Can't speak for everyone, but the game is very stable for me. The only crash I found was, again, due to a lack of polish: The game kept crashing at a certain turn while reading through the turn notifications. Y'know, the "This unit needs orders" "This city can build something" stuff. I found that there was a "This city can build" notification of a city that I'd demolished that turn because it was a rather pointless city I just conquered. Normally, if you click on the notification, the screen jumps to the unit or city in question. When the subject of the message didn't exist, rather than doing nothing or discarding the message, the game tried to jump the camera to a non-existent city and crashed to desktop. As long as I didn't click on the message, I could just end the turn fine.Aggieknight said:Maybe it was because the game kept crashing, but I really wanted to like the game and was bored. Have they patched it and should I check it out again? I love turn based strategy...
It's kind of telling for the game as a whole. They have some very nice features, but they didn't think the implementation through.
Other than that though, the game is stable and functional, which is more than I can say from some of Paradox's promising releases.