Warhammer 40k Dark Crusade

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scotth266

Wait when did I get a sub
Jan 10, 2009
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Tekkawarrior said:
Yo dudes (and dudets), I've been playing DK for the last few days and really loving it, but I'm having some problems on getting a solid way to win a skirmish, does anyone have any tips and tricks they can share to create a strong/affordable defense/offense?

My main interests are Space marines and Tau, but of course you can discuss any army you like :)

Cheers.
Read RelicWiki [http://wiki.reliccommunity.com/Dawn_of_War_Player's_Guide#Special_Racial_Mechanics] articles on whatever race you want to own as.

Simple as that.
 

Tekkawarrior

New member
Aug 17, 2009
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thenumberthirteen said:
I don't know how well it works online, but when I play SM I always have a squad or two of infiltrated scouts with sniper rifles. Sure it means it takes ages for them to set up, but2 squads can effectively destroy an infantry squad in a single shot. If you have them follow behind your main assault then they can really thin out the enemys numbers.
Nice plan chap.

krseyffert said:
The Tau.. here's my Strategy

The Set-Up
Get your Earth caste builder to build a plasma generator
while it's building, queue up a stealth team, another builder, jetpacks and 2 more builders
once the builder is finished with the generator, make it build another one.
when the stealth team is ready, send it to capture SPs around your base and fill in with ppl
send a builder to build listening posts on every SP they capture(add fortifications if it is in a dangerous place, or easy for enemies to attack)
when the 2nd builder is ready, make it build a tau barracks, use another builder to build a path to enlightenment, then a kroot barracks.

The Defence
train your commander
build 1 or 2 XV88 broadside battle suites, and entrench them at the entrance to your base(normally around a SP because of the fortification i mentioned earlier)
build 1 kroot carnivore squad and leave them in the centre of your base.

The Strike Teams
Tau
build a Mont Ka command post and research teachings of Mont Ka
build a vehicle beacon
build 2 Hammerheads
ammas as many Skyray Missile gunships as possible
ammas as many Broadsides as possible

steamroll from one side of the map to the other :D
(not very elegant, but it works)

Kroot
Build a Kyoun command post, research teachings of kyoun
build a coalition Centre
train a Greater Knarloc
train 2 kroot carnivore squads
train 1 kroot hound squad
train 3 kroot shapers
attach 1 shaper to each of the carnivore and hound squads you just made
build as many krootoxs as you want (i've never needed more than 5)

use these and your commander to strike the enemy
Bloody hell mate, I'll definitely give that a shot just because of the effort you've put in this post xD

scotth266 said:
Tekkawarrior said:
Yo dudes (and dudets), I've been playing DK for the last few days and really loving it, but I'm having some problems on getting a solid way to win a skirmish, does anyone have any tips and tricks they can share to create a strong/affordable defense/offense?

My main interests are Space marines and Tau, but of course you can discuss any army you like :)

Cheers.
Read RelicWiki [http://wiki.reliccommunity.com/Dawn_of_War_Player's_Guide#Special_Racial_Mechanics] articles on whatever race you want to own as.

Simple as that.
Thanks for the site, I'm reading it and realizing there's a lot of little things that help.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
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Tekkawarrior said:
thenumberthirteen said:
I don't know how well it works online, but when I play SM I always have a squad or two of infiltrated scouts with sniper rifles. Sure it means it takes ages for them to set up, but 2 squads can effectively destroy an infantry squad in a single shot. If you have them follow behind your main assault then they can really thin out the enemys numbers.
Nice plan chap.
It only works in DK onwards as Infiltrated units de-cloak when they fire in the earlier games. It's particularly useful against Tau and Eldar I find. Snipers have longer range than Fire Warriors and two sniper teams can kill an Aspect Warrior squad before they get anywhere close. They can also thin out an Ork Mob that usually overwhelms SM players.

The big disadvantage is they cannot fire when moving and if they re-deploy it takes a few seconds before they can fire again. The obvious solution would be to have one or two units with a bolter or plasma gun to cover while on the run. This is a bad move as it reduces the stopping power of the squad overall, and that unit will give away their position while the others line up for the shot.