- Feb 9, 2012
I haven't done NG+ so I don't know how harsh that it. Killing every boss in the game without healing wasn't as punishing as I thought it would be. My biggest grievance was Tres Angustias, partly because the screen is on autoscroll so you can't leave a guilt mark behind as a free heal. But by the end it was no different than playing regularly. I even killed a few in a single attempt. You can use your guilt marks as well as get three assists from Viridiana without voiding the trophy. Like the speedrun, if you've already played the game once I think most people are as ready as they'll ever be. Nothing was ever as vicious and punishing as the Pthumerian Descendant in Bloodborne.Achievements I only care about if they're not crazy hard or labor intensive to get. So I don't care about Plating games because it's generally far too much time and effort invested. However, if they're things I can do with some reasonable effort, sure, I'll try it. So getting the pilgrim to the end of the line seems doable(at least right now). I'm trying to imagine a no flask run.....Hell, apparently there's a NG+ where you have to take a substantial debuff to start and even that sounds rough.
The game is fairly cryptic about what's going on but the ending(s) let you infer a few things about your character, that pile of corpses and how the game begins.Anyway, is there any explanation how your character comes back after dying? I can't help but think it's tied to the hundreds of corpses in the starting area who look similar to you but honestly it's hard to tell what's going on.
You'll probably get Ending B on your first go, whereupon you can look up what to do for Ending A (it's simple and perfectly doable by then), which sheds a little more light on the story. Thankfully you don't have to play the whole game again for that, just beat the final boss one more time.
It's all pretty par for the course tbh. Like the Fromsoftware games, the lore is the primary condiment and flavors the experience visually and thematically. But the broad strokes narratives about cycles of condemnation or redemption remain more or less interchangeable.