- Feb 7, 2011
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The battle pass system is a micro-transaction method popularized by fortnight that is supposedly "consumer friendly."
You pay $10 (varies depending on game) to buy a "battle pass" for a season which allows you to unlock cosmetic items during a season of play as well as premium currency which allows you to pay for the next battle pass by playing the game enough during the previous season.
In essence it forgoes lootboxes, random drops, dlc, and microtransactions (mostly) but is more of a "pay to grind" system where you're paying for the ability to unlock items by playing the game. This allows the company to still have micro-transactions for people who don't want to grind, but also maintains player engagement an gives players a constant stream of new content.
The most recent game to use this system is the new call of duty MW, which just launched its battle pass.
In the past call of duty had $15 map packs, then they switched to loot boxes which were expensive and ruined game balance, and now they've switched to the battle pass, which is ostensibly better because you can get constantly added new maps and any new weapons are free for everyone (not just people who buy the battle pass).
I'm someone who always hated paying for DLC, and I'm also someone who can't stand loot boxes if they affect game balance, but I'm basically ok with them if they're cosmetic only. This almost looks like a pretty decent compromise to the loot box problem. It's all cosmetic, there's no random drops, you always know what you're getting, and all of the non-cosmetic items are free for everyone and earned by playing.
Still, I don't trust Activision or Epic so the moment something that seems like it might be more consumer friendly comes out I immediately want to know what the catch is. I've never actually played a game with a battle pass in it until now, and I'm wary that I'm being scammed in some way (I'm just using the free tier in MW). Does anyone know more about the battle pass and can explain the downsides?
You pay $10 (varies depending on game) to buy a "battle pass" for a season which allows you to unlock cosmetic items during a season of play as well as premium currency which allows you to pay for the next battle pass by playing the game enough during the previous season.
In essence it forgoes lootboxes, random drops, dlc, and microtransactions (mostly) but is more of a "pay to grind" system where you're paying for the ability to unlock items by playing the game. This allows the company to still have micro-transactions for people who don't want to grind, but also maintains player engagement an gives players a constant stream of new content.
The most recent game to use this system is the new call of duty MW, which just launched its battle pass.
In the past call of duty had $15 map packs, then they switched to loot boxes which were expensive and ruined game balance, and now they've switched to the battle pass, which is ostensibly better because you can get constantly added new maps and any new weapons are free for everyone (not just people who buy the battle pass).
I'm someone who always hated paying for DLC, and I'm also someone who can't stand loot boxes if they affect game balance, but I'm basically ok with them if they're cosmetic only. This almost looks like a pretty decent compromise to the loot box problem. It's all cosmetic, there's no random drops, you always know what you're getting, and all of the non-cosmetic items are free for everyone and earned by playing.
Still, I don't trust Activision or Epic so the moment something that seems like it might be more consumer friendly comes out I immediately want to know what the catch is. I've never actually played a game with a battle pass in it until now, and I'm wary that I'm being scammed in some way (I'm just using the free tier in MW). Does anyone know more about the battle pass and can explain the downsides?