Nuketown is a fun map, but it doesn't work for all gametypes. And yeah, I also miss the ability to vote for maps over and over.Ephraim J. Witchwood said:Wouldn't know, I don't play HQ. I did play Nuketown for about 6 hours of TDM once, though. I cried a little when they took out the ability to constantly vote one map in.
Small maps aren't really the problem, it's how Black Ops treats spawning in Multiplayer.z0mbi3-725 said:In response to Ephraim J. Witchwood:
You really hate video games don't you?
Considering you actually bought Black Ops and LIKED IT there's not much I can do to change you're half-baked opinions, but I'd be impressed if you could give me one reason why that's a good FPS map that I don't stomp out in just a second or afterwards:
The map is small, that much is obvious, and while many people enjoy that because it allows for kills to pour in constantly with one being able to shoot someone and turn around and repeat the process, the reality is, that's a terrible thing. with kills and deaths coming as fast as they do on that map, no time or thought ever ends up being put into a decision making process because tactics become almost non-existent. It also allows for kill streak bonuses to be rewarded faster and that promotes individual play and destroys the game's team dynamic making players fight on their own to earn kills rather than fight with a team to win the match. Being small also makes it virtually impossible for a squad of teammates to move and operate effectively again detracting from the team dynamic and promoting individualized play. The map itself is poorly design with the backyards and houses being open providing no grounds for cover-based shooting and the space between the two house being cluttered itself recreating the barren, thin corridors present in every single one of the other maps again providing no grounds for tactics so much as constant moving and thoughtless individualized actions.
To be frank, Black Ops' multiplayer is effectively destroying online gaming.
Wow. Since when did you become the authority on what people should and shouldn't like? Stop with the elitism kid, you don't deserve it.z0mbi3-725 said:In response to Ephraim J. Witchwood:
You really hate video games don't you?
Considering you actually bought Black Ops and LIKED IT there's not much I can do to change you're half-baked opinions, but I'd be impressed if you could give me one reason why that's a good FPS map that I don't stomp out in just a second or afterward
Yeah, sorry I noticed too that I accidentally hit 'reply' instead of 'quote' but that fact aside, I don'y hate CoD: on the contrary, WaW had one of my favorite campaign of any FPS and CoD 4 did a good job with its online play, and Black Op's Reznof is one of my favorite video game characters of all time despite being surrounded by bumbling 2-dimensional trash in a poorly design and utterly uninteresting environment.Ephraim J. Witchwood said:First off, there's a quote button. Not to be an ass, but it's best to use that when replying to somebody.z0mbi3-725 said:-snip-
Second, this discussion is not "What is the Best Designed Multi-player Map?" it is "What Are Yout Top 5 FPS Maps?" Nuketown is enjoyable to me because random clusterfuck games are fun in my opinion. Just because they aren't to you doesn't make it a bad map.
Third, your comment reeks of militant CoD hater, an internet species I make every attempt to avoid. Never did I say I liked Black Ops. I only said I liked Nuketown. The game itself is largely mediocre to bad (with the exception of Zombies, which remains excellent if not better), with many problems plaguing its competitive online multi-player and campaign.
Do not come at me with bullshit such as this unless you really think it's going to work.
You played Halo?Kortney said:I loved Brecourt in the first Call of Duty game.
I'm not much of an FPS fan so I don't really have a "top 5" but some others I like are Blood Gulch from Halo and that one from Counter Strike - it's like a desert town.
You sir, have EXCELLENT taste in FPS maps.poiumty said:1. Morpheus - UT
3 incredibly tall skyscrapers reaching beyond the stratosphere, the map focused on their top parts. Amazingly fun map, amazing music (seriously, I listen to it even outside the game), and low gravity. I used to play this thing for hours in the UT demo. Racked up like 600+ frags... per session. Didn't get bored.
2. de_dust2 - Counterstrike
One of the fan favourites, features lots of tight corners and a great mix of long and close range combat, grenade spots and camping locations in an arabic town theme. Hard to choose this over de_dust and cs_assault, but I think this is the superior map. Played this until my eyes bled.
3. fy_iceworld2k - Counterstrike
The old "just go fuckin' kill'em" map, with a few retouches. I practiced so much on this map it's unbelievable. Used to 1v1 my best friend until we both had like 120-120 frags. Still didn't get bored.
4. Facing Worlds - UT
Two high towers on an asteroid. Mirror map for CTF. Again, fun as hell. Didn't play this one as much, but it's one of the best CTF maps out there.
5. Skidrow - Modern Warfare 2
Had to choose between this one, Karachi and Sub base. Karachi's the one I got my most impressive scores on, but this one stays closer to my heart for some reason. Maybe it's all the frags I got in the corridor. Heheh. Running around this map with an SMG was fun as hell.