Non-Human. Id say Dark Elf, but I dont play many games that have them. My main character in a TES game is always a Dunmer though.
Kaleion said:
Cant speak for anyone but me, but interesting PCs...arent always good things. I rarely try to kill my players when I DM, but sometimes players are basically challanging you to do so. One player I had tried to make his AC as high as possible so he could never be hit (this is 3.5). I killed him in the final battle with a death spell that ignores AC.
Another "interesting" character was a player who had a deck of cards that he drew from every morning that determined his alignment for the day. Maybe if he didnt always get some sort of evil, it would have worked.
As a player, I just try to make a character that fills an empty roll. A mage if everyone is a fighter, a rogue if no one is sneaky, etc.
The DMs I play with tend to go with filling roles too, but anyway players that do exaggerated stuff like having stupidly high AC are definitely challenging you to kill them, otherwise, they wouldn't be building that character in that way, in any case, I kid about the Pixie, and while I say that characters with strange gimmicks like the card one you mentioned are too wacky, a good wacky character isn't one that is always wacky it's just one that keeps you guessing as what he'll do in any given situation, for example, a Warlock that does not like to fight is surrounded by the enemy, in addition to that he has a broken arm and only one Spell left and it's not Dimension Door, so what does he do in that situation?
A) Fights and attempts to hold on while his friends come to aid him.
B) Uses his Darkness racial spell-like ability to give the enemy disadvantage on hitting him.
C) Uses his las spell slot which happens to be Banishment on himself into his master's realm and re-negotiates his Pact in a way that allows him to return fully healed and with all his spell slots.
It's more like yeah he does some pretty strange shit every now and then but everything makes sense for the character and the wacky stuff is so well spread-out that he doesn't get tiring or annoying which admittedly doesn't always work, but I believe that wacky characters feel more interesting and are more bearable for both the DM and the players if they resign themselves to be more of a supporting character than the main character, which I feel like it's the goal of most characters, especially Paladins.