Revolutionary said:
OT: I really don't get the whole nickelback thing, they aren't as bad as [a href='http://www.youtube.com/watch?v=rZSh9zKeI-s']other bands[/a], I don't like them but I respect why other people might.
I would rather listen to Korn, Skrillex, or Korn ft Skrillex than Nickelback.
And I really dislike dubstep, so that's saying something.
Not a big Korn fan, either.
Vegosiux said:
Fads come and go. People tend to mock something not because the "something" in question is necessarily bad, but because hating on it is currently "in".
And the fact that people have been "hating on" Nickelback for more than a decade now might indicate it wasn't a fad. People who talk about long-lasting dislike/disapproval as a fad remind me of the people who still think video games and that hippity hoppity music are fads.
mjharper said:
Gotta say, some of us have despised Nickelback since day one. It has nothing to do with 'they're popular so we have to hate them'. It has to do with being by-the-numbers pseudo-rock whining which makes your skin crawl.
Chad's voice is grating, too. Especially the way they process it in production. I'm sorry, it's a legit criticism. Not only are they artistically bankrupt pop-rockers, but they're
annoying. Well, Chad is annoying.
"Cool to hate" is an excuse that's "cool to make."
How is he nuts? Also, mind giving me more of a definitton of Chaotic Good with examples?[/quote]
When I say "Chaotic Good," I'm going by these definitions[footnote]Keep in mind, that the concepts change per edition. Int 2E, there was a moral relativism and in 4E, "Chaotic Good" no longer exists[/footnote]:
D&D SRD via Wikipedia said:
A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society. They may create conflict in a team if they feel they are being pushed around, and often view extensive organization and planning as pointless, preferring to improvise.
Specifically, the issue of "Good" in D&D terms comes up:
D&D SRD via Wikipedia said:
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Gregory House does not have respect for life or concern for dignity of sentient beings, nor is he even remotely altruistic. While a particularly nerdy example, it does demonstrate the way we rationalise the people we like as being "good." Many video game characters are good examples: several GTA protagonists, the Boss from Saints Row, Aiden apparently fits, etc. People have championed them as actually good.
As for House and him being "nuts," have you actually watched the show? Guy's been institutionalised, drove a car into a house, and routinely endangered lives.