Okay, so a different kind of AC thread. I've noticed a few YouTube comments referring to the "dumbing down" of AC titles, or that they're pandering to "casuals," or whatever, specifically in relation to the new title, Unity. I also saw this a couple of times before Unity was announced, one I particularly remember was Mutahar from SOG saying something along the lines of them no longer making the games with "him" in mind but rather the casual market.
Thing is, were AC games ever hardcore? I don't remember it. AC 2 was pretty easy, and I'm curb stomping Brotherhood. Those are the second and third titles. I didn't finish the first one, but that was mostly a combination of the controls being rougher and not giving a damn about the story. Hell, the biggest challenge in 2 and Bro-Hood is an issue of control. I can walk through the games without issue, unless Ezio decides to jump in the opposite direction from where I was aimed, or decides to jump over the obvious perch and to his death, or something similar.
One of the big changes I've heard about from the newer games is better controls and better parkour mechanics, and I'm kind of wondering if that's the issue, because the responses I saw largely came about after the "parkour up/parkour down" buttons were talked about. And that's not even an entirely new thing. I've tried to query whether this is about control, but since this is YouTube, there's a 99% chance my questions ended up in the autospam filter.
But that's another topic.
I'm curious, though, as to where this idea that AC was a "core" game or that it's been "casualised" has come from. Was the first one really that difficult, and I don't remember? Is this pointless nostalgia, or something to that effect? Is it just an issue that "not controlling like crap" equals difficulty?
Captcha: It's So Miami. You heard it here first, folks. The next AC game will be in Miami!
Thing is, were AC games ever hardcore? I don't remember it. AC 2 was pretty easy, and I'm curb stomping Brotherhood. Those are the second and third titles. I didn't finish the first one, but that was mostly a combination of the controls being rougher and not giving a damn about the story. Hell, the biggest challenge in 2 and Bro-Hood is an issue of control. I can walk through the games without issue, unless Ezio decides to jump in the opposite direction from where I was aimed, or decides to jump over the obvious perch and to his death, or something similar.
One of the big changes I've heard about from the newer games is better controls and better parkour mechanics, and I'm kind of wondering if that's the issue, because the responses I saw largely came about after the "parkour up/parkour down" buttons were talked about. And that's not even an entirely new thing. I've tried to query whether this is about control, but since this is YouTube, there's a 99% chance my questions ended up in the autospam filter.
But that's another topic.
I'm curious, though, as to where this idea that AC was a "core" game or that it's been "casualised" has come from. Was the first one really that difficult, and I don't remember? Is this pointless nostalgia, or something to that effect? Is it just an issue that "not controlling like crap" equals difficulty?
Captcha: It's So Miami. You heard it here first, folks. The next AC game will be in Miami!