SaneAmongInsane said:
I'm pretty good at driving games, but after playing a bit I have to agree the driving does kinda suck compared to GTA.
In GTAV the cars feel different. Driving the Infernus is different than then the Cheetah which feels wwwaaayyyy different then riding in my Ruiner. The bikes feel unique too.
the driving in Watch Dogs feels so... generic. It's kinda Saints Row like, the cars all feel the same just with some a little faster and some and unrealistically turn on a dime.
It doesn't help that the cars on demand feature pretty much kills any feelings of "ownership" over the vehicles, or that every mission that I start it eats my car forcing me to jack one because we can't spawn a vehicle during a mission for some reason.
The driving is "fine," I didn't expect it to be anything special, it gets the job done. The cars feel pretty different on turns for me. And, you have to break before a turn, nothing turns on a dime for me. Watch Dogs is not a racing game, all driving has to do is work and it does.
Longing said:
i drive a car alright, that doesn't make the ingame driving feel anymore fun. its such a chore im gonna go ahead and run everywhere fuck this shit.
Driving is driving, it's never really "fun" unless it's a great arcade racer for me. I never played any open world game and thought the driving was fun. I fast-travel in games whenever possible so I don't have to drive, Far Cry 3 was awesome in that regard. RDR was the most atrocious traveling ever as the horses were awful and everything was so far away.
ShinyCharizard said:
Now the hacking while driving is severely ruined by the aforementioned fact that cars handle terribly, and the game has this awful mechanic whereby if you hack a set of traffic lights to cause an accident, it likes to shift the camera to show you the spectacle. Which invariably leads you to crashing at high speed because you can't see where you are going.
I've never once crashed after a camera cut-away. You can use focus while driving...
PlayerDos said:
I reckon the gameplay shits all over GTA5, but Aiden Pierce is just such a shit character lol. The story of Watchdogs is undeniably garbage but I went in expecting that. More fun to play, less fun to listen to.
That's pretty much every game. Whatever entertainment I get out of a game's story is just a bonus. The game industry has so very few actual good writers to buy games for story. If you want a good story and characters, you need to go to any other medium.
frobalt said:
Phoenixmgs said:
The core thing about GTA games is that you play as a criminal, This means the focus is on committing crimes. If it was just focused on stealing cars, as the name would suggest, it would get boring very quickly. Of course, it's only natural that other things would get thrown in there as the series expanded, but it doesn't mean the game is too broad - Let's face it, there's probably no-one out there that does nothing but play tennis in this game.
The missions in GTA reflect this perfectly, as pretty much all of them have you commit some sort of crime in them.
As for Watch_Dogs, you play the role of a vigilante, so why are you able to hack people's bank accounts to steal money off them? Bit of a hypocritical vigilante, don't you think?
I'll have to try the whole hiding in the car things to lose the cops if I play again. If that seriously works it shows how bad the AI actually is in this game - In GTA games, the cops supposedly keep track of what vehicle you're in and can sometimes be confused if you dump the vehicle out of sight of them and switch to another one, but they will quickly be on alert once they have found the dumped car. Being able to hide in your car in Watch_Dogs to lose them just shows how they don't even do something as basic as monitoring your car.
I say 'If I play it again' because I'm seriously thinking about trading it in - The only reason I'd play it at the moment is because I've spent money on it and don't want to feel like I've wasted it.
I know I said I was enjoying it in my first post, but it hasn't taken me long to get completely bored of it.
I wasn't saying GTA has no "core" but that it has no core gameplay or the core gameplay is so subpar (the shooting). It's not that the missions have you committing crimes but that they are so same-y gameplay-wise or they are some simplistic mini-game. It's just like Assassin's Creed. Assassin's Creed has stealth (but it's not a stealth game), it has platforming (but it's hardly a platformer + no jump button), and it has combat (but it's not a beat'em up game and the combat system itself is so simplistic). AC isn't really any type of game, I quit the series because the most fun I had in AC2 were the puzzles, I enjoyed AC1 for the assassinations (kinda like Hitman-lite) but AC2's assassinations were so lame.
With Watch Dogs the shooting, cover system, stealth, hacking, enemy AI, level design, etc. all work together to give you that core gameplay much like Far Cry 3 (how you could approach taking down Outposts differently, using different tactics and skills). And the way the AI responds made a 2nd or 3rd attempt taking an Outpost play out differently. Whereas when I play RDR, it was nothing but me crossing the imaginary line (where all the enemies started shooting at me) and then me just cover shooting them and essentially playing whack-a-mole.