Metro 2033, Dead Space 1 and 2, Prince of Persia: Sands of time, Bastion, a lot of the old PS games... almost anything that isn`t of the new kind, because, imho, the industry has forgotten how to make good, linear games, and now a linearity is like a symptom of a plague...
there are a few modern exceptions (and i`ve named them) but mostly it`s either open-world (Skyrim, Fallout 3), or shitty corridors (CoD, Bulletstorm) nowadays... still the new games (besides CoD) are still good, in their own category, but they`re not linear and good at their linearity...
a good linear game, imho, wouldn`t even make you think about the possibility of deviating from the path. Playing the Crash Bandicoot games, i never felt a desire of the ability to explore the surrounding, and even when replaying them now on an emulator, i still don`t feel this desire...
there are a few modern exceptions (and i`ve named them) but mostly it`s either open-world (Skyrim, Fallout 3), or shitty corridors (CoD, Bulletstorm) nowadays... still the new games (besides CoD) are still good, in their own category, but they`re not linear and good at their linearity...
a good linear game, imho, wouldn`t even make you think about the possibility of deviating from the path. Playing the Crash Bandicoot games, i never felt a desire of the ability to explore the surrounding, and even when replaying them now on an emulator, i still don`t feel this desire...