What do you guys think of Uncharted 4?

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Kenbo Slice

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I'm surprised nobody here has been talking about it. I think it's pretty great so far. At this point it's the best Uncharted behind Among Thieves.
 

Phoenixmgs_v1legacy

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I've only played the 1st couple chapters as I had it pre-ordered mainly for the $10 at Best Buy and I've been addicted to Battleborn. The only thing I have to say about Uncharted 4 so far is why the hell does Naughty Dog keep trying to put some dumbass melee combat system into Uncharted? The 1st Uncharted actually had the best melee combat, it was simple but required the right timing to land your simple 3-hit combo. Uncharted 2 simplified it even more, which was fine. Then, Uncharted 3 had to try to copy off just about every other game and copy Batman's combat system and failed horribly. And, now Uncharted 4 with this garbage that's even worse than Uncharted 3.
 

Bob_McMillan

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Phoenixmgs said:
I've only played the 1st couple chapters as I had it pre-ordered mainly for the $10 at Best Buy and I've been addicted to Battleborn. The only thing I have to say about Uncharted 4 so far is why the hell does Naughty Dog keep trying to put some dumbass melee combat system into Uncharted? The 1st Uncharted actually had the best melee combat, it was simple but required the right timing to land your simple 3-hit combo. Uncharted 2 simplified it even more, which was fine. Then, Uncharted 3 had to try to copy off just about every other game and copy Batman's combat system and failed horribly. And, now Uncharted 4 with this garbage that's even worse than Uncharted 3.
Worse than UC3? Impossible! God I hated the melee in that game... Melee combat in UC4 is basically hitting square, rolling around if you feel like gambling, and pressing triangle when the enemy wants to give you a quick snuggle. And paying attention to when your buddies need help, or if they're giving some poor bastard a wedgie and want you to kick his face in (which never gets old). Like you, I only got to the first few chapters, so maybe using melee outside of melee only sequences is better.

OT: I have only played until Chapter 7, so I haven't experienced too much with the game. But the game is incredibly detailed, and a technical masterpiece. For example, when you hang and swing from a pipe, the pipe actually bends because of your weight. That just impressed me more than "next-gen", "innovative" features that a lot of games push these days.
 

Sniper Team 4

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I just (and I mean ten minutes ago) got to chapter 8. Honestly...I was getting a little worried. The beginning of the game, while good at showing what Nate's been up to, didn't seem to have a lot of actual gameplay. It kind of felt like I was watching an Uncharted movie with boring bits of gameplay scattered in.
However, that changed after the end of chapter 7. Chapter 8 is where the game gets back into it's old ways of Nate running around and exploring. Looking forward to seeing how this all ends.
 

someguy1231

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If I watch it as a movie: Pretty Good.

If I play it as a game: mediocre at best, nothing special.

Seriously, Naughty Dog, video games aren't movies, so stop trying to turn them into one.
 

Extra-Ordinary

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Mar 17, 2010
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IloveitIloveitloveitIloveitIloveit.

This game is amazing, I don't want to use any other word to describe it, it's amazing.

It's SO cinematic, sometimes a bit too much and I get the complaints from those who don't like that but I LOVE it. When I first started playing it, even the non-scripted parts feel scripted in a good way, like it has the wow factor of being scripted without being scripted if that makes any sense. I feel like that's the most apparent during the AI assists during combat; someone's got you in a hold and Sam comes along and says "hands off, buddy!" then you both tag-team him for a slam, it's so fluid, the combat banter is too. "Here's one for ya!" *bang* "Nice shot, little brother." "No problem." It feels so natural.

This is the first Uncharted that has made me look up the soundtrack on it's own. I never really payed much attention to the music in the old games, they were good just never really stopped to listen, this new one is tremendous. I looked up who did it (Henry Jackman, what a man) and found some articles about the composer change and people weren't liking it too much, saying the soul of Uncharted was gone. Boy, must they feel dumb now.

Neil Druckmann as the director is working out wonderfully, I had high hopes after The Last Of Us and boy, is he delivering on expectations.

Some reviewers thought the game has a slow start, I personally like the slow start but they aren't wrong about that. It takes a couple of starts for the game to really get going and at the beginning, there are cutscenes that are longer than the sections of gameplay you play to get to them; those of you that don't like that, I totally get it, I personally don't have that gripe, but I totally get it.

The visual details are astounding. The smoke looks amazing, the bullets and their contrails are impressive, the way cover chips away whether it's destructible cover or not, it's all so good. Sully looks old, which is a good thing, he is old, I like Sully.

Combat, okay, here's the thing about the melee, is it great, no, I still like it though, mainly due to that cinematic thing I was talkin' about. The way enemies will catch you and slam you into the nearest wall is awesome, I really like that.

I lurve the grappling hook. When I first saw that thing in the demo, it was so fluid I could have sworn strings were bein' pulled. Then I get the game and it turns out it is that fluid. And I didn't know you could fire a gun from that thing until Madagascar, not that I do that all that often, it's hard to aim on that thing.

Now for the new characters. I find Nadine to be an okay addition, I feel like she's just there to justify the enemy army we're always fighting but that's not a terrible thing per se. Rafe is an interesting villain, all the Uncharted villains were interesting in their own way so he's par for the course but that still good. He comes dangerously close to the "thinks he's clever" trope but he's casual enough to make it work. Samuel Drake, alright, so we took out Chloe and Cutter and we brought in the older brother of Nate, I think it's a mostly fair trade. I don't alwaysfeel like he's Nate's brother but I still feel like he's a nice character all the same.

I think it's chapter... 13 or 14, I don't want to look it up for fear I'll accidentally spoiler myself. I've found Libertalia, I've been seperated from Sam, I'm with Elena, we've been through Avery's abode, I just got to the ship graveyard.

Really the only story point I want to talk about is the Drake's real last name, Morgan, I like that blank being filled in. They set that bad boy up in Uncharted 3 and I was like "WHAT?!" but the fact that they didn't focus too much on it in that game meant that if they had never told us what they're name was before "Drake" in this entry, I would have easily tossed that into the "Well, I guess I'll never know" pile.
I'll have more to talk about after I finish the game.

TL;DR: It's great.
 
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Presentation -11/10
Story - 6/10
Gameplay - 6/10

It's the best looking game I've ever seen, but the story is only decent and the gunplay is poor, but at least the climbing is pretty fun. TLoU is still their best game by a good margin.
 

Catfood220

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Ok, so I've not played it as much as I would have liked and as such I don't think I am that far into it. And to be fair, it has been a bit slow to start and I can see how that would put a few people off but apparently it really picks up the pace after where I am so I am being patient with it.

It looks gorgeous, possibly the best looking game on the PS4, I spent a good 20 minutes swimming around the underwater bit just marvelling at how good it looks. I have also had to turn the subtitles off because I find myself reading those rather than watching the cutscenes and then I feel bad about that.

Now, for stuff I'm not a fan of. The melee combat I feel has taken a step back from Uncharted 3, that game has its critics but I prefer the melee from that game. I just liked being able to knock people people into tables and clobber them with a fish or something. I loved the pub brawl in that game and being able to throw people through the windows was fun. I've only played the one scripted brawl in the prison and it didn't have the same sort of feel. Maybe later in the game I can use contextual items like that in brawls. I will see. The partner take downs are cool though.

Also, not a fan of the forced stealth. In previous games, you could use stealth as an alternative to going in all guns blazing, but it would usually end up in a gun fight and it didn't really matter, even on harder modes. In this one, there are bits that if you don't use stealth then you will end up with more holes in you than Swiss Cheese. Maybe its just that I am not used to it and will probably love it by the end of the game, but at the moment, not a fan. This isn't The Last of Us.

And speaking of which, this is going to be the nitty-est of nitpicks. Uncharted 4 and The Last of Us have pretty much the same title screen. Which worked for TLoU because it wasn't a silly action game. But I started up Uncharted 4 and was expecting the stirring Uncharted theme music to get me pumped up for the game. What do I get, a skeleton hanging in a cage and the same silence as TLoU title screen. No Naughty Dog, I want the theme music damn it!!!

Over all, I'm liking it and will probably end up loving it by the end, I have to play more of it which I intend to this afternoon.
 

Casual Shinji

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For a completely unnecessary sequel that nobody was really waiting for... it's pretty fucking good!

Everything is refined to hell and back. It controls like a dream and moves like freaking magic. It's a shame most everyone will just be spamming the x button during climbing, because the way Drake reaches and moves his weight around during slow climbing is fenomenally animated. Drake no longer moves like a rubber man, but like an actual human being.

The shooting is also way better, in that it's no longer frustrating and it's easier to take enemies out in quick volleys. And enlarging the arenas makes getting out of dangerous situations much easier, too. If the shooting in the Uncharted games is like a bag of potato chips, the previous games were like having some of those rock hard, tasteless pieces among the contents, taking you out of the snack experience every few hand-fulls, whereas in Uncharted 4 you're just comfortably munching down on the salty goodness.

You can also tell the two guys behind The Last of Us were at the helm, because that game is all over it like chocolate sauce. Not that it can get anywhere close to the character and world building of TLoU, but there's real nuance to the characters this time. And it makes Drake feel like a character with some actual meat to him, instead of the one dimensional videogame protagonist he was before. Much of this is also due to the performance capture, which... is just fucking unbelievable. There's a scene at around chapter eight that's all about you reading the distrust off of someone's face while they're talking on the phone as if there's no harm done.

The beginning however has an extremely long lead-in, and it's going to depend on whether you played and liked the previous games how much you're going to appreciate it. I loved the domestic Drake sections. It was pretty great how the game gives you the impression like you're on sort of a treasure dive for an artifact or whatever, untill you get hoisted out of the water to find you're just salvaging the contents of a truck from a river in a suburban area. And that section at home with Elena was the first time in the entire franchise that I actually liked and felt invested in them as a couple. And that freaking easter egg. Fuck, I'm glad I didn't get that spoiled for me. The auction section is also slow, but it's soooo well paced and edited that it's a joy to play evertime.

Yeah, it's pretty fucking good. I'd have to say Uncharted 2 is overall still better, but many parts of Uncharted 4 just blow it right out of the water (and I'm not talking about the graphics).
 

Casual Shinji

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Catfood220 said:
Also, not a fan of the forced stealth. In previous games, you could use stealth as an alternative to going in all guns blazing, but it would usually end up in a gun fight and it didn't really matter, even on harder modes. In this one, there are bits that if you don't use stealth then you will end up with more holes in you than Swiss Cheese. Maybe its just that I am not used to it and will probably love it by the end of the game, but at the moment, not a fan. This isn't The Last of Us.
There's no forced stealth though (apart from at the very, very beginning). You fail at stealth and you can just start shooting, it's not like it game-over's you if you get spotted. It's the one thing they avoided in both TLoU and this game, due to the criticism of the heist section in Uncharted 2.

And speaking of which, this is going to be the nitty-est of nitpicks. Uncharted 4 and The Last of Us have pretty much the same title screen. Which worked for TLoU because it wasn't a silly action game. But I started up Uncharted 4 and was expecting the stirring Uncharted theme music to get me pumped up for the game. What do I get, a skeleton hanging in a cage and the same silence as TLoU title screen. No Naughty Dog, I want the theme music damn it!!!
This was a real drop in quality. There's just no music in this game. As minimalistic as TLoU title screen was it still had music, Uncharted 4 has nothing. It was the first thing I noticed when booting up the game; No music or any sound whatsoever during the whole 'Sony Entertainment presents... A Naughty Dog game' right before the title screen pops up. And during the end credits again, no memorable music to speak off.
someguy1231 said:
Seriously, Naughty Dog, video games aren't movies, so stop trying to turn them into one.
If the final product is enjoyable, what does it matter?
 

Kenbo Slice

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Pretty much everyone was skeptical about that initial trailer but it's still amazing how close they came to it.
 

gorfias

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Hmm looking for/starting a thread to ask: Uncharted 4 or Rise of the Tomb Raider?

EDIT: Meta Critic has Uncharted at 93 Tomb Raider 86. Hmmmm.

Odd, I'm watching the IGN review of UC4 and the critic is blasting the heck out of it. The finishes giving it a 9 something. Very strange. If there is that much to criticize, you'd think someone would not give it a 9/10.
 

Ishigami

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I liked U4.
And I really appreciated the good ending. It may not win any Nobel prize for best writing or anything but it ended with class on a good note.
And it really ended and wrapped everything nicely up.

It improved some areas pretty neatly. For example, being able to return to stealth after having broken the line of sight for some time is a nice addition. All in all, the improved stealth system was enjoyable.
Having to collect clues, drawings and evidence for the note book is also very cool.
Visually it is very impressive. Finally the PS4 shows what it could do with a proper game (owning PS4 since launch, owning only 3 games and only U4 was really worth it).

Having said that there are of course some things I did not enjoy so much.
The final boss fight for example was atrocious to me and there are way too many QTE in the game in general.
I never understood the point of pressing a button several times to move a wheel.
I?m afraid the aim is still not as good as other 3rd person action games.
And there are some problems with the climbing. I had it several times that I wanted to go to that ledge but Drake pointed to one either beneath or above it not to mention jumping to a ledge behind him. All in all, the controls feel a little sluggish. I think they get bogged down with all those nice animations.
I never liked the weapon system or lack thereof. Switching weapons and only being able to pick up ammunitions of the same weapon feels somewhat haphazard. You want to use that nice elite revolver more often? Well to bad only one enemy in this level drops it and it got only 6 bullets.
A IMO more comfortable way would have been to let enemies drop universal ammunitions packs for example for handgun and rifles and balance the weapons by limiting the amount of ammunition Drake could carry.
For example, a hand gun ammunition pack would give you 6 bullets for the revolver but 15 for the 1911 and on top of it you could only ever have 18 bullets for the revolver but 45 for the 1911. So your choice would be less bullets and smaller mag with increased reload but more damage per shoot or more bullets, bigger magazine with faster reload but less damage per shoot. You get the idea.
Currently you just pick up whatever the enemies are currently using most because otherwise you run out of ammunition too fast.

Let me put it this way: When I actually play (climbing, shooting, sneaking) I actually prefer the new TR. But when it comes to cutscenes, story, puzzles and characters I would prefer Uncharted.
 

Saltyk

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I just beat it. I started on Hard Mode, which I never do, but felt confident going into Uncharted 4, it's not my first rodeo. Was the lack of a reticle in cover a thing in Hard or was that present on lower difficulties, too? I ask as it made aiming shots insanely difficult when I had to guess where I would be aiming, and get as close as I could to where I wanted to shoot when I came out of cover. And it's there in multiplayer.

And Holy Hell is the game evil on Hard Mode. Plenty of shotgun users in small corridors making life Hell. And any of those areas that are intended to be difficult are near instant death on Hard. I died so many times on so many areas. Sometimes after barely accomplishing anything. It got to the point that I loved the areas where I could do stealth as it allowed me to avoid firefights. Seriously, I was cursing the uselessness of the AI companions as they really don't help in Hard.

Basically, be ware of playing it on Hard. I shudder to think what Crushing must be like. One shot from a pistol and you're dead.

Anyway, despite my complaints about playing on Hard, the game is great. The story is better than previous entries. I actually had feelings about the game's villains which might be a first in Uncharted, as much as I love the series. Gameplay is solid and feels like they made a few natural evolutions here and there. I will say that I did notice some minor glitches and Drake would get sticky on some places here and there, I was replaying a lot of areas quite a bit I remind you, but nothing major.

Plus, there's a part where you play as Drake playing Crash Bandicoot on PS1 while he and Elaine talk about the game. Need I say more?

All in all, a great game. I'm currently trying to decide if this is better than Uncharted 2 or not. It's close.
 

Spider RedNight

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Oct 8, 2011
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I reeeeeeally loved it because it delivered on two really big things to me - the visuals and the characters. I got the fancy-pants special edition PS4 so I'd never played any PS4 games before and maaan, it set the visual bar.

I personally feel very attached to this game because I see how Nate and his brother Sam interact and every single time they do, I feel very similar to how my sister and I would act in a scenario. I loved all the character interactions [[ and call me biased but I thought Troy Baker was amazing as Sam ]], the game looks great and, of course, I was all over the grappling hook. It was so much fun. I really took my time when I was allowed to because I was soaking in the environments and how pretty it all was; how the water looked and how the rock-slides would cover your trail as you slid down

I'm not gonna complain about the gunplay because I don't play games for firefights so I can't really judge how much I like or dislike it compared to other games but that aside, I REALLY really liked it. Like it. Hell, I like it, ain't no "liked" in the past tense. Also I liked being able to stealth around things. And Tarzan-grapple into people and kick them off ledges.

I also really loved that it ended on a high note instead of going down darker routes that it very well could've such as... any of the protagonists dying or Nate and Sam's relationship being torn apart. Nate didn't divorce, everyone who wasn't Rafe got a happy ending, it was just really uplifting - I was expecting a Last of Us depressive ending and it was very much not that. And I loved it.
 

EHKOS

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You know what's not fun in a video game? Wondering if you're going to lose your wife. Those chapters were just tense, plus the cold shoulder is never a fun experience. Also, I wanted to kill Sam. Like I pulled out my pistol and fired on him so many times out of anger. Looking back he reminds me of Tricky. "Dum de du-" SHUT THE FUCK UP. You're an asshole, you keep ruining things, and you look like John C. Reily.

The epilogue warmed my heart though. The game looked great, and I love pirates. Overall I hated the gameplay. Attach yourself to a cliff, now mash X while struggling to make Nate climb to the left or right because the controls are slow and 80% of the game is climbing. Now get into a shootout with these terribly inaccurate guns, and if you get shot the recoil will aim you at the moon.
 

Bob_McMillan

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Ishigami said:
I never liked the weapon system or lack thereof. Switching weapons and only being able to pick up ammunitions of the same weapon feels somewhat haphazard. You want to use that nice elite revolver more often? Well to bad only one enemy in this level drops it and it got only 6 bullets.
I think that's the intention, it being haphazard.

I actually really like having to decide whether or not its worth it to abandon your peashooter with full ammo for a skill cannon with like 4 bullets. When you watch the pros play (yeah, there were actual Uncharted multiplayer/coop pros), they switch weapons every 5 seconds.
 

SKBPinkie

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I'd love it if were a movie.

Having to play it is a real chore. Nothing about the gunplay or the platforming feels satisfying in the least. The gameplay is at best functional and for the most part is just meh.

And spoilers -

The end boss fight is fucking atrocious in every way. I don't know how Naughty Dog keeps getting a free pass for their terrible game design. I mean QTEs for a final boss are not really surprising for an uncharted game, but you'd think they'd improve upon that after these many years.

And also, I saw the Alcazar twist coming from a mile off.