What are the best RTS game mods?

Aeshi

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I've always been fond of a mod for the original Dawn of War called "Firestorm over Kronus"

It basically mods Dawn of War to be, if not a perfect replica of Tabletop 40k, then a pretty damn good one.
 

sextus the crazy

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Company of Heroes: Blitzkreig Mod is pretty awesome. Massively expands upon the units and such you get to play with and makes the damage rates a bit more accurate (everything is either squishy or invincible, machine guns are actually dangerous).

The Eastern Front mod is good too, if you want Russians, but not CoH2.
 

baddude1337

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Aeshi said:
I've always been fond of a mod for the original Dawn of War called "Firestorm over Kronus"

It basically mods Dawn of War to be, if not a perfect replica of Tabletop 40k, then a pretty damn good one.
Dawn of War 1 in generally had a lot of fantastic race mods. I myself was a tester for the Steel Legion mod back in the day.

It is also quite easy to combine a bunch of the race mods together. I have almost 20 races to choose from for skirmish at the moment, many from a mod called Closer to Codex.
 
Aug 31, 2012
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Ultimate Apocalypse for DoW, Titans Mofo! Probably best to wait for the next release though, it should be a biggie.

Elite mod for DoWII. It's just for multiplayer, adds Grey knights and re jigs & adds various units, abilties, wargear etc plus the normal tweaks to balance. Lots of nice new models and colour schemes.

If you include TBS in 4X then Caveman to Cosmos for Civ IV, but it's a real monster, currently about 1300 turns into a 14,000 turn game and my computer is having difficulty handling it with 8GB RAM and a 770, lots of memory allocation failures. Not exactly a monster PC, but a game from 2005 shouldn't be causing it problems.
 

Bad Jim

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Zykon TheLich said:
If you include TBS in 4X then Caveman to Cosmos for Civ IV, but it's a real monster, currently about 1300 turns into a 14,000 turn game and my computer is having difficulty handling it with 8GB RAM and a 770, lots of memory allocation failures. Not exactly a monster PC, but a game from 2005 shouldn't be causing it problems.
If it's a game from 2005 it's probably written in 32 bit code, meaning it can only use 4GB of RAM. Even if you had 64GB of RAM, you would still be getting memory allocation failures. It's a shame, that mod sounds awesome.
 

Hartland

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Supreme Commander: Forged Alliance has lots of good mods and still an somewhat active community working on it. The best of this is the Black Ops mod. It adds just a few units to each faction and fixes a few balancing issues, but it makes the game seem so much more complete then it does without it. Haven't played a game without it since I was introduced to it.
 

bauke67

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Medieval 2 total war has a great lord of the rings mod, called third age: total war. There a bunch of great mods for Rome 1 and medieval 2 total war. I always liked Stainless steel very much.
 

The Jovian

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Mental Omega for Command & Conquer: Red Alert 2 - Yuri's Revenge, it recreates and greatly expands upon the original game's story and many of its levels in three 12 mission campaigns. It also adds C&C3: Kane's Wrath-style subfactions to the three factions from the original game as well as rebalancing them. Go to http://mentalomega.com and check it out. Bear in mind that it is still in open beta so more changes will be coming in the future but so far it is truly excellent despite the campaigns' extreme difficulty.
 

baddude1337

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bauke67 said:
Medieval 2 total war has a great lord of the rings mod, called third age: total war. There a bunch of great mods for Rome 1 and medieval 2 total war. I always liked Stainless steel very much.
Third age with MOS submod is hands down the best Lord of the Rings experience out there. For Rome, I think Roma Surrectum 2 is by far the best.
 

Rayce Archer

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Myth 2 was like the most moddable RTS ever, with lots of great total conversions and custom maps. Off the top of my head:
-There was a samurai mod that gave you real-world styled samurai, ninjas, pikemen etc in place of the regular units. Shipped as an official plugin in the Linux release and had a robust custom campaign.
-There was a full Mechwarrior conversion with a couple custom levels. For some reason the taunt button made the dire wolf pilots yell "get naked."
-There was a WW2 TC, units only with no campaign. Casters turned into horribly OP flamethrower soldiers.
-All manner of mod levels, such as sporting events, chess, and even Clue (complete with dialog and music from the Tim Curry movie)
 

cleric of the order

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The Jovian said:
Mental Omega for Command & Conquer: Red Alert 2 - Yuri's Revenge, it recreates and greatly expands upon the original game's story and many of its levels in three 12 mission campaigns. It also adds C&C3: Kane's Wrath-style subfactions to the three factions from the original game as well as rebalancing them. Go to http://mentalomega.com and check it out. Bear in mind that it is still in open beta so more changes will be coming in the future but so far it is truly excellent despite the campaigns' extreme difficulty.
OH GOD THANK YOU.
Yuri's revenge was one of my favorite games, having move RA is always good.
 
Aug 31, 2012
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Bad Jim said:
Zykon TheLich said:
If you include TBS in 4X then Caveman to Cosmos for Civ IV, but it's a real monster, currently about 1300 turns into a 14,000 turn game and my computer is having difficulty handling it with 8GB RAM and a 770, lots of memory allocation failures. Not exactly a monster PC, but a game from 2005 shouldn't be causing it problems.
If it's a game from 2005 it's probably written in 32 bit code, meaning it can only use 4GB of RAM. Even if you had 64GB of RAM, you would still be getting memory allocation failures. It's a shame, that mod sounds awesome.
Weird, I used to run it on my old dual core and that only had 2GB and it would crap out after about 50-100 turns, then when I upgraded to my current machine it went to about 700, then up to what I'm on now after the latest mod update which was meant to specifically address some of the MAF problems. Any Idea what it might be if not the RAM? I suppose previously it could have been limited by my crappy RAM and now be limited by the crappy 32 bit code.
 

Ihateregistering1

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If you can handle the murderous difficulty, even on the easier settings, "X-Com: Long War" is pretty damn good. It adds two new tiers of weapons, twice as many Soldier classes, "squad leader" aliens, a bunch of new items, technologies, and psi-powers, as well as a lot of little changes that are very welcome. For example, you can now retake countries that have fallen to the Aliens, and they got rid of the medals system from X-Com: EW and replaced it with a commissioned officer system, which is much, much better (basically, the ranking officer on the mission is your squad leader, and gives benefits to all your Soldiers). They also increased squad size to 8, and you can bring a whopping 12 guys on alien base assault missions now.

However, like I said, be warned that the game is extremely hard and much, much longer than the original.
 

Bad Jim

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Zykon TheLich said:
Weird, I used to run it on my old dual core and that only had 2GB and it would crap out after about 50-100 turns, then when I upgraded to my current machine it went to about 700, then up to what I'm on now after the latest mod update which was meant to specifically address some of the MAF problems. Any Idea what it might be if not the RAM? I suppose previously it could have been limited by my crappy RAM and now be limited by the crappy 32 bit code.
It's hard to think of anything else it could be. It sounds like an ambitious mod that struggles with RAM because the base game is 32 bit. The author can look at memory leaks and similar issues, but will probably have to sacrifice something cool to make it work smoothly and might not want to.
 

Shamanic Rhythm

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Rayce Archer said:
Myth 2 was like the most moddable RTS ever, with lots of great total conversions and custom maps. Off the top of my head:
-There was a samurai mod that gave you real-world styled samurai, ninjas, pikemen etc in place of the regular units. Shipped as an official plugin in the Linux release and had a robust custom campaign.
-There was a full Mechwarrior conversion with a couple custom levels. For some reason the taunt button made the dire wolf pilots yell "get naked."
-There was a WW2 TC, units only with no campaign. Casters turned into horribly OP flamethrower soldiers.
-All manner of mod levels, such as sporting events, chess, and even Clue (complete with dialog and music from the Tim Curry movie)
Oh dude, I had a version of Myth II for mac that shipped with basically all the best mods of the day. I had that samurai one - Bushido I think it was called. Redoing the campaign levels with either the WW2 or American Civil War units was hilarious fun - I used to replay 'The Stair of Grief' with civil war units all the time because it would turn dwarves into cannons and various mayhem ensued.

There was also a fantastic custom campaign called 'The Seventh God', which showed just how incredible the scripting engine in Myth actually was. They pitted Elves, Dwarves and Humans (all with new custom units) against Orcs and Goblins. The levels varied tremendously in what you'd actually do - one required you to stop an Elven forest burning down, another required you to sneak around a Goblin camp as a spy trying to find information. And the actual terrain/unit designs were really well done, and the story was rather captivating.

Myth II was rather an amazing title.