Jandau said:
My main concern is the amount of content at 110 - WoD was also fun while leveling, but quickly went to shit at level cap, so will that be happening again? What I've heard from the Beta and from people in general is that there's a ton of content already in the game, far more than all of WoD, so at least that's promising. Here's hoping Blizz makes it work this time around...
I've put a lot of time in so far. At this point in WoD, I'd already exhausted 95% of the content available to me, and it was just waiting for Highmaul. And once Highmaul opened, it was really just "run Highmaul on multiple difficulties/lockouts". Most other forms of content rapidly became worthless/obsolete.
By comparison, Legion has launched with:
1. World Quests. Replacing dailies with a huge pool of ever rotating quests featuring scaling rewards is one of the most elegant solutions to end-game casual content drought I can think of.
2. The Suramar storyline alone is MUCH longer/more involved than any late-game storyline in WoD, easily outpacing (and higher quality) then the WoD epic quest, which was almost instantly raid-gated anyway.
3. Level scaled zones that keep the entire continent end-game relevant, so everyone is not funneled into 1-2 zones.
4. Mythic+ dungeons coming with Emerald Nightmare, to keep dungeon content relevant for the entire lifespan of the expansion. No more outgearing/obsoleting dungeons entirely one week in.
And in 7.1 we're getting a mini-raid and mega-dungeon, rather than a selfie cam and twitter integration.
When you consider that post-Highmaul, literally NO casual content went into WoD until Tanaan, and Tanaan was simply Apexis mission grinding, which had become tiresome very early on post-launch. Questing, storylines, dungeons, all of it stopped. If you raided, you were happy with the quality raid content, but outside of the raid content the game featured absolutely nothing (and there were only 3 raids as well, which were heavily Orc flavored, after a year spent with an Orc-themed raid to cap Pandaria). If you were a part time raider or didn't raid at all, the game featured nothing for you to do but sit in your garrison running missions. Which is what everyone did, hence the "WoD was nothing but sitting in your garrison running missions". Some people did it on a dozen alts, exacerbating the problem (and breaking the economy in the process).
Without knowing anything that will happen to the game post 7.1, Legion is already in considerably better shape for a sustainable post-launch lifespan. That doesn't mean the repeatable content can't or won't get stale...nothing stays fresh forever...but at least there IS content. A casual gamer could conceivably log into WoW every day for the next 2 years and happily find "new" things to do that were relevant to their character and interests. WoD couldn't sustain that for two months.
I wouldn't worry.
Phasmal said:
They'd probably be easier if there wasn't always one or two dps who can't figure out not to stand in all the bad shit, but one can't hope for much in that department.
I'm trying to figure out how to get the most out of my heals at the moment. I'm no shitty healer, but I feel like I could be doing more.
It's no so much "standing in bad shit" that makes Mythics hard, but DPS who tunnel on doing max deeps and don't interrupt or CC at all. Even having ONE DPS who interrupts can make Mythics
considerably less painful.
As for healing...what's your ilvl? I started Mythics at around 820, and it was a real strain trying to keep people alive through the average trash pull. I'd dump mana constantly and have to drink after almost every fight. But the tanks and DPS were all ~820 too. If the tank was only average at using active mitigation or the DPS decided not to interrupt, there'd be a fair share of dying.
Around 835 it started to smooth out, and at 846 with the third relic slot unlocked and a solid gold dragon trait I can heal through most Mythic nonsense pretty easily. Some stuff still hurts...the elite packs in Violet Hold can still wreck most tanks, Cordanna requires a very on-the-ball light holder, Maw was a gong show (although Helya got nerfed, so it might be okay now, haven't done her lockout this week yet) due to endless tainted sea spamming. But for the most part, this stuff is one-shottable.
You picked a good class, btw. Druids seem to be Blizzard's pet class this expansion. One of the best if not the best tank, the best healer by a runaway margin, solid DPS, amazing class hall with all kinds of bonus amenities, special dialogue in dungeons, etc, etc, etc. It's like being a poor kid with an annoying, rich cousin. Fucking Druids.