What do you want to see improved the most for “next gen”?

hanselthecaretaker

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With game engines getting so complex and detailed lately, it spurs consideration about some aspects that are lagging behind mere visual flourish. I just started Rise of the Tomb Raider and while it’s petty fun so far, I keep thinking about how much better the series could be if it had a more enhanced focus on platforming and puzzle solving. More dynamic environmental traversal is something that could use a big, evolutionary if not revolutionary step up in terms of gameplay mechanics. Imagine a character that can actually interact with complex environments like an actual human would vs a toy robot with a limited instruction set. We see bits and pieces of improvement, but I think a new Tomb Raider game next gen could really show off what might be capable, vs simply focusing on more story driven elements and leaving everything else an afterthought.

That’s the biggest thing with most AAA games in the last couple generations. I get that people like to be told a good story, but games have the advantage of being interactive, and I think the story should surround that aspect vs being the other way around. Too often it seems like gameplay suffers in story-driven games, where too much is scripted and ends up feeling shallow to actually play. It gets to the point where it deters a desire for repeated play through’s unless you were really invested in the story, which is rare seeing as how much the industry seems to struggle with actual quality storytelling. Ironic how so many studios put so much of their budget into something that serves movies more than actual games. It’s a disservice to the potential of the medium imo.

Basically I want to see enhanced and dynamic use of game mechanics - in particular environmental traversal personally - as the driving force next gen and not enhanced cinematic presentations. That’s nice to see, but it only serves a very one dimensional purpose in games, unless it’s melded with gameplay somehow to great effect.
 

Dirty Hipsters

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Improved draw distance would be a big thing for me. Nothing drives me crazy more than playing a game where I'm driving really fast and then suddenly another car, or a tree, or piece of geometry pops up in front of me because the game's draw distance can't keep up with the speed and I end up crashing.

Definitely hoping for better AI, but I won't hold my breath because it's hard to demonstrate smart AI in trailers and glamor shots.
 

BrawlMan

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Game mechanics over story. I don't mind a story every once in awhile, but the industry has this fetish of trying seek approval from the film industry or people who look down on all things video games. I would also like to see better framerate, speed and fidelity over powerhouse, "realistic graphics" any day of the week. Luckily, the Japanese actually focuses on those things, so I am not that worried of them. The Western side on the other hand....y'all have to get your act together. Also, less season passes on fighting games that are already $60.00. Either mark it a 1/2 price like Killer Instinct (2013) or start making it actually free-to-play. So far, KI, Samurai Showdown, and KOF are really the only ones to get this right. The latter two were 60.00 starting out, but at least had a large roster to start out with.
 
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BrawlMan

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Definitely hoping for better AI, but I won't hold my breath because it's hard to demonstrate smart AI in trailers and glamor shots.
The funny thing is, AI has not advanced much since the first F.E.A.R and Halo, aside from 1 or 2 games.
 

Dirty Hipsters

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Just thought of another one, better systems for updates and file transfers.

On the PS4 currently in order to update a game you have to have enough free space on your hard drive to fit a second copy of the game. So if you have a game that's 60 gigs, and there's a 2 gig update you have to have 62 gigs of free space on top of the 60 gigs that are already used by the game.

This is INSANE for games like red dead redemption or call of duty modern warfare which are over 100 gigs. The PS4 only has 500 gigs built in and you have to keep over 20% of that empty for updates.
 
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Phoenixmgs

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Actual improvements in gameplay from AI to physics to the world/characters reacting to your actions. I don't really see that happening next-gen honestly as hardware improvements isn't really a requirement for that. AAA games got their asses kicked all this generation by games that don't even require PS4/Xbone hardware yet alone high-end PC hardware.
 

Dreiko

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I don't care about graphics, I'm way more of an art style person. So if we're talking improvements thanks to technology, I guess stuff like less pop-in and half-loaded textures and frame rate dips are about the only thing I care for. Also better netcode for fighting games.
 

Hawki

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I don't really care.

Console generations have had diminishing returns for quite awhile - we've never seen anything on the scale of the PS1>PS2/N64>Gamecube jump. Perhaps the closest thing is the Switch, since it actually did something novel on the hardware side.

Overall, I'm in no rush to start a new generation.
 

SupahEwok

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I want every game to be a turn-based RPG with mechanics and a UI that you hate. Yes, you.

I also want to see weebdom purged from gaming with the Emperor's promethium flames.
 

fOx

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I want to see improved breast physics, that react in real time to heat, cold, touch, and stimulation.