

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Zhukov said:
Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.
If that bothered you, you'd never be able to read any of the books aside from Ciaphas Cain series. Titus is one of the more down to earth, humane marine's I've found/ever seen in the fluff. The rest are either idiots/fanatics/smurfs like Leandros, or scarred-angry war veterans like Sidonus.

That said, every single Imperial Guard was in awe of the Marines but that's how they are always portrayed in the lore/fluff. The lieutenant being in awe of Titus and his crew is nothing more than being true to the source. After all, the Imperial Guard are just meat, they get killed by everything... heck, having Titus compliment them was fairly unique for a Space Marine.

But yes, the plot is pretty simplistic though I don't know if I'd call it shallow.
 

Buizel91

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Aug 25, 2008
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Soviet Heavy said:
Zhukov said:
Soviet Heavy said:
Zhukov said:
However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.
What sort of things? The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
Nah, I didn't have a problem with any of that. Most of the references can be sussed out by context anyway. The Codex-Whatchamacallit that the young guy keeps blabbing about is clearly some sort of bible/handbook. I'm guessing that the battle Titus refers to when the "Blood Ravens" show up is probably from one of the Dawn of War games. Nothing too obscure there.

What bothered me was the absolute shallowness of it all. And I'm not talking "shallow" in the sense of "doesn't address philosophical questions about the human condition", I mean shallow as in, "not deep enough to get my ankles wet". In spite of all the blood and gore, it feels like it was made for five-year-olds. Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.
You would love Kaptin Bludflagg then. Or Gorgutz even. Orks on the whole are hilarious.
*Sigh* Gorgutz...how i love that huge metal-plated Ork :')

OT: Currently in love with the game at the moment, stuck near the end though, won't reveal where or why due to spoilers but lets just say a "Spikey boy" is summoning wave after wave of other "Spikey Boys" and Humies -.-
 

ACman

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"Gears of "God of War""

I want an Inquisitor game. Fly around the 40k universe KOTOR style with a Navy psychic Navigator, My collection of Ordos Assassins (Careful with the Eversor, he's Cr-azy.), Some Deathwatch, A Grey Knight, An imprisoned chaos daemon and maybe a space elf or two.

It'd be Rad. Come-on Bioware. You could make stories in a universe where a giant space robot would actually make sense.
 

Redryhno

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I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
 

Xan Krieger

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Best part of multiplayer has to be wearing this
I like this game but that might be because I have all the Dawn of War games and my own squad of tactical marine minitures who specialize in plasma weapons.
 

PBMcNair

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Notere said:
Best part of this review? "Based on the PC version." Somehow, I get the feeling I'd hate it on a console. Because shooting on a console. And rapid turning.
Actually I found the shooting to be perfectly fine on PS3, once I turned off aim assist. With aim assist it felt really unnatural, like trying to aim with someone swinging on the end of your gun.
 

Venats

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Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
Dawn of War II: Retribution; already happened.
 

MurderousToaster

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If I can't make my character an Angry Marine in multiplayer, I won't buy this.

ALWAYS ANGRY!

ALL THE TIME!

And at the end when he says "We are...space marines.", it's probably not good that I was just hoping that it would suddenly cut into Boreale's voice and go SPESS MEHRENS.
 

ace_of_something

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It looks fun, the demo impressed me but not $60 USD impressed me. I'll be waiting for a price drop.

You're definitely right that the game is made for fans. Go us! Makes me want to blow the dust of the ol' witchhunters.
 

Tarkand

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Zhukov said:
One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.
You're being pretty unfair on that one.

All the Imperial Guards in the game refer to the Marine has 'lords' - upon first seeing them, they bow down to them. In one of the early mission when you walk through an make-shift infirmary, one of the dying IG says 'At least I got to see a space marine in the end...'.

ALL the IG forces - yes, even those with penises - are in total awe of the main protagonist.

Mira's awe is the result of her coming face to with an officer of an order that is made up of a mix of super-soldier and religious icons... yes, as far as Imperial propaganda go, Titus is the Captain of a force that pretty much consist of soldier that are a mix between superman and Jesus. Had Mira been a man, he would have reacted the same way. But then, you'd probably be complaining about the lack of female character.

The funny thing here is that Mira is actually a good female character. She is competent. She isn't over-sexed. She's trustworthy. She has an entire batallion worth of fighting MEN looking up to her and who all believe that without her, they'd long be dead. And the game never parades the fact that she's a woman by making her act differently or with over the top girly traits just to make a point. And perhaps even more important - she isn't part of a forced and contrived love interest situation.

How many game have strong, competent women who aren't also fan services? Not all that much... and the 'shallow' Space Marine is one of them.
 

Slycne

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Feb 19, 2006
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You know, he could have etleast mentioned how pathetic the final boss fight was, or how samy the gamplay becomes after an hour or so.The only cool thing was at the begining and during the jump-pack sections.


Oh and PS:SPEEEEEESHHHHH MEHREEEEEEEEEEEEEEEENS!!!!
 

dantoddd

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I liked how the underlying theocratic fascism of the DoW universe wonderfully conveyed through the intercom.
 

Zhukov

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Tarkand said:
Zhukov said:
One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.
You're being pretty unfair on that one.

All the Imperial Guards in the game refer to the Marine has 'lords' - upon first seeing them, they bow down to them. In one of the early mission when you walk through an make-shift infirmary, one of the dying IG says 'At least I got to see a space marine in the end...'.

ALL the IG forces - yes, even those with penises - are in total awe of the main protagonist.

Mira's awe is the result of her coming face to with an officer of an order that is made up of a mix of super-soldier and religious icons... yes, as far as Imperial propaganda go, Titus is the Captain of a force that pretty much consist of soldier that are a mix between superman and Jesus. Had Mira been a man, he would have reacted the same way. But then, you'd probably be complaining about the lack of female character.

The funny thing here is that Mira is actually a good female character. She is competent. She isn't over-sexed. She's trustworthy. She has an entire batallion worth of fighting MEN looking up to her and who all believe that without her, they'd long be dead. And the game never parades the fact that she's a woman by making her act differently or with over the top girly traits just to make a point. And perhaps even more important - she isn't part of a forced and contrived love interest situation.

How many game have strong, competent women who aren't also fan services? Not all that much... and the 'shallow' Space Marine is one of them.
Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.
 

Redryhno

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Venats said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
Dawn of War II: Retribution; already happened.
I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.
 

vallorn

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dantoddd said:
I liked how the underlying theocratic fascism of the DoW universe wonderfully conveyed through the intercom.
its the Warhammer 40,000 Universe mate. DoW is based on that universe. not being snippy but some fanboys would threaten you with death for that mix up.

Xan Krieger said:
Best part of multiplayer has to be wearing this
I like this game but that might be because I have all the Dawn of War games and my own squad of tactical marine minitures who specialize in plasma weapons.
thanks for the new desktop background!
 

Venats

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Redryhno said:
I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.
(I did read the whole post, but...) I really don't think Imperial Anything-Non-Space-Marine would make sense to be controlled individually, you'd die to everything instantly... unless that was the whole point, but that'd be a pretty brutal game. Might be kinda fun actually.

DoW: Retribution gave you the chance to play as the IG in the only way I can really think possible, as a squad of people that will more or less constantly be dying. And, I don't see why you wouldn't consider them a part of the WH40k.
 

Raika

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MortisLegio said:
cant wait for Yahtzee's review though
He might not do it at all, but given how ripe for jokes the source material is, I really hope he does.
 

GonzoGamer

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ace_of_something said:
It looks fun, the demo impressed me but not $60 USD impressed me. I'll be waiting for a price drop.

You're definitely right that the game is made for fans. Go us! Makes me want to blow the dust of the ol' witchhunters.
Same here. Looks interesting but not enough for $60.
It looks like they didn't carry the variety into enemy character models so parts looked like an orky boy band (or a boyz band) doing some sort of dance routine.
I'm pretty sure I'll pick this up when the price drops.
 

Tarkand

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Zhukov said:
Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.
I was unaware that having a butch looking woman who orders you around and save your ass just often as you save hers and order her was part of standard masculine power fantasy. But who am I to judge.

Again - it's not like her tits are hanging out of her armor or she's a damsel in distress (at any point in the story in fact). She's an ally with a lot of resource at her disposal and neither of you could complete your mission without the other. More importantly, she doesn't act any differently than the other soldiers (who are men) in the game with the one exception that she seems to be the only one who knows what the hell she's doing (Yes, very much the poor helpless female!).

She gives you respect because of what you are and because essentially, you are a higher ranking officer than she is - this is a pseudo-army setting after all.

I don't think she's a deep character or anything like that (Space Marine is essentially the game version of a micheal bay movie - and it doesn't claim or aspire to be anything else), but if anything she's lampshading the whole 'power fantasy' concept by being a woman that doesn't actually go along with it. You're creating a catch 22 here - had she been a guy, you'd basically had gone 'total lack of female character - check'.

Any actual reason why you're dismissing her so much aside from 'I don't like the game and I've already made up my mind?'.
 

Samwise137

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I enjoyed my first play-through of Space Marine but as with any game, I had my complaints. I played the PC version with my Xbox controller and loved the pacing, as well as the difficulty (I played on Normal and still had difficulty with some bits). My first complaint was I don't really see a lot of replayablity in the campaign although I haven't tried multiplayer yet, largely due to my crew being hooked on Dead Island lately. I wish I had been better prepared (plot wise) for some of the unusual bits like the shoot Orks from the air bit. My biggest complaint, though was
The final boss, while the waves of enemies leading up to him were tough, was as near as I can equivocate, a quick-time event. Rapid-tap a series of buttons to kill? I guess I just expected better. Especially after the fight with the warboss! I felt like I was playing SpiderMan: Shattered Dimensions again
Overall, though, I found the game enjoyable, even if I did have to play as the blueberry marines.
 

Duffeknol

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Venats said:
Zhukov said:
Stoic (ie. emotionless and/or incapable of expression) protagonist? Check. Scarred veteran? Check. Raw recruit? Check. Dumb-evil enemy? Check. Evil-evil enemy? Check. One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.
If that bothered you, you'd never be able to read any of the books aside from Ciaphas Cain series. Titus is one of the more down to earth, humane marine's I've found/ever seen in the fluff. The rest are either idiots/fanatics/smurfs like Leandros, or scarred-angry war veterans like Sidonus.
I found that pretty much every non-space marine 40k novel was actually pretty good, not just Ciaphas Cain. He'll probably even like most of the Inquisition or IG books.
 

thiosk

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I liked it, but I'm a big fan of the WH universe--
A buddy stopped by though and I loaded up the demo, and his jaw dropped as I gleefully prepared ork confit. He was very impressed, so I think its a good introduction to the WH universe as well.
 

rayen020

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I want to buy this gme just because i don't want developers to think WH40K is not a profitable IP. I would like another space marine game maybe not one focusing on the ultramarines. there is alot of potential in this universe that has only barely been tapped.

also can we drop the chaos orchestrating an ork invasion story? Chaos is perfectly capable of staging their own invasion. better, actually than orks, what with the psychic corruption of common citizens causing small but troublesome rebellions. and Orks don't need to be led to worlds to fight, they are capable of looking at world and telling whether the defenses are good enough to show them a good time and attack based on that. AND FINALLY ultrasmurfs don't battle orks/chaos, thats the black templars/dark angels/blood angels job. No ultramarines fight tyranids. please keep this in mind in future games.
/rant
 

rayen020

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Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?
Fire Warrior?
 

Kuchinawa212

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I loved the game except I think the character were lacking. Except Titus. He was a little 'meh' but the other guys I actually forgot sometimes they were there. They should say more stuff like "For the Emperor" or "Come on alien, show me your fury" Give 'em a little something to go with not just "Grr. I'm a bland space marine other that my ONE important thing I do" such as ______ backstabbyness at the end or ______ going out like a champ
 

Dr.Nick

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Zhukov said:
I didn't like it much. Played with a friend on his console. Glad I didn't buy my own copy.

However, most of the things I didn't like seemed to be there intentionally, mostly for the sake of WH40K fans. But hey, I suppose if they want to make a game for existing fans, that's cool. They shouldn't have to compromise for the sake of nigh-unpleasable grumps like me.

Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.

Lastly, it's a shame that all those "epic moments" take place purely in cutscenes. Jumping onto the orc ship? Cutscene. Riding it down to the ground? Cutscene. FInal bloody boss? Cutsce... nope, even better, 100% quicktime event! A-A-A-Y... A-A-A-Y... B-B-B-B-B... victory!
As a big fan of the series I really enjoyed it but I agree with you on the cutscenes and the final boss battles. The story wasn't anything exciting although it did get interesting towards the end. I think Relic made a big mistake by not making those cutscenes into gameplay instead. Hated the final boss fight as well. However, despite all those flaws I thought they game was kept high by the amazing combat system.
 

funksobeefy

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Space Marine is a really good game, captures being an Angle of Death perfectly. I love the game and I havent even tried the multiplayer
 

Redryhno

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Venats said:
Redryhno said:
I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.
(I did read the whole post, but...) I really don't think Imperial Anything-Non-Space-Marine would make sense to be controlled individually, you'd die to everything instantly... unless that was the whole point, but that'd be a pretty brutal game. Might be kinda fun actually.

DoW: Retribution gave you the chance to play as the IG in the only way I can really think possible, as a squad of people that will more or less constantly be dying. And, I don't see why you wouldn't consider them a part of the WH40k.
What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or good or anything either, but it captures a feel of the universe the other games didn't get for me. Didn't mean to offend you by the "read the post" thing, just what you posted didn't click with me
 

Redryhno

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rayen020 said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?
Fire Warrior?
Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it
 

Venats

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Redryhno said:
What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or anything either, but it captures a feel of the universe the other games didn't get for me.
No, I am getting that. If you are just a random mook of the IG, no matter what sort of horde is around you, your average life span as an IG in battle is only a few minutes. Its not like this CoD where you are on even footing, you are an IG, a normal human, against warped super humans, super bugs, super elves, and super orks; and just about every one of them can rip you limb from limb by blinking at you. That's really my problem if you are ever put in the shoes of a sole IG, you surviving is hard to believe. :p

Now, Imperial Assassins are different in that they are never on the front lines and a little better equipped than their IG counterparts, but still just as much a knife in a gun fight if you were ever in open conflict. So, as I was saying, it would be a pretty brutal game (but, probably fun) that you would lose instantly if shot/spotted. It'd be Assassin's Creed: WH40k, where everything can kill you by passing gas.
 

Gothproxy

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Justin, I have to correct you in saying this is "our first time playing as a Space Marine outside of the strategy genre..." In 1995, EA (which was a great game company back then) published Space Hulk: Vengeance of the Blood Angels, a first person shooter that had you take the roll of a Space Marine in Terminator Armor blowing things away in the depths of space.

Aside from that, great article. I look forward to playing it as well as adding it to my collection. Thanks for the info.
 

Redryhno

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Venats said:
Redryhno said:
What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or anything either, but it captures a feel of the universe the other games didn't get for me.
No, I am getting that. If you are just a random mook of the IG, no matter what sort of horde is around you, your average life span as an IG in battle is only a few minutes. Its not like this CoD where you are on even footing, you are an IG, a normal human, against warped super humans, super bugs, super elves, and super orks; and just about every one of them can rip you limb from limb by blinking at you. That's really my problem if you are ever put in the shoes of a sole IG, you surviving is hard to believe. :p

Now, Imperial Assassins are different in that they are never on the front lines and a little better equipped than their IG counterparts, but still just as much a knife in a gun fight if you were ever in open conflict. So, as I was saying, it would be a pretty brutal game (but, probably fun) that you would lose instantly if shot/spotted. It'd be Assassin's Creed: WH40k, where everything can kill you by passing gas.

I'd have to disagree with you on that, the IA both in game(tabletop) and lit. are able to take down things that the Space Marines can't, yes, the SM are amazing,7 feet tall, blah,blah,blah, but they kind've stand out in alot of places, don't you think? They're good for retaking parts of a planet or a whole system, but when there's really just one thing in the way of the Imperium the IA get called is what I'm saying, and since they all have their own "traditions" for lack of a better word, the gameplay wouldn't always be going toe-to-toe with every,single target, where the Vindicators are good at holding patrols,taking out single figures and that sort of thing from long range, there's the sneakier Eviscerators that engage and kill everything, then there's the shapeshifters, the C-somthing's? that have to keep their real identity a secret waiting for the right moment, and I can see alot of potential there.And I doubt it would be knife to gunfight scenario for most of the things there, if you compare the IA points and scores to other named characters in the game, there's a lot of named space marines that have lower scores in everything, so it wouldn't always be everything but SM and bugs get killed.

The IG thing is that sure, chances are you're nothing but cannon fodder essentially, but I've seen IG squads hold up stuff that is at least 4x their point values for a reasonable amount of time before without losing much or their squad or none if the dice are against them.You could just follow Solar Macharius or Yarrick and play as them through the campaign.
 

theonecookie

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Venats said:
Redryhno said:
What your not getting is I'm not saying that the IG or whatever you control would be alone,unless it fits with them, you just only control one of them and follow their squad/unit/brood/horde 's little escapades,etc. On a side note, the Imperial Assassins are actually pretty scary, at least the last I read of them were,which was pretty much when the game came out, there's the Eviscerator that goes for full-on drug-enhanced combat, the Vindicator's your typical super sniper, and there's also the shapeshifting one, i don't remember their name, but I remember playing against them early on and they are actually quite resilient, an Eviscerator held up my Avatar for three rounds once. And the reason I don't really consider them part of the 40k world is that they never really captured my attention, and so I found little reason to keep them, I don't think I ever really played through either of them to the end, and just being base-based as I said earlier and the other not exactly getting the game right. I'm not going to say space marine is bad or anything either, but it captures a feel of the universe the other games didn't get for me.
No, I am getting that. If you are just a random mook of the IG, no matter what sort of horde is around you, your average life span as an IG in battle is only a few minutes. Its not like this CoD where you are on even footing, you are an IG, a normal human, against warped super humans, super bugs, super elves, and super orks; and just about every one of them can rip you limb from limb by blinking at you. That's really my problem if you are ever put in the shoes of a sole IG, you surviving is hard to believe. :p

Now, Imperial Assassins are different in that they are never on the front lines and a little better equipped than their IG counterparts, but still just as much a knife in a gun fight if you were ever in open conflict. So, as I was saying, it would be a pretty brutal game (but, probably fun) that you would lose instantly if shot/spotted. It'd be Assassin's Creed: WH40k, where everything can kill you by passing gas.
I don't know 40k is a bit weird like that the Imperial guard codex is full of independent characters that should be dead by all rights Yarik and Straken being the two biggest offenders and so are the novels ciaphas cain had a brought a khorn berserker to a stand still in melee where by all rights he should of been killed in less than a second so I don't know they could get a way with it if as long as thay play the badass card
 

Slycne

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Feb 19, 2006
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Zhukov said:
Tarkand said:
Zhukov said:
One token female who is totally in awe of the uber-manly protagonist? Check. All that's missing is a sassy black sidekick.

My favourite thing in the whole game turned out to be the orc Warboss. Sure, he's a stupid sadistic brute who's causing the deaths of millions (billions?) of people, but at least he was vaguely memorable. I wish I could have played as him.
You're being pretty unfair on that one.

All the Imperial Guards in the game refer to the Marine has 'lords' - upon first seeing them, they bow down to them. In one of the early mission when you walk through an make-shift infirmary, one of the dying IG says 'At least I got to see a space marine in the end...'.

ALL the IG forces - yes, even those with penises - are in total awe of the main protagonist.

Mira's awe is the result of her coming face to with an officer of an order that is made up of a mix of super-soldier and religious icons... yes, as far as Imperial propaganda go, Titus is the Captain of a force that pretty much consist of soldier that are a mix between superman and Jesus. Had Mira been a man, he would have reacted the same way. But then, you'd probably be complaining about the lack of female character.

The funny thing here is that Mira is actually a good female character. She is competent. She isn't over-sexed. She's trustworthy. She has an entire batallion worth of fighting MEN looking up to her and who all believe that without her, they'd long be dead. And the game never parades the fact that she's a woman by making her act differently or with over the top girly traits just to make a point. And perhaps even more important - she isn't part of a forced and contrived love interest situation.

How many game have strong, competent women who aren't also fan services? Not all that much... and the 'shallow' Space Marine is one of them.
Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.
Can I get "Doesn't know what the hell he's talking about but is certain that he does" for 200 Alex?
 

Slycne

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Feb 19, 2006
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Gothproxy said:
Justin, I have to correct you in saying this is "our first time playing as a Space Marine outside of the strategy genre..." In 1995, EA (which was a great game company back then) published Space Hulk: Vengeance of the Blood Angels, a first person shooter that had you take the roll of a Space Marine in Terminator Armor blowing things away in the depths of space.

Aside from that, great article. I look forward to playing it as well as adding it to my collection. Thanks for the info.
Doh, I must have missed that one. I remembered Firewarrior, but you are not controlling Space Marines in that.
 

dashiz94

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WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.
 

The Diabolical Biz

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dashiz94 said:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.
You know there's this marvellous little thing flying around these days called opinion, you may have heard of it?

Personally I love it, and I haven't even got onto the multiplayer yet. The review pretty concisely summed up my thoughts on it. Also I am so looking forward to getting the Customiser and making my own BLACK TEMPLARRR.
 

Worgen

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Whatever, just wash your hands.
rayen020 said:
I want to buy this gme just because i don't want developers to think WH40K is not a profitable IP. I would like another space marine game maybe not one focusing on the ultramarines. there is alot of potential in this universe that has only barely been tapped.

also can we drop the chaos orchestrating an ork invasion story? Chaos is perfectly capable of staging their own invasion. better, actually than orks, what with the psychic corruption of common citizens causing small but troublesome rebellions. and Orks don't need to be led to worlds to fight, they are capable of looking at world and telling whether the defenses are good enough to show them a good time and attack based on that. AND FINALLY ultrasmurfs don't battle orks/chaos, thats the black templars/dark angels/blood angels job. No ultramarines fight tyranids. please keep this in mind in future games.
/rant
Actually in this one chaos didnt orchestrate a damn thing in regards to the orks, the orks just happened to invade at the time that chaos was trying to pull something. A different chapter would be nice, I still would have preferred the Spacewolfs in the game, it would be amusing to hear them and the orks yelling at each other, no one would be able to understand a damn thing.
 

Zhukov

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Dec 29, 2009
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Thedek said:
Zhukov said:
Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.
Can I get "Doesn't know what the hell he's talking about but is certain that he does" for 200 Alex?
How about a, "thinks smartarse one-liners constitute a cohesive argument"?

I don't agree with that other guy, but at least he was laying down actual reasoned points.
 

Slycne

Tank Ninja
Feb 19, 2006
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Zhukov said:
Thedek said:
Zhukov said:
Lieutenant What's-her-name exists solely to complete the standard masculine power fantasy checklist. Trying to tell me that she's a good character, female or otherwise, is like trying to tell me that horse manure is good eatin'.

And I'm aware that the endless protagonist ego-stroking is part of the setting. Like I said earlier (third post in thread), a lot of the things I despise about the game are basically intrinsic to the WH40K universe.
Can I get "Doesn't know what the hell he's talking about but is certain that he does" for 200 Alex?
How about a, "thinks smartarse one-liners constitute a cohesive argument"?

I don't agree with that other guy, but at least he was laying down actual reasoned points.
I don't think it's a proper argument. I think you have shown that you don't deserve the thought and effort that goes into a proper argument due to being a person who continually talks out of his ass.
 

rayen020

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Redryhno said:
rayen020 said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?
Fire Warrior?
Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it
I was talking about a game called fire warrior. [http://en.wikipedia.org/wiki/Fire_Warrior] it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.

dashiz94 said:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.
gentlemen, i believe we have a Halo Fanboy among us.
 

Venats

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Aug 22, 2011
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Redryhno said:
I'd have to disagree with you on that, the IA both in game(tabletop) and lit. are able to take down things that the Space Marines can't, yes, the SM are amazing,7 feet tall, blah,blah,blah, but they kind've stand out in alot of places, don't you think? They're good for retaking parts of a planet or a whole system, but when there's really just one thing in the way of the Imperium the IA get called is what I'm saying, and since they all have their own "traditions" for lack of a better word, the gameplay wouldn't always be going toe-to-toe with every,single target, where the Vindicators are good at holding patrols,taking out single figures and that sort of thing from long range, there's the sneakier Eviscerators that engage and kill everything, then there's the shapeshifters, the C-somthing's? that have to keep their real identity a secret waiting for the right moment, and I can see alot of potential there.And I doubt it would be knife to gunfight scenario for most of the things there, if you compare the IA points and scores to other named characters in the game, there's a lot of named space marines that have lower scores in everything, so it wouldn't always be everything but SM and bugs get killed.
I don't think SM are all that great, sure I play as SM on the table top but that is mostly out of nostalgia now-a-days since I started there oh so long ago. That aside, I see what you're getting at but I still feel that in a more 'real'/lore setting, an IA game would play very similarly to an ACreed game just by nature of how the Imperium uses the IA in lore. They are only ever used by the top brass to kill something of utmost importance and, usually, way behind enemy lines. They are solo operatives, they are fragile, but the whole idea is that they are never in open combat. So, a game like SM would not fit IA, a game similar to ACreed would be a better fit.

As for the IG, I guess if you played as some extra-lucky IG you might have something... to keep you alive.
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
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rayen020 said:
I want to buy this gme just because i don't want developers to think WH40K is not a profitable IP. I would like another space marine game maybe not one focusing on the ultramarines. there is alot of potential in this universe that has only barely been tapped.

also can we drop the chaos orchestrating an ork invasion story? Chaos is perfectly capable of staging their own invasion. better, actually than orks, what with the psychic corruption of common citizens causing small but troublesome rebellions. and Orks don't need to be led to worlds to fight, they are capable of looking at world and telling whether the defenses are good enough to show them a good time and attack based on that. AND FINALLY ultrasmurfs don't battle orks/chaos, thats the black templars/dark angels/blood angels job. No ultramarines fight tyranids. please keep this in mind in future games.
/rant
Actually the chaos has nothing to do with the Orc invasion, it just happens when the chaos is planing their own invasion. You'll see that when the chef of the chaos forces first arrives in the game ;).
 

rsvp42

New member
Jan 15, 2010
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dashiz94 said:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.
But it's FUUUUN. Or at least my friends and I think so. We're 40k fans, sure, but there's a nice pick-up-and-play feel to the multiplayer and the campaign is fun, even if it's not groundbreaking. If you're not sold on the lore at all then yeah, you'll probably think it's lame and overrated, but for fans who just want to lay into enemies with a heavy bolter, it's great. There's no other 40k games out there that play like this. There's the RTS games, but no other recent shooters.

Oh and the reason this game gets a pass for turning a strategy game into a shooter is because the lore supports it. Warhammer 40k is turn-based strategy because it had to be. The tabletop was the only way they could realize it properly when it was invented, but everything in the game was meant to simulate some sort of real combat situation. When players roll to see who got hit by that tank round, it was meant to simulate an actual cannon shooting your squad and some troops dodging, surviving, etc. Plus all the books have already portrayed events as happening in real time combat. TL;DR - there's a precedent for this and it doesn't break the lore or spirit of the IP.
 

Xan Krieger

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Feb 11, 2009
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rayen020 said:
Redryhno said:
rayen020 said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?
Fire Warrior?
Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it
I was talking about a game called fire warrior. [http://en.wikipedia.org/wiki/Fire_Warrior] it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.
No it didn't do well on the reviews and I've actually played it. Liked it except for one stealth section where you have to avoid security cameras on an imperial ship or a door won't open. Said cameras can't be destroyed. I never completed that section. Also lasguns fire on full-auto and do piss poor damage (I think Space Marine also had this problem). Other complaints I could use against the game include being forced to hold onto 1 Tau weapon as a badge of honor even when I'd emptied it and there was no ammo to be found. Also you shoot down a valkyrie gunship while on foot.
 

Iron Lightning

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Redryhno said:
Venats said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
Dawn of War II: Retribution; already happened.
I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.
Well there was Warhammer 40,000: Fire Warrior where you play as a Tau but that game isn't great.

The reason that every one-person Warhammer 40,000 game is about Space Marines is that about half the people who play the Warhammer 40,000 tabletop game play a Space Marine army. Sure, playing a cut-above the average warrior of any other race would work within the lore (although the Space Marines are really the only ones who are famous for small squad tactics that allow for maximum solidarity.) You could play an Ork nob or an aspect warrior exarch or some such. Unfortunately, demographics won't allow for that prospect.
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
0
0
Xan Krieger said:
rayen020 said:
Redryhno said:
rayen020 said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?
Fire Warrior?
Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it
I was talking about a game called fire warrior. [http://en.wikipedia.org/wiki/Fire_Warrior] it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.
No it didn't do well on the reviews and I've actually played it. Liked it except for one stealth section where you have to avoid security cameras on an imperial ship or a door won't open. Said cameras can't be destroyed. I never completed that section. Also lasguns fire on full-auto and do piss poor damage (I think Space Marine also had this problem). Other complaints I could use against the game include being forced to hold onto 1 Tau weapon as a badge of honor even when I'd emptied it and there was no ammo to be found. Also you shoot down a valkyrie gunship while on foot.
I'm not very versed in 40k lore but as I understand it.... lasguns are SUPPOSE to do piss poor damage.
 

roostuf

New member
Dec 29, 2009
724
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I want this fucking game! but my computer cant take and well the ultramarines eh...
 
Nov 12, 2010
239
0
0
It's neat to see such a great actor as Mark Strong portray the protagonist in a video game. The only problem is that mostly the good movie actors tend to voice-act very poorly. We shall see about that, I'll probably lend it from an acquaintance: 8 hours is too short for me to invest any money on and I couldn't care less about multiplayer.
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
0
0
CrawlingPastaHellion said:
It's neat to see such a great actor as Mark Strong portray the protagonist in a video game. The only problem is that mostly the good movie actors tend to voice-act very poorly. We shall see about that, I'll probably lend it from an acquaintance: 8 hours is too short for me to invest any money on and I couldn't care less about multiplayer.
I rather liked how well fairly hollywood actors voice acted on the Princess Mononoke dub, but yeah they do do crappy sometimes.
 

Housebroken Lunatic

New member
Sep 12, 2009
2,544
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Zhukov said:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.
Being a 40K FLUFF-enthusiast (yeah, that's right it's been a long time since I actually played the table-top strategy game Warhammer 40.000, but I've spent years being heavily involved with the novels from The Black library, as well as playing the Dark heresy, Rogue Trader and Deathwatch RPG's respectively), I can with all honesty assure you that it really isn' the case.

Of course I had to buy Space Marine, and have been drooling over teaser videos for months before it's releas (despite the fact that I don't really like the Ultrasmurfs at all), but even with a hefty chunk of fanboyism in my holster, even I'll admit that the story and dialogue of Space Marine was at the best of times, dull/uninteresting and at worst silly/stupid.

The voice actors weren't really good either, and I did miss some interesting soundmixing to make the voices of he space marines themselves sound A LOT deeper than they did. I mean, if you genetically modify a teenage boy already predisposed towards high levels of testosterone and basically turn him into a genetically engineered steroid superhuman and pretty much remove all traces of oestrogen in his body, then his voice should be deep to the point of sounding like a growling bear with rabies and anal itching. NOT like an effeminate ectomorph beanstalk of a man (like the voice actors in the game sound like).

But I digress, mind numbingly stupid stories and dialogue are NOT an intristic part of the 40K franchise. And considering that im not trying to defend Space Marine and actually admit that glaring fault of it, I think my opinion should count as level-headed and reasonable despite being an avid 40K-fan in general.

If you picked up some novels from either Dan Abnett (The Gaunt's Ghosts series, Eisenhorn- and Ravenor trilogies specifically) or Sandy Mitchell (The Ciaphas Cain series), I have faith that you'd find that even if the setting might not be your cup of tea, the setting is being used in creative and far from mind-numbing ways by some authors.

The thing is, the people responsible for Space Marine, I think, are game developers first and good storywriters... Well not at all. And couple that with the fact that Space Marine is pretty much a games workshop posterboy-game since it's inception (Believe it or not, but the 40K-setting has other things besides space marines, but due to space marines being so popular for reasons I can't really understand they get most of the attention from the majority of the fans and Games Workshop alike), it's bound to result in something like the end product.

That said, despite seeing potential for a lot more that could've been done with Space Marine and the fact that I dearly hope that the game developers behind it are going to pick up interest in other parts of the 40K-setting and explore them with the purpose of making different games, I am NOT disappointed with Space Marine.

Because Space Marine (to me) is more about simulation. In other words accurately portraying these power armoured, superhuman, warrior monks in action, which I think it does rather effectively right down to the way you can pop an Ork's head with awell placed bolter round. Another nice bonus was the enviroments of the game (being appropriately large, imposing and decorated with a lot of skull motifs and war just like they are in all the pictures in the books).

Next, I'd like to see Necromunda as an MMORPG... Or better yet, someone picking up on the Dark Heresy franchise and make a very deep story driven game where you play as an acolyte of the Inquisition. There's much that can be done with the setting because it's so rich, hopefully Space Marine will generate enough exposition to make game developers inspired to do just that.


Just a few words from a 40K-fan. :)
 

White Fire

New member
Nov 5, 2009
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boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy said:
The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.
 

dashiz94

New member
Apr 14, 2009
681
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0
rsvp42 said:
dashiz94 said:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.
But it's FUUUUN. Or at least my friends and I think so. We're 40k fans, sure, but there's a nice pick-up-and-play feel to the multiplayer and the campaign is fun, even if it's not groundbreaking. If you're not sold on the lore at all then yeah, you'll probably think it's lame and overrated, but for fans who just want to lay into enemies with a heavy bolter, it's great. There's no other 40k games out there that play like this. There's the RTS games, but no other recent shooters.

Oh and the reason this game gets a pass for turning a strategy game into a shooter is because the lore supports it. Warhammer 40k is turn-based strategy because it had to be. The tabletop was the only way they could realize it properly when it was invented, but everything in the game was meant to simulate some sort of real combat situation. When players roll to see who got hit by that tank round, it was meant to simulate an actual cannon shooting your squad and some troops dodging, surviving, etc. Plus all the books have already portrayed events as happening in real time combat. TL;DR - there's a precedent for this and it doesn't break the lore or spirit of the IP.
That's a fair argument, and I did understand the lore aspect of the game (I iz no n00b to WH40K) but I still felt like the game was a massive pile of bland. But, you enjoyed it, so whatever
 

dashiz94

New member
Apr 14, 2009
681
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rayen020 said:
Redryhno said:
rayen020 said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid?
Fire Warrior?
Last I checked, Fire Dragons are Aspect Warrior, if you were referencing/saying something else, sorry, but I didn't catch it
I was talking about a game called fire warrior. [http://en.wikipedia.org/wiki/Fire_Warrior] it's a game for PS2 where you play tau of the fire caste. First warhammer 40k game i ever saw. I don't think it faired well on the review circuit though.

dashiz94 said:
WHY WOULD ANYONE BUY THIS?!!?

I'm absolutely confused what has happened here.

Everything about this game just screams AVERAGE. The graphics are bland and atypical of most shooters these days, the gameplay is adequate but there's nothing that makes it extraordinary. I will admit, the sound was well done in this game, but beyond that everything else is just so mediocre.

What I find so funny about this review is how out of date it seems. Clouse went on and on about the EPIC sequences that all were bloody cutscenes, not gameplay. How is that fun? You know what game also makes you feel like a seven foot killing machine?

HALO

And unlike Halo Space Marine's multiplayer is painstakingly bland too. And armor customization? Already been done. A hundred times over. In other games (like Halo)

I guess what ticks me off so much is how everyone seems to be so in love with this game because of some...hell I don't know, fanboyism it almost seems. People complain all the time about strategy games being remade into boring shooters, but this is totally fine.

Please, for the sake of the medium, move past your fandom and just don't buy this game.

And you'll thank me later too. 8 hours for $60 bucks and a sub-par multiplayer? No thanks.
gentlemen, i believe we have a Halo Fanboy among us.
Funny enough, I generally don't like Halo all too much, it just felt like a good comparison. (7 foot tall soldier, multiplayer armor customization, silly story yadda yadda yadda.)
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
0
0
Slycne said:
Gothproxy said:
Justin, I have to correct you in saying this is "our first time playing as a Space Marine outside of the strategy genre..." In 1995, EA (which was a great game company back then) published Space Hulk: Vengeance of the Blood Angels, a first person shooter that had you take the roll of a Space Marine in Terminator Armor blowing things away in the depths of space.

Aside from that, great article. I look forward to playing it as well as adding it to my collection. Thanks for the info.

Doh, I must have missed that one. I remembered Firewarrior, but you are not controlling Space Marines in that.
Having played Space Hulk: Vengeance of the Blood Angels (before my disc disappeared :( ), and the PC/Amiga Space Hulk game before that, those games are very much strategy games first, shooters second. Mess up your deployment, fire lanes and movement patterns and you'll have Genestealers trying to french you in no time. Not to mention that most of the missions have specific objectives to complete aside form blasting 'stealers.

So I would classify Space Hulk as a First Person Real Time Tactics game, than a shooter. One that needs an up to date version as well.

Edit: Forgot to mention the giving orders to your marines part. You can pause the game to issue orders (you can do it one the fly, but when you're knee deep in 'stealers it's nice to take a breather) like go here, cover here, close this door etc. Managing bulkheads to funnel 'stealers into your guns or away from you can be important. Oh, and the game only pauses for 15 seconds, and the timer takes time to recharge, so you have to think fast.
 

Hungry Donner

Henchman
Mar 19, 2009
1,369
0
0
If the single player campaign had been longer this likely would have been a must buy for me. At the moment I think I'll wait for it to go on sale.
 

boyvirgo666

New member
May 12, 2009
371
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0
White Fire said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy said:
The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.
Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.
 

KingTiger

New member
Nov 6, 2009
136
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0
Good review, I really enjoyed this game.

I just wish the Blood Ravens in the campaign sounded like the ones in DOW2 and Chaos Rising. They lacked the zeal and anger of their other games.


Still, one of the best games I have ever bought.
 

Xan Krieger

Completely insane
Feb 11, 2009
2,918
0
0
boyvirgo666 said:
White Fire said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy said:
The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.
Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.
I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.
 

boyvirgo666

New member
May 12, 2009
371
0
0
Xan Krieger said:
boyvirgo666 said:
White Fire said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy said:
The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.
Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.
I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.
Heh read Gaunts ghosts. Will show you why thats not true. Mkoll is easily more dangerous than a squad of space marines.
 

Zulnam

New member
Feb 22, 2010
481
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0
I was really on the fence with this game when it was first announced. Then I found out it has multiplayer and coop.

Then I saw this review.

Then I found out it's 20 euros in my country.

Yep, I'm buying it.
 

xGraeme63x

New member
Jul 5, 2011
28
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0
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
 

Sacman

Don't Bend! Ascend!
May 15, 2008
22,661
0
0
It looks half way decent gameplay wise but I ABSOLUTELY HATE THE ARMOR DESIGN!!! there armor looks hideous and I can barely stand to look at it...<.<
 

Xan Krieger

Completely insane
Feb 11, 2009
2,918
0
0
xGraeme63x said:
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.
boyvirgo666 said:
Xan Krieger said:
boyvirgo666 said:
White Fire said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy said:
The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.
Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.
I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.
Heh read Gaunts ghosts. Will show you why thats not true. Mkoll is easily more dangerous than a squad of space marines.
I've actually read about quite a few guardsmen such as Sly Marbo that could work. I'm just saying on average guardsmen are like battle droids in Star Wars, only killing things by crushing them under the weight of their own lifeless corpses.
 

Sean Deli

New member
May 11, 2011
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0
I found the multiplayer surprisingly interestin and engaging.

No vehicle combat, that feels like driving a shopping cart suspended by helium ballons - check.
Jump packs to punish campers with a gentle tap on the shoulder via a thunder hammer - check.
Several equally viable layouts to choose from for both Annihilation and Seize ground, depending on what game style you prefer - check.

If Relic adds more maps AND game modes AND weapons AND classes - I'd be a happy Ultrasmurf.
Haven't had so much fun online since playing Team Fortress 2.

Now, just to clarify - my opinion is based on Steam version of the game. If it sucks on consoles - well, this is me, playing the world tiniest violin.
 

BroJing

New member
Sep 16, 2010
109
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0
Loved this game, loved the story (end boss was kind of lame but thinking on it don't know how you could of done a boss of that type better without it being either a massive bullet sponge or ridiculous telegraphed attacks type) and have to say loved Titus.

It's nice to see a protaganist in a game who can actually string a sentence together other then 'Grr. Anger.' or 'My wife, we gotta find me wife' (hate that guy). Of course it helps that I love 40K universe but even without that I think this is a solid game with a good story and pretty solid mechanics.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
0
0
Zhukov said:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.
It's mostly the franchise, to be perfectly honest. The core premise of the universe is to turn everything Up To Eleven [http://tvtropes.org/pmwiki/pmwiki.php/Main/UpToEleven], while being completely straight faced and ignoring the sheer absurdity of it. It's the nature of the beast.

That said, they could have had a more interesting story if they really tried at it. It wasn't bad by any means, but it could have been much better. Personally, I would have preferred the story to be about either a Tyranid invasion, and making us deal with protecting civilians who may or may not be genestealer infected. Add in some "moral choices" with regards to purging the infection or not, and ending the game with a fight against a hive tyrant.
 

Harry Mason

New member
Mar 7, 2011
617
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0
Man, I've never been so disappointed with a game in my life.

You know what would have made a good 40k game? A game done in the styles of Star Wars: Battlefront. You could have massive ground battles and then take to the sky (or I guess space) in Battlefleet Gothic fighter.
 

Sean Deli

New member
May 11, 2011
57
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0
Oh, on the question of character motivations and Captain Titus:

There is a good story to be told about a character bound by duty, if you do it right.

I mean, if you try to look at WH40k with a straight face - you see that a life of everyday human in this world is an endless horror of backbreaking labor, mind-numbing imperial dogma, draft army that thinks nothing about it's losses, you can be killed several times over in your lifetime for crimes of thought, and literally dozens of nearly omnipotent enemies, that can whisk your life away at a whim.
You have immortal (let me spell it out - i-m-m-o-r-t-a-l) gods of Chaos, that can find their way into hearts and minds of anyone around you, you have Necrons - sentient machines awakening from slumber and bound on eradication of all life in the universe (sounds familiar Bioware?), you have a living tide of destruction called Tyranids, you have unpurgable infestation of orks, who seem to survive and come back no matter how carefully you cleanse the solar systems from them.

So what keeps Imperial citizens from dying of pure horror the second they think about all this? Faith - they believe that in their deaths they'll be happier than in their lives, and duty - each of them believes, that they are born to fuel the life of humanity as a whole, that people should give their lives so that the greater Humanity lives under endless onslaught of it's foes.

Again, you can tell a good story about a character, whose only way to stay sane is to have faith and believe in his duty. I am not saying that this game got it right, but you can. You need to really describe the unspeakable horror of the world around such character, and show how following the simple truths allows him to live in such a world.

Just because a lot of characters say "Duty" in their lines, doesn't mean that we have a lot of characters that are defined through their sense of duty. Mostly they are not, they are just bland and say words without meaning it.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
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0
It's a fun game, but a few caveats;

Needs to be able to block close combat attacks, the dodge isn't responsive enough.
The AI squadmates need to be able to do something apart from shooting the walls.
Multiplayer is broken, badly.
 

nyysjan

New member
Mar 12, 2010
231
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0
Xan Krieger said:
xGraeme63x said:
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.
/facepalm
You know, it's called English language for a reason.
 

Xan Krieger

Completely insane
Feb 11, 2009
2,918
0
0
nyysjan said:
Xan Krieger said:
xGraeme63x said:
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.
/facepalm
You know, it's called English language for a reason.
Which makes it all the funnier since it means the english can't speak english right.
 

Versuvius

New member
Apr 30, 2008
803
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0
Duffeknol said:
Zhukov said:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.
I was surprised at this myself. The Dawn of War games have always had decent to well-written storylines and dialogue. Most of the 40k books are pretty decent as well. No idea why they decided to go with something as simplistic as this... oh well. Game was fun enough for me, but I'm a huge fan to begin with.
Soulstorm being the exception for this, being filled with narm, hammier-than-though hams and absolutely memetastic.

TO THE PEOPLE ON PAGE 2 DISCUSSING ASSASSINS: It's Eversor. Not Eviscerator, Eversor.
 

ChupathingyX

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Zhukov said:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.
No, you don't know, so you really shouldn't make generalisations like that. Especially if you don't (seem to) know much about the 40K universe and franchise (especially the many novels).

The Dawn of War series (except for Soulstorm) has almost perfectly voiced characters and lines of dialogue that fit each respective character.

Winter Assault and Dark Crusade in particular have some of the most memorable one-liners I've ever heard in a video game, and they're just simple battle cries and orders.
 

The Human Torch

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This is a game that stands up only because of it's license. If it had no license at all and was original IP, it wouldn't sell at all, way too mediocre.
 

Slycne

Tank Ninja
Feb 19, 2006
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Versuvius said:
TO THE PEOPLE ON PAGE 2 DISCUSSING ASSASSINS: It's Eversor. Not Eviscerator, Eversor.
Yeah, the Eviscerator is a giant two handed chainsaw that has the ability to cleave tanks in two.....

Also, though I'm not sure what he does in the new Grey Knights Codex but the Eversor used to blow up when he died. He was awesome, but maybe a bit of an OP multiplayer character.
 

Cody Holden

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Agayek said:
Zhukov said:
Although at the end of the day, the story and dialogue were still absolutely mind-numbing. But maybe that's an intrinsic part of the franchise as well. I wouldn't know.
It's mostly the franchise, to be perfectly honest. The core premise of the universe is to turn everything Up To Eleven [http://tvtropes.org/pmwiki/pmwiki.php/Main/UpToEleven], while being completely straight faced and ignoring the sheer absurdity of it. It's the nature of the beast.

That said, they could have had a more interesting story if they really tried at it. It wasn't bad by any means, but it could have been much better. Personally, I would have preferred the story to be about either a Tyranid invasion, and making us deal with protecting civilians who may or may not be genestealer infected. Add in some "moral choices" with regards to purging the infection or not, and ending the game with a fight against a hive tyrant.
I agree, especially given that were talking about the Ultrasmurfs: the mariniest marines who ever marined. They are bland, they are super-cool?, and everyone hates them because they dumb down the entire franchise.

Also, by "moral choices" I'm assuming you meant "Should I inflict massive Imperial and Tyranid casualties with fire, or with nukes?" and "Do I tell everyone I killed all of those folks to be safe, or because they looked at me funny and that was somehow heresy?" >=)
 

uzo

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I think I mentioned this on the Escapist before in one of the many many 40K fan threads - and let's not deny the sheer awesomeness of the setting. C'mon, give it up for the Emperor!

Ahem .. anyway, just wanted to say that I'm still playing through the game and enjoying it quite a bit. What I'd really like to see would be the Horus Heresy in this manner of game, and the option to play as a marine from different chapters fighting through the Great Crusade at the side of the Emperor and the Primarchs, to the corruption of Horus, and then onto the desperate civil war as Humanity tears itself apart again.

Relic has put down the foundations with this game - and from here they'll just reskin it a dozen times to make more games; adding new races, stories, and playable factions. Imagine playing an Eldar fighting to reclaim a Maiden World from the Empire of Man? Or even the sheer choppy fun of playing an Ork enjoying a little Waaagh!?

EDIT: And holy shit guys, why the hell are people arguing about 'lew'tenant, or 'lef'tenant? The fact of the matter is 40K is of British-origin, and the games (DoW included) generally feature British-English actors. If 40K was of US-origin Titus would be called 'Maverick' ffs.
 

Slycne

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Feb 19, 2006
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Okay so I think this game kind of got me bit with the setting interest bug. So should I get DOW1 or DOW 2 on steam? My pc is win xp, geforce 9600 gt, 2G RAM, dual core amd if that matters.

Personally I'm not very good at rts but I can like them at times, it's just I don't have the best reaction time when it comes to tons of units all over the place, but I don't know if dow 2 is naturally better because it's simpler on that or not.

Opinions? Also for some asinine reason they are the same price, and I really don't have the money for both.
 

Slycne

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Feb 19, 2006
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Xan Krieger said:
nyysjan said:
Xan Krieger said:
xGraeme63x said:
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.
/facepalm
You know, it's called English language for a reason.
Which makes it all the funnier since it means the english can't speak english right.
Yeah, because only the american pronounciation is right... Are you serious?
 

Frankster

Space Ace
May 11, 2020
2,507
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Thedek said:
Personally I'm not very good at rts but I can like them at times, it's just I don't have the best reaction time when it comes to tons of units all over the place, but I don't know if dow 2 is naturally better because it's simpler on that or not.

Opinions? Also for some asinine reason they are the same price, and I really don't have the money for both.
Both games are different from each other but from your preference for smaller scaled battles, dow2 might suit you more.
That said, dow1 is more forgiving then most rts in regard to army control as you control squads rather then individuals.

Dow1 gold edition maybe?
 

Redryhno

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Iron Lightning said:
Redryhno said:
Venats said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
Dawn of War II: Retribution; already happened.
I talking about taking control of one person in the campaign, not a squad or army, specifically the Imperial Assassins, if you had read further, and the DOW series I don't really consider to be 40k games seeing as how the first was base-based (pun intended), and the second was jump down, collect people, shoot, wipe off blood, repeat, even though I did enjoy them.
Well there was Warhammer 40,000: Fire Warrior where you play as a Tau but that game isn't great.

The reason that every one-person Warhammer 40,000 game is about Space Marines is that about half the people who play the Warhammer 40,000 tabletop game play a Space Marine army. Sure, playing a cut-above the average warrior of any other race would work within the lore (although the Space Marines are really the only ones who are famous for small squad tactics that allow for maximum solidarity.) You could play an Ork nob or an aspect warrior exarch or some such. Unfortunately, demographics won't allow for that prospect.
Yeah, I understand, but I've never seen what's so great about the SM, the only ones I ever thought were any fun or good to begin with were the SW, and even then all I got were the names and a couple of the other squads because I liked having a back-up army and I liked the models and color scheme.

The only thing that really separates the SM from the other races is that they had to be engineered to be better than others and even then they are rarely on par with them, I've just always liked the Eldar and other races better because most of them don't have add-ons that make them better, they're mostly just run-of-the-mill guys for their species.I don't so much hate SM so much as just because they're the poster-child of the universe doesn't mean they really are better than the other races. That may also be why I dislike Tyranids so much.
 

Slycne

Tank Ninja
Feb 19, 2006
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Frankster said:
Thedek said:
Personally I'm not very good at rts but I can like them at times, it's just I don't have the best reaction time when it comes to tons of units all over the place, but I don't know if dow 2 is naturally better because it's simpler on that or not.

Opinions? Also for some asinine reason they are the same price, and I really don't have the money for both.
Both games are different from each other but from your preference for smaller scaled battles, dow2 might suit you more.
That said, dow1 is more forgiving then most rts in regard to army control as you control squads rather then individuals.

Dow1 gold edition maybe?
Yeah that's the only one they have on steam. They have like 4 different of dow 2, including the default I think, dow 1 only has the gold.


edit: squads sounds welcome as one of my issues with like the star wars rts and warcraft 3 is the fact you have to try to make the squads yourself and sometimes the maximum amount you can have in one drag select is less than the total number of units you want to take in one maneuver (Which for me is usually 80% of my army, then use the other 20% and turrets for base defense.)
 

nyysjan

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TheKasp said:
Xan Krieger said:
nyysjan said:
Xan Krieger said:
xGraeme63x said:
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.
/facepalm
You know, it's called English language for a reason.
Which makes it all the funnier since it means the english can't speak english right.
Yeah, because only the american pronounciation is right... Are you serious?
On reflection, i suspect he is either a troll or he is something i would probably get banned for calling him.
So let's go with a rather lackluster troll.
 

Kahani

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Cody Holden said:
I agree, especially given that were talking about the Ultrasmurfs: the mariniest marines who ever marined. They are bland, they are super-cool?, and everyone hates them because they dumb down the entire franchise.
I think the problem with the Ultramarines is really very simple - they're the baseline. You have the concept of superhuman, brainwashed fanatics, utterly loyal to the Emperor but with no real humanity left as they happily march into battle by the thousands to lay down their lives to defend him. They don't socialise, they don't interact with the rest of humanity, they just live for war. And when it comes down to it, that's really boring. The interesting part comes with the variations - take that baseline and add a twist. Space Wolves who take the baseline and add Vikings. Blood Angels and Dark Angels who add secrets and corruption. Grey Knights who turn the "brainwashed fanaticism" dial way past the 11 it was already at. Ultramarines really aren't meant to be played at all, they're just the boring baseline that needs to exist to give all the more interesting characters context. You need the masses of unnamed, indistinguishable fighters for the ones we focus on to stand out from, and since we're looking at 7 foot tall superhuman killing machines, those masses also need to be 7 foot tall superhuman killing machines, just boring ones.

This is even stated repeatedly in the lore. Ultramarines are the ones who do everything by the book, who have no flaws in their genes, no dark secrets to hide, and who have been the source material for the vast majority of space marine chapters. In other words, they exist specifically to fill the universe with the boring stuff and give players, authors, and so on, the base material to build on.

The problem is that because they're necessarily prominent in the source material, a lot of people seem to have made the mistake of thinking that they must be in some way interesting. This isn't so much of a problem for the tabletop game, because it doesn't affect much other than the colour paint you need and the odd special rule. But when it comes to actually telling stories, whatever the medium, the Ultramarines are just not the right choice. This is summed up brilliantly by the Ultramarine saga by Graham McNeill - in order to actually tell a story about the Ultramarines, he had to have the protagonists thrown out of the Ultramarines for not being boring enough.

Thedek said:
Okay so I think this game kind of got me bit with the setting interest bug. So should I get DOW1 or DOW 2 on steam? My pc is win xp, geforce 9600 gt, 2G RAM, dual core amd if that matters.
DoW1 is an RTS, DoW2 is a squad based shooter/tactics/RPG hybrid thingy, in single player at least. If you like RTS, DoW is a very good one. If you like whatever DoW2 is, it's a very good one, but you might be disappointed if you were expecting an RTS.

And to keep things vaguely on topic, I haven't played Space Marine yet because it's still not available on Steam and I'm not about to give in to Game so I'll wait. And much as I love 40K, from the reviews it really sounds that it's just not worth full price, so I'll probably end up waiting until it's on sale anyway. I'm not that into multiplayer these days, and £35 for an 8 hour game with little replayability is really a bit steep.
 

Agayek

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Oct 23, 2008
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Cody Holden said:
I agree, especially given that were talking about the Ultrasmurfs: the mariniest marines who ever marined. They are bland, they are super-cool?, and everyone hates them because they dumb down the entire franchise.

Also, by "moral choices" I'm assuming you meant "Should I inflict massive Imperial and Tyranid casualties with fire, or with nukes?" and "Do I tell everyone I killed all of those folks to be safe, or because they looked at me funny and that was somehow heresy?" >=)
Essentially, yes. I was thinking something along the lines of escorting people who may or may not flip out and attack you, and you'd have to weigh the benefits against the rewards, which would be something awesome. Like temporary control of a Baneblade or Predator, for some utterly arbitrary reason.
 

Mr C

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boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
You mean the English pronounce it incorrectly?

Please make an effort with grammar and meaning if you are going to criticise (holy shit he used an s!!!) the use of language.

You have also misused the word etymology. It simply has to do with the origins of words and how they change over time. It has nothing to do with 'correct' pronunciation.

You fail.

OT - this game make you feel like a 40K space marine. If only I could be Blood Angel
 

Housebroken Lunatic

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Xan Krieger said:
I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.
Uhm, no. You do know that the Imperial Guard have units called VETERANS and Storm Troopers. And there's plenty of Imperial Guard regiments out there who have Orks as their preferred enemy and have given the greenskins a hefty chunk of whoop-ass on several occasions.

The thing is, Guardsmen fight differently than Space Marines. They fight in a manner more akin to real world militaries (i.e using artillery, airsupport, teamwork etc.), while Space Marines are more specialized for extremwely heavy assaults.

A third person shooter playing as an Imperial Guardsman would've been awsome.
 

Xan Krieger

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Feb 11, 2009
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TheKasp said:
Xan Krieger said:
nyysjan said:
Xan Krieger said:
xGraeme63x said:
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.
/facepalm
You know, it's called English language for a reason.
Which makes it all the funnier since it means the english can't speak english right.
Yeah, because only the american pronounciation is right... Are you serious?
Look at the word, then look at how wrong the other countries are. They're pronouncing letters that aren't even freakin there. This is a case where America is in fact right. Also I'm not trolling, I looked at the word and how Britain and American say it and the American way makes more sense based on the letters in the word.
 

Scow2

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Aug 3, 2009
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Kahani said:
-awesome summation of the Ultra Marines -
Thank you.

Also, I'm really enjoying the game so far (My brothers paid for it, I just paid the tax and provided the ID). My only complaint is that I'm even finding EASY difficulty to be too hard, unless the higher difficulties actually cut back on the number of Rocketboyz. About halfway through the game, it became a cover-based shooter as I had to struggle to not die to all of the goddamn rockets and sneaky Squigs.

The shield upgrade didn't really help me much either. I'd much rather have preferred something to increase my combat-refilled health bar instead of regenerating shield, so that even when in the thick of melee, armor gone but health remaining high through the constant stream of executions, I could survive the stray rocket or squig that impolitely forgot to roar first.

This is also the first game I found that actually made cutscenes enjoyable. Sure, all the epic moments are cutscenes (I wish they were gameplay too!) but with the pace and nature of the game, I found them to be some pretty refreshing opportunities to put the controller down.

This game gets bonus points for accurately and convincingly representing the Bolter weapons, though a more visible explosion radius would have really helped.

I almost felt sorry for killing the Ork Warboss. He took all the fun with him too.
 

ScreamingNinja

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Apr 12, 2011
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ACman said:
"Gears of "God of War""

I want an Inquisitor game. Fly around the 40k universe KOTOR style with a Navy psychic Navigator, My collection of Ordos Assassins (Careful with the Eversor, he's Cr-azy.), Some Deathwatch, A Grey Knight, An imprisoned chaos daemon and maybe a space elf or two.

It'd be Rad. Come-on Bioware. You could make stories in a universe where a giant space robot would actually make sense.
That's going to be the 40K MMO I reckon. Can't wait for this. I loved it. Seriously.
 

Nouw

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Mar 18, 2009
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Thank Elpihas for taking out cover-based shooting.
"We...should take away their metal bawxes!"

Reference aside, I really like this game. Got it a bit late due to overseas shipping but I got it for an insanely good price so I'm happy. The Campaign was a bit boring in some areas but overall, it kept me entertained and excited.
 

TRR

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This game got very monotonus for me. However, you can't ignore how perfect its aesthetics fit the 40K universe.

The one thing that always bothered me was the fact the the orks were speaking near perfect english
 

Scow2

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TRR said:
The one thing that always bothered me was the fact the the orks were speaking near perfect english
Yeah... that bothered me as well at points, now that I think of it. I was constantly confused because the Orks sounded just like many of the Marines from Halo, and the few Imperial Guardsmen I fought alongside. At least the Warboss' voice was right.

I see the game as an advertisement for the WH40K franchise first and an awesome game second, much like the first Dawn of War. It provides a story that has enough information to be cohesive and relevant to itself and (mostly) satisfy the pre-existing fans. But while newcomers are given enough knowledge to know what's going on, there's enough "assumed" knowledge to encourage them to buy more WH40k products to learn more about the awesome universe. The Ultramarines were chosen as the protagonist chapter for two reasons:
1. They are the most iconic chapter of the most iconic faction.
2. They can familiarize new players with the concept of what the Space Marines are about, without bogging them down with having to first establish the baseline of the Space Marines, then explaining how the chapter you are playing differs from that norm.

I found the characters to be very interesting, given the source material. What's with accusation of Leiutenant Mira being absolutely enthralled by the Protagonist? When she was first introduced, she was the only Imperial Guardsman not absolutely enthralled with Titus and the Blueberry Smurfs, and at certain times gave him only minimal respect. Fortunately for her, Captain Titus has deep respect for the lives of the Imperial Guardsmen as well.

I haven't finished the campaign yet, but I'm kind of hoping there's some climax and resolution to the tensions brewing between Leandross and his captain. I took his line "The Codex Astartes advises against jump-jetting blindly into enemy fire... with good reason" to be a polite way of telling Captain Titus "Your orders nearly got me killed," instead of just reciting protocol.
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
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Scow2 said:
TRR said:
The one thing that always bothered me was the fact the the orks were speaking near perfect english
Yeah... that bothered me as well at points, now that I think of it. I was constantly confused because the Orks sounded just like many of the Marines from Halo, and the few Imperial Guardsmen I fought alongside. At least the Warboss' voice was right.

I see the game as an advertisement for the WH40K franchise first and an awesome game second, much like the first Dawn of War. It provides a story that has enough information to be cohesive and relevant to itself and (mostly) satisfy the pre-existing fans. But while newcomers are given enough knowledge to know what's going on, there's enough "assumed" knowledge to encourage them to buy more WH40k products to learn more about the awesome universe. The Ultramarines were chosen as the protagonist chapter for two reasons:
1. They are the most iconic chapter of the most iconic faction.
2. They can familiarize new players with the concept of what the Space Marines are about, without bogging them down with having to first establish the baseline of the Space Marines, then explaining how the chapter you are playing differs from that norm.

I found the characters to be very interesting, given the source material. What's with accusation of Leiutenant Mira being absolutely enthralled by the Protagonist? When she was first introduced, she was the only Imperial Guardsman not absolutely enthralled with Titus and the Blueberry Smurfs, and at certain times gave him only minimal respect. Fortunately for her, Captain Titus has deep respect for the lives of the Imperial Guardsmen as well.

I haven't finished the campaign yet, but I'm kind of hoping there's some climax and resolution to the tensions brewing between Leandross and his captain. I took his line "The Codex Astartes advises against jump-jetting blindly into enemy fire... with good reason" to be a polite way of telling Captain Titus "Your orders nearly got me killed," instead of just reciting protocol.
Knee-jerk idiocy. Born from a hyper-feminist dogma that seems to pride it self in belligerence for no good reason is my take.

The former seems to be pretty much unbiased fact, the latter is my opinion and may well be wrong.
 

lordlillen

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Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
dawn of war dark crusade,
tau
orc
space marine
imperial guard
eldar
necron
chaos.
choose one you like then take over a planet.
 

flaming_squirrel

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Jun 28, 2008
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I fucking LOVE them for adding Relictors as a pre-made paintscheme considering they're quite a little known chapter, I used to collect them and still have a 2-3k army hanging about somewhere.

SP was fun, if perhaps a little predictable. I do wish they'd push the boat out a touch more with their writing, considering the sheer amount of fluff they have to work with they could do MUCH more then "start fighting orks, chaos appears, oh noes" (but at least no Eldar filling the same predictable roll this time). On the other hand, inquisition, sweet, please say we can play as an inquisitor in SM2.

MP is perhaps a touch too easy at the moment, I can fairly easily get a 11:1 or 2 k/d by using a melta combined with the storm bolter simply by rushing in firing off a quick blast before switching and ripping through their exposed hp, not to mention the plasma cannon..
But hopefully they'll patch in some weapon tweeks soon enough.

boyvirgo666 said:
The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.
Thought about this as well but then realised how gimped the action would be, you'd be limited to very few weapons, combat would be pretty bland and lack all of the flashy over the top brutality which Marines enjoy.
A game based on the IG would be great, just not in this style.
 

SnakeoilSage

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All in all I liked the game, it was short but more than 8-hours of linerar shooting galleries would really drag the game down. It was short, basic, but it was polished and I think would make for a great springboard into a better, more extensive sequel.

I liked:
- The shooting
The Boltgun is just perfect both aesthetically and in terms of gameplay

- The fighting
Let's see a bigger combo system in the sequel!

- The story
Easy to get into, to the point, and even if you're not a Warhammer fan you won't be left scratching your head. Orks bad, Chaos Bad, Inquisition shifty, Ultramarines good.

- Captain Titus
See? You can have a main character in a shooter game who doesn't act like a moody teenager pissed off at his parents for making him turn down his Coldplay CD's. Oh my daddy's dead/missing! Suck it up, princess.

I disliked:
- More brown and gray shooting galleries.
Joy. We couldn't set this on a jungle world or maybe a magma planet, or one of the millions of exotic worlds that exist in the Warhammer 40k Universe. No, it was "Generic Human City of the Future #40,000."

- The arsenals, while fun, were too restrictive.
There's nothing in the tabletop rules that states a man with a thunderhammer can't also carry a wield a meltagun. And Lascannons are technically heavy weapons, like heavy bolters, so why the hell can't we keep them?

- And the melta-gun and stormbolter were all wrong.
C'mon, THQ. You KNOW how a melta-gun works. You KNOW how a Stormbolter works. Don't change them just 'cause you want to.

- Pistol weapons that don't act like pistol weapons.
Another no-brainer. Pistol weapons in Warhammer 40,000 also serve as close-combat weapons. Titus should be pistol whipping guys, or at least taking the occassional shot at one. Your main menu cinematic even has Titus using his bolt pistol in close combat, so what the hell? There's no excuse for teasing us like that. What's more, taking a pistol doesn't offer any, and I mean ANY advantage, because Titus can just instantly whip out his boltgun or some other far better weapon in any given situation, ditto for when he needs to switch back to his melee weapons. Make it faster for Titus to use his pistol with his melee weapon, giving us a reason to use it, and make it harder for us to switch to Melee if we're using weapons other than our pistols. Otherwise they're just infinite ammo pea shooters that really, with all the ammo lying around, we'll never need.

How I'd make the game better
- Let's see MORE weapons.
The Space Marines have a huge arsenal and you don't let us pick our favorites and keep them? Don't make weapons that are progressively stronger as the game goes on, give us an array of weapons and let us decide which we want to keep.

- Heavy weapons are not the exception.
I was enjoying myself when I had a Heavy Bolter. I felt a like a Devastator. But then there's no options to take one in the single player as a permanent weapon. Again, this is a customization option you don't give us. And instead of letting us play with all the heavy weapons, all we ever see besides the heavy bolter is an autocannon? Space Marines don't even use hand-held autocannons! Or Vengance Grenade Launchers for that matter, but I really liked that weapon so I won't go too far into that.

- More vehicles and vehicle sections
And none of this lamby pamby Imperial Guard crap. I wanna see Rhinos, Predators, LAND RAIDERS. They're Space Marines! You mention throughout the game there are more than just three Ultramarines on the planet. There's no excuse for this!

Ugh. I just know I'm gonna see Titus/Mira shipping when I go wandering deviantArt.

BUT. It was a fun game. I'd even call it a great one. But uh, there's one issue I have that ruined that score. I'd tell you what it is, but, well...

YOUR NAT ISN'T SET TO OPEN.
 

ScreamingNinja

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SnakeoilSage said:
All in all I liked the game, it was short but more than 8-hours of linerar shooting galleries would really drag the game down. It was short, basic, but it was polished and I think would make for a great springboard into a better, more extensive sequel.

I liked:
- The shooting
The Boltgun is just perfect both aesthetically and in terms of gameplay

- The fighting
Let's see a bigger combo system in the sequel!

- The story
Easy to get into, to the point, and even if you're not a Warhammer fan you won't be left scratching your head. Orks bad, Chaos Bad, Inquisition shifty, Ultramarines good.

- Captain Titus
See? You can have a main character in a shooter game who doesn't act like a moody teenager pissed off at his parents for making him turn down his Coldplay CD's. Oh my daddy's dead/missing! Suck it up, princess.

I disliked:
- More brown and gray shooting galleries.
Joy. We couldn't set this on a jungle world or maybe a magma planet, or one of the millions of exotic worlds that exist in the Warhammer 40k Universe. No, it was "Generic Human City of the Future #40,000."

- The arsenals, while fun, were too restrictive.
There's nothing in the tabletop rules that states a man with a thunderhammer can't also carry a wield a meltagun. And Lascannons are technically heavy weapons, like heavy bolters, so why the hell can't we keep them?

- And the melta-gun and stormbolter were all wrong.
C'mon, THQ. You KNOW how a melta-gun works. You KNOW how a Stormbolter works. Don't change them just 'cause you want to.

- Pistol weapons that don't act like pistol weapons.
Another no-brainer. Pistol weapons in Warhammer 40,000 also serve as close-combat weapons. Titus should be pistol whipping guys, or at least taking the occassional shot at one. Your main menu cinematic even has Titus using his bolt pistol in close combat, so what the hell? There's no excuse for teasing us like that. What's more, taking a pistol doesn't offer any, and I mean ANY advantage, because Titus can just instantly whip out his boltgun or some other far better weapon in any given situation, ditto for when he needs to switch back to his melee weapons. Make it faster for Titus to use his pistol with his melee weapon, giving us a reason to use it, and make it harder for us to switch to Melee if we're using weapons other than our pistols. Otherwise they're just infinite ammo pea shooters that really, with all the ammo lying around, we'll never need.

How I'd make the game better
- Let's see MORE weapons.
The Space Marines have a huge arsenal and you don't let us pick our favorites and keep them? Don't make weapons that are progressively stronger as the game goes on, give us an array of weapons and let us decide which we want to keep.

- Heavy weapons are not the exception.
I was enjoying myself when I had a Heavy Bolter. I felt a like a Devastator. But then there's no options to take one in the single player as a permanent weapon. Again, this is a customization option you don't give us. And instead of letting us play with all the heavy weapons, all we ever see besides the heavy bolter is an autocannon? Space Marines don't even use hand-held autocannons! Or Vengance Grenade Launchers for that matter, but I really liked that weapon so I won't go too far into that.

- More vehicles and vehicle sections
And none of this lamby pamby Imperial Guard crap. I wanna see Rhinos, Predators, LAND RAIDERS. They're Space Marines! You mention throughout the game there are more than just three Ultramarines on the planet. There's no excuse for this!

Ugh. I just know I'm gonna see Titus/Mira shipping when I go wandering deviantArt.

BUT. It was a fun game. I'd even call it a great one. But uh, there's one issue I have that ruined that score. I'd tell you what it is, but, well...

YOUR NAT ISN'T SET TO OPEN.
Tbh, why would the Space Marines bother being sent to a planet with orks if it's a jungle/Magma city? They only get sent in when there's something at stake, or some debt to call in. And even then, there needs to be actual people and huge cities to make it worth while. XD They wouldn't sent a chapter to the ass end of no where to help some krill farmers.

And I think if they made the Stormy more like two bolters put together, people would complain about the ezi-mode weapon.

I thought it was awesome tbh. The way he switched between weapons makes sense. Since Space Marines are epic and super fast etc.

Honestly? I think they should have had lightening claws and stuff. That would be awesome. Or a combat shield to block/soak up bullets and a melee weapon. Either way, lovin' it.
 

boyvirgo666

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Mr C said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
You mean the English pronounce it incorrectly?

Please make an effort with grammar and meaning if you are going to criticise (holy shit he used an s!!!) the use of language.

You have also misused the word etymology. It simply has to do with the origins of words and how they change over time. It has nothing to do with 'correct' pronunciation.

You fail.

OT - this game make you feel like a 40K space marine. If only I could be Blood Angel
Etymology refers to the origins of the word as well.
 

boyvirgo666

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Xan Krieger said:
xGraeme63x said:
boyvirgo666 said:
Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
That's how the Canadian forces pronounce it. Once again your country is trying to be different but tried you guys tried to hard....sad sad USA.
I also had a problem with that. Lieutenant is pronounced Lewtenant, not leftenant. In that case I assume there are also rightenants. In this case the U.S. is right and it is Europe and Canada that can't say it right. Maybe they could patch it to have Titus say it correctly.
boyvirgo666 said:
Xan Krieger said:
boyvirgo666 said:
White Fire said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.

It's how we in Britain pronounce it and, considering 40k is a British Franchise and that imperial gothic is based on a mix of english and latin, it's not surprising that that's how lieutenant is pronounced in game.

Soviet Heavy said:
The somewhat obscure references to other games or background pieces? I can understand that. It was nice seeing a cameo from the Dawn of War games, but only people familiar with them will actually get what just happened. Despite being so simplistic in its storytelling, Space Marines seems to do a good job of shutting people out if they aren't on the know how.
I thought the same thing, it would have really helped just to have an in game encyclopaedia where players could look up various background information on the different factions and the universe in general.
Please dont correct me with your facts and logic. They have no place on the internetz. heh.

Anyway yeah the encylopedia might have been a good idea.

The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.
I don't think an imperial guardsman would've been a good idea, too fragile. You'd be dying every other second.
Heh read Gaunts ghosts. Will show you why thats not true. Mkoll is easily more dangerous than a squad of space marines.
I've actually read about quite a few guardsmen such as Sly Marbo that could work. I'm just saying on average guardsmen are like battle droids in Star Wars, only killing things by crushing them under the weight of their own lifeless corpses.
As a quick reference the word Lieutenant started with the term In lieu meaning "in place" and Tenant meaning "in place" so yes American are right in this case.
 

Scow2

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boyvirgo666 said:
The game would have been mu better if you could play as an imperial guardsmen i think. I like space marines and all but guardsmen make for better character.
I have yet to see a great game with a protagonist with a better character.

For this kind of game, there are two kinds of Character that work: A Space Marine (Awesome Paladin-style Warrior kicking Evil's ass!) or Ork Warboss (Killing stuff is fun!)

Really, you can't have deep characterization when the gameplay has the protagonist being a one-man army that's trying to brutally kill anything that moves and isn't outright on his side.

Orks in the 40k universe are the Audience Surrogate. We're there for the over-the-top weaponry, violence, and large-scale warfare. Not to be concerned with the hilariously depressing life of the average human living in the Imperium. If it had been about the Imperial Guard (Even as an extraordinarily lucky/skilled guardsman), the game would have been a CoD clone.
 

SnakeoilSage

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ScreamingNinja said:
Tbh, why would the Space Marines bother being sent to a planet with orks if it's a jungle/Magma city? They only get sent in when there's something at stake, or some debt to call in. And even then, there needs to be actual people and huge cities to make it worth while. XD They wouldn't sent a chapter to the ass end of no where to help some krill farmers.

And I think if they made the Stormy more like two bolters put together, people would complain about the ezi-mode weapon.

I thought it was awesome tbh. The way he switched between weapons makes sense. Since Space Marines are epic and super fast etc.

Honestly? I think they should have had lightening claws and stuff. That would be awesome. Or a combat shield to block/soak up bullets and a melee weapon. Either way, lovin' it.
Space Marines are expected to fight for the Imperium wherever there is trouble, and by engaging Orks on that backwater world of krill farmers they might stop the Orks from spreading and doing the kind of damage to valuable worlds like Graia in the first place. Space Marines don't pass up battlefields just 'cause they don't feel like it; they aren't shopping for groceries.

Storm bolters should have their own draw backs, like no zoom-in mode. It should be a strictly "charging into melee" weapon.

Space Marines are fast, but again, it makes the pistols redundant. You need to get some kind of use for them.

Lightning claws would rock. Storm Shields would rock even further. By the end of the game you should be in Terminator armor, too. Epic.

But yeah, loved the game! I'm looking forward to DLC's and for the multi-player to finally get that NAT issue fixed.
 

Slycne

Tank Ninja
Feb 19, 2006
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boyvirgo666 said:
As a quick reference the word Lieutenant started with the term In lieu meaning "in place" and Tenant meaning "in place" so yes American are right in this case.
The rare Old French variant spelling luef for Modern French lieu ('place') supports the suggestion that a final [w] of the Old French word was in certain environments perceived as an [f].

So no. You can't say one of them is right. Both ways of pronounciation are right. The pronounciation of words differ from cultural background to cultural background.
 

Sarpedon

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Made me sad that they didn't have a bleeding heart emblem, so I couldn't make the Lamenter's chapter :<
 

Sarpedon

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Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
To be honest, there IS a title where you take the role of a Tau Firewarrior. It's called (yup) Warhammer 40,000: Fire Warrior.

Wait a minute... WH40k: Space Marine, WH40k: Firewarrior.... lol. Next, we'll have WH40k: Nob, or WH40k: Cultist.
 

Scow2

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I always used my pistol in Space Marine's campaign. It had unlimited ammo, and I found it more accurate than the bolter at mid-to-close range... great for popping those goddamn Squigs before they popped me.
 

Cody Holden

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Kahani said:
The problem is that because they're necessarily prominent in the source material, a lot of people seem to have made the mistake of thinking that they must be in some way interesting. This isn't so much of a problem for the tabletop game, because it doesn't affect much other than the colour paint you need and the odd special rule. But when it comes to actually telling stories, whatever the medium, the Ultramarines are just not the right choice. This is summed up brilliantly by the Ultramarine saga by Graham McNeill - in order to actually tell a story about the Ultramarines, he had to have the protagonists thrown out of the Ultramarines for not being boring enough.
Interestingly, Captain Titus gets thrown to the Inquisitorial courts for nearly the same reason. Not that I have a problem with that bit of story. To the contrary, as a Templar player, I loved the attention to the letter of the Imperial Cult's code of conduct.
 

Kahani

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Housebroken Lunatic said:
Uhm, no. You do know that the Imperial Guard have units called VETERANS and Storm Troopers. And there's plenty of Imperial Guard regiments out there who have Orks as their preferred enemy and have given the greenskins a hefty chunk of whoop-ass on several occasions.
The trouble here is the difference between the IG's portrayal in games, including tabletop, and the actual lore. Basically, pretty much every playable representation of them has been massively overpowered. The IG are supposed to be cannon fodder. Yes, they have some tougher troops, but they're still just squishy bullet-sponges compared to most of their opponents. What the IG have going for them is simply numbers. Any individual guardsman, even the toughest stormtroopers, will quickly be slaughtered by themselves. But a few hundred thousand of them backed up by thousands of tanks, artillery, air support, and so on, can happily take on the best.

The reason they're not generally actually shown like this is because it's just not feasible. Tabletop might manage to have IG outnumbering marines by 2:1 in a fight, but you just can't fit enough models on the board to have the 10:1 or 100:1 that it should be. Computer games could have done a bit better than they did, but still suffer from the sheer number of models that would need to be on screen. So instead we end up with them working as an army, but ending up as little more than another bunch of superhuman killing machines who can happily go toe-to-toe with space marines.

When looking at a shooter like Space Marine, this is a real problem. In an RTS like DoW, the IG weren't as individually weak as they should have been, but at least they were different from the other armies. But in a shooter, what's the difference between one superhuman killing machine and another? What would be the point in playing as an IG trooper who wades through battle slaughtering thousands of enemies and coming out unscathed? How would that be any different from a game in which you play a space marine? It really wouldn't, but while the latter is how the lore says it works, the former would just throw the lore out the window.

A game where you really played the IG could well be interesting, but it would have to involve you as one of thousands of expendable grunts, not a one man army. Something like Driver San Fransico might work - instead of playing a single person, you take control of them until they get killed then move on to posses another one, and so on until you win or run out of troops.

SnakeoilSage said:
Storm bolters should have their own draw backs, like no zoom-in mode. It should be a strictly "charging into melee" weapon.
It's definitely not a charging weapon. The whole point of storm bolters is that they're basically rapid-fire bolters - long range suppression weapons. And they already have drawbacks built in - they jam. You could easily include them exactly as they're supposed to be without having them overpowered. They'd just be a powerful ranged weapon that runs the risk of cutting out at exactly the wrong time and having to waste precious time getting working again. I suppose you could replace that with an overheating mechanic so people can't get screwed over by the random element of jamming, but either way it would keep it true to the source material without breaking the game.
 

SnakeoilSage

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If you've played the tabletop Warhammer 40k, you'll know storm bolters are basically a bolter that you can shoot and then charge into melee with in the same turn. That's all. They're not long range nothing.
 

Redryhno

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lordlillen said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
dawn of war dark crusade,
tau
orc
space marine
imperial guard
eldar
necron
chaos.
choose one you like then take over a planet.
Why is it since around 1999, I'm sure alot of you don't remember that year, people have steadily and steadily lost both concentration and the ability to read more than a half-hour a day? And yes, I know about the DOW games, kid, if you read more you would see what else I'd said.
 

Redryhno

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Sarpedon said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
To be honest, there IS a title where you take the role of a Tau Firewarrior. It's called (yup) Warhammer 40,000: Fire Warrior.

Wait a minute... WH40k: Space Marine, WH40k: Firewarrior.... lol. Next, we'll have WH40k: Nob, or WH40k: Cultist.
Congratulations, I'm aware of that, but since I never played it I can't say anything about it. And this was already mentioned earlier. Why do people feel the need to hash-over a subject multiple times on a thread without reading it?
 

lordlillen

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Redryhno said:
lordlillen said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
dawn of war dark crusade,
tau
orc
space marine
imperial guard
eldar
necron
chaos.
choose one you like then take over a planet.
Why is it since around 1999, I'm sure alot of you don't remember that year, people have steadily and steadily lost both concentration and the ability to read more than a half-hour a day? And yes, I know about the DOW games, kid, if you read more you would see what else I'd said.
i see no mention of dark crusade or DOW in general in your commment so excuuuuuuuse me princess.
 

Redryhno

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lordlillen said:
Redryhno said:
lordlillen said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
dawn of war dark crusade,
tau
orc
space marine
imperial guard
eldar
necron
chaos.
choose one you like then take over a planet.

Why is it since around 1999, I'm sure alot of you don't remember that year, people have steadily and steadily lost both concentration and the ability to read more than a half-hour a day? And yes, I know about the DOW games, kid, if you read more you would see what else I'd said.
i see no mention of dark crusade or DOW in general in your commment so excuuuuuuuse me princess.
You did see the "earlier" part of that didn't you? And thank you for calling me Princess, I feel special now. and excuse only has one "U", peasant.
 

ScreamingNinja

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SnakeoilSage said:
ScreamingNinja said:
Tbh, why would the Space Marines bother being sent to a planet with orks if it's a jungle/Magma city? They only get sent in when there's something at stake, or some debt to call in. And even then, there needs to be actual people and huge cities to make it worth while. XD They wouldn't sent a chapter to the ass end of no where to help some krill farmers.

And I think if they made the Stormy more like two bolters put together, people would complain about the ezi-mode weapon.

I thought it was awesome tbh. The way he switched between weapons makes sense. Since Space Marines are epic and super fast etc.

Honestly? I think they should have had lightening claws and stuff. That would be awesome. Or a combat shield to block/soak up bullets and a melee weapon. Either way, lovin' it.
Space Marines are expected to fight for the Imperium wherever there is trouble, and by engaging Orks on that backwater world of krill farmers they might stop the Orks from spreading and doing the kind of damage to valuable worlds like Graia in the first place. Space Marines don't pass up battlefields just 'cause they don't feel like it; they aren't shopping for groceries.

Storm bolters should have their own draw backs, like no zoom-in mode. It should be a strictly "charging into melee" weapon.

Space Marines are fast, but again, it makes the pistols redundant. You need to get some kind of use for them.

Lightning claws would rock. Storm Shields would rock even further. By the end of the game you should be in Terminator armor, too. Epic.

But yeah, loved the game! I'm looking forward to DLC's and for the multi-player to finally get that NAT issue fixed.
This is true, but at best they'd send an annoying strike force to the planet, not fully invade it to stop them. XD They'd pick somewhere to make a stand. If there was nothing important about the planet apart from some people being alive they wouldn't go there. Almost every book talks about them landing to defend something that makes weapons or crystals for the war-effort. They don't really get to choose, but they don't get sent to backwaters unless it's to assasinate some warleader.

Terminator armour would be awesome. And nawh. I don't know why every weapon has to have a draw back. If you're 40k in the future, you'd be hoping you'd have hammered out most of the drawbacks. XD
 

SnakeoilSage

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ScreamingNinja said:
This is true, but at best they'd send an annoying strike force to the planet, not fully invade it to stop them. XD They'd pick somewhere to make a stand. If there was nothing important about the planet apart from some people being alive they wouldn't go there. Almost every book talks about them landing to defend something that makes weapons or crystals for the war-effort. They don't really get to choose, but they don't get sent to backwaters unless it's to assasinate some warleader.

Terminator armour would be awesome. And nawh. I don't know why every weapon has to have a draw back. If you're 40k in the future, you'd be hoping you'd have hammered out most of the drawbacks. XD
Well the Warhammer 40k universe is meant to be dark, oppressive and barbaric. You'd -think- they'd have really advanced weapons, but the bolter itself is over 10,000 years old and the basic design isn't much different than modern firearms. The Imperium doesn't enjoy innovating technology, they see it as offensive to the Machine God, who may or may not in fact be a potent Necron C'tan star-god that can devour all our souls.

Like I said, dark, oppressive, and barbaric.
 

Slycne

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Feb 19, 2006
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SnakeoilSage said:
If you've played the tabletop Warhammer 40k, you'll know storm bolters are basically a bolter that you can shoot and then charge into melee with in the same turn. That's all. They're not long range nothing.
He's not incorrect. In 2nd edition Stormbolters rolled 1 sustained fire dice, which meant they could get up to 3 shots a turn.....but the sustain fire dice also had a chance to jam, meaning you'd have to spend a turn unjamming it for each jam rolled. For added fun, the assault cannon rolled 3 dice and if it rolled 3 jams, it exploded, killing the Terminator instantly with no save allowed (which was an impressive 3+ on 2D6, so that was quite a blow)! They got rid of jamming from 3rd onwards.

This was also transferred across to the Space Hulk board games and computer games. I haven't played the board game in a while so I don't quite remember how they do it there, but in the computer games you keep firing for too long and the gun locks up.
 

SnakeoilSage

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Major Tom said:
He's not incorrect. In 2nd edition Stormbolters rolled 1 sustained fire dice, which meant they could get up to 3 shots a turn.....but the sustain fire dice also had a chance to jam, meaning you'd have to spend a turn unjamming it for each jam rolled. For added fun, the assault cannon rolled 3 dice and if it rolled 3 jams, it exploded, killing the Terminator instantly with no save allowed (which was an impressive 3+ on 2D6, so that was quite a blow)! They got rid of jamming from 3rd onwards.

This was also transferred across to the Space Hulk board games and computer games. I haven't played the board game in a while so I don't quite remember how they do it there, but in the computer games you keep firing for too long and the gun locks up.
The 3rd Edition Space Hulk does have jamming rules, but the rest of those examples are more than fifteen years old. In their most recent incarnation, the incarnation I would imagine Games Workshop would want to promote, it's an Assault 2 weapon, meaning you can fire two shots and still rush into melee combat, where the standard Bolter is a Rapid Fire weapon, meaining you can fire two shots but can't charge into melee without a special rule to counter it.

And the stormbolter from Space Marine is essentially that kind of weapon; it's ineffective at long range, which is my point.
 

Slycne

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Feb 19, 2006
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SnakeoilSage said:
The 3rd Edition Space Hulk does have jamming rules, but the rest of those examples are more than fifteen years old. In their most recent incarnation, the incarnation I would imagine Games Workshop would want to promote, it's an Assault 2 weapon, meaning you can fire two shots and still rush into melee combat, where the standard Bolter is a Rapid Fire weapon, meaining you can fire two shots but can't charge into melee without a special rule to counter it.

And the stormbolter from Space Marine is essentially that kind of weapon; it's ineffective at long range, which is my point.
As I said he's not incorrect, he's just using an older (or current, depending on which game you are looking at) representation of it. The Stormbolter has been portrayed that way and used for that purpose in the past (though I agree with on the long range part, it's more mid-range), and frankly, range 24" assault 2 can still fulfill that role quite handily, even if changes to the game system added that close range softening up capability to it.

As to how it works in Space Marine.....I've only played the demo so far, so I haven't had the chance to personally try it to be able to comment on it. However, if it was ineffective at range, I would be disappointed. Inaccurate I can understand (and would expect, considering its high ROF), but it still fires the same .75 mass reactive gyro-stabilised bolt as the standard boltgun, there should be no change to its effective range.

Then again, I'm talking more in simulation terms. Assault is where Space Marine is at, so I can see the guns being less of the focus than *****-slapping Orks with a powerfist.
 

hyplion

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The game is fun but gets repetitive real quick.

And where the hell were the loads of dead gun servitors?!? the orks attacked a forgeworld containing a titan manufactorum,the mechanicus defends its planets better than shown in the game.
 

SnakeoilSage

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Major Tom said:
As I said he's not incorrect, he's just using an older (or current, depending on which game you are looking at) representation of it. The Stormbolter has been portrayed that way and used for that purpose in the past (though I agree with on the long range part, it's more mid-range), and frankly, range 24" assault 2 can still fulfill that role quite handily, even if changes to the game system added that close range softening up capability to it.

As to how it works in Space Marine.....I've only played the demo so far, so I haven't had the chance to personally try it to be able to comment on it. However, if it was ineffective at range, I would be disappointed. Inaccurate I can understand (and would expect, considering its high ROF), but it still fires the same .75 mass reactive gyro-stabilised bolt as the standard boltgun, there should be no change to its effective range.

Then again, I'm talking more in simulation terms. Assault is where Space Marine is at, so I can see the guns being less of the focus than *****-slapping Orks with a powerfist.
Having played Space Marine, I can say that the Storm Bolter has the rapid fire part down, but at range its either innacurate or its bullets lose strength, I couldn't tell which.

No power fists unfortunately, but you can get a thunderhammer, my personal favorite.
 

ScreamingNinja

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SnakeoilSage said:
ScreamingNinja said:
This is true, but at best they'd send an annoying strike force to the planet, not fully invade it to stop them. XD They'd pick somewhere to make a stand. If there was nothing important about the planet apart from some people being alive they wouldn't go there. Almost every book talks about them landing to defend something that makes weapons or crystals for the war-effort. They don't really get to choose, but they don't get sent to backwaters unless it's to assasinate some warleader.

Terminator armour would be awesome. And nawh. I don't know why every weapon has to have a draw back. If you're 40k in the future, you'd be hoping you'd have hammered out most of the drawbacks. XD
Well the Warhammer 40k universe is meant to be dark, oppressive and barbaric. You'd -think- they'd have really advanced weapons, but the bolter itself is over 10,000 years old and the basic design isn't much different than modern firearms. The Imperium doesn't enjoy innovating technology, they see it as offensive to the Machine God, who may or may not in fact be a potent Necron C'tan star-god that can devour all our souls.

Like I said, dark, oppressive, and barbaric.
I know 'bout the 40k world. Okay, then, you got me. It's 30k years in the future when they made it. My previous point still stands. :p
 

SnakeoilSage

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*Chuckle* Honestly bro I'm in your camp. If the humans of WH40K could innovate they'd have built a gun the blows up Orks from a planetary distance. Just sit up in orbit and pull the trigger and watch 60% of the landmass suddenly turn red as Orks explode.

Like Drogan's Psychic Scourge. Only it works. lol
 

Artemis923

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I hope this game gets enough support so Relic makes another one. There's so much untapped potential for bad-ass in the 40k universe...

Next game: KHORNE BERSERKER: KILL! MAIM! BURN!
 

Sarpedon

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Redryhno said:
Sarpedon said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
To be honest, there IS a title where you take the role of a Tau Firewarrior. It's called (yup) Warhammer 40,000: Fire Warrior.

Wait a minute... WH40k: Space Marine, WH40k: Firewarrior.... lol. Next, we'll have WH40k: Nob, or WH40k: Cultist.
Congratulations, I'm aware of that, but since I never played it I can't say anything about it. And this was already mentioned earlier. Why do people feel the need to hash-over a subject multiple times on a thread without reading it?
Because there were more posts than I cared to read?
 

Redryhno

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Sarpedon said:
Redryhno said:
Sarpedon said:
Redryhno said:
I like the 40k games and all, but I wish they would do something other than Space Marines as the main characters, I mean, who wouldn't want to play a campaign as an Aspect Warrior or Ork Boyz or (Emperor and Harlequin strike me down for admitting this) a Tyranid? Personally I think that they need to make a 40k game that includes like a six hour campaign for each of the Officio Assassinorium branches, they could really go for different gameplay mechanics for each since each has their own way of doing things and would make around a 30 hour game in campaigns alone, and then release different DLC for each branch that adds like another couple hours to each, or just make each branch a ten or twenty hour game in itself
To be honest, there IS a title where you take the role of a Tau Firewarrior. It's called (yup) Warhammer 40,000: Fire Warrior.

Wait a minute... WH40k: Space Marine, WH40k: Firewarrior.... lol. Next, we'll have WH40k: Nob, or WH40k: Cultist.
Congratulations, I'm aware of that, but since I never played it I can't say anything about it. And this was already mentioned earlier. Why do people feel the need to hash-over a subject multiple times on a thread without reading it?
Because there were more posts than I cared to read?
Quit complaining, rule of thumb though, if you don't care to read the posts but still want to post on it then read it, dumbass. It's like going to a BYOB bar/party and saying everyone else should share with you because your bottle was too heavy to bring two blocks.
 

Two Angels

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Tarkand said:
The funny thing here is that Mira is actually a good female character. She is competent. She isn't over-sexed. She's trustworthy. She has an entire batallion worth of fighting MEN looking up to her and who all believe that without her, they'd long be dead. And the game never parades the fact that she's a woman by making her act differently or with over the top girly traits just to make a point. And perhaps even more important - she isn't part of a forced and contrived love interest situation.

How many game have strong, competent women who aren't also fan services? Not all that much... and the 'shallow' Space Marine is one of them.
This!

Also it's not a bad game to start a franchise with, what we have to remember is that not every game gets out of the starting blocks at 100mph, some have to build to it and I believe that Relic will do that with 40K games.

In the end I am just glad there is a halfway decent console game based on the amazing 40K universe. Now for an elder scrolls style game based on the Fantasy world.... Oh to be a Saurus warrior!
 

TheGaukudix

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All well and good, But until the Necrons enter the 40K world again, these titles won't hold my interest (Which is probably my loss, but oh well.)
 

Ashley Blalock

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I also got the feeling that this was made as a game to introduce some of your friends to Warhammer 40K without having to drag out a bunch of miniatures. Still nice for folks who have known 40K since Rouge Trader first hit hobby shop shelves but expanding the brand seems to be the focus of this game.

My disappointment though is that you can't play as the Orks. Multi player is fun, but damn I really wish the option was there to play as the Orks instead of just Space Marines or Chaos Marines. Playing as a 'eavy boy and putting a bit of the dakka dakka on the 'umies just seems like it would be fun.

Oh well perhaps if it does well and broadens the brand maybe one day there will a game for the Ork fans.
 

Mr C

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boyvirgo666 said:
Mr C said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
You mean the English pronounce it incorrectly?

You have also misused the word etymology. It simply has to do with the origins of words and how they change over time. It has nothing to do with 'correct' pronunciation.
Etymology refers to the origins of the word as well.
I said that, but more importantly I would like to apologise for my earlier tone. I apparently had my 'anonymous muppet' hat on.
 

boyvirgo666

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Mr C said:
boyvirgo666 said:
Mr C said:
boyvirgo666 said:
See this game is kinda hit and miss. If you like 40k youl be just fine. Gameplay wise outside the health regen system the game works fine and is plenty fun. But i have one major complaint. That is now how you pronounce lieutenant.

Edit: yes i am aware that some European countries pronounce it that way but i dont care it sounds dumb and the Etymology disagrees with that pronunciation.
You mean the English pronounce it incorrectly?

You have also misused the word etymology. It simply has to do with the origins of words and how they change over time. It has nothing to do with 'correct' pronunciation.
Etymology refers to the origins of the word as well.
I said that, but more importantly I would like to apologise for my earlier tone. I apparently had my 'anonymous muppet' hat on.
Eh i never take anything personally. Thank you for the thought though.
 

AstaresPanda

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Love this game BUT there seems to be alot of stuff missing from what was shown with early trailers. I remember seeing a trailer where you take on a Killa Kan in single player, what looks to be dreads fighting, one gets smacked by a warboss and Nids !!!! I saw NIDS ! being shot up by a titan before an orbital bombardment. It looks like you had a sqod to command and kit out, but for what ever reason stuff gets cut but with space marine it feels cut and kinda chopped for DLC to save THQ....did not help thou. And the lack of dedicated servers. I cant find a very good trailer of what i speak, i was able to download a good one, but cnt find any online. Really makes you think what could have been for this game had THQ not gone to shit and if space marine 2 and 3 would have been like.