Online multiplayer happened, that's what.Joshdemon said:Anyone else have any opinions on this?
This.TriggerHappyAngel said:maybe all the developers gave up on bots because they knew that they couldn't make an FPS with bots, as epic as Timesplitters![]()
DarkSims, baby! Yeah!!Wolfram01 said:Perfect Dark (N64) had really good bots for the time. I used to play 2 player and fill in the rest with several Dark bots and some easier ones just for fun. The Dark bots were very tough. At least I think that's what they were called, it's been so long...
Yeah, this too. It's already at a massive disadvantage in my books. In fact when I hear about a new game, finding out if it's multiplayer has bots is usually the first thing I look up.TheGreenManalishi said:An FPS without bots better have a fucking good singleplayer.
probably that but they were still awesome to have while you were playing offline to make everything more chaotic and awesome specailly in Time Splitters my favorite FPS , also Perfect Dark was great fun with it's bots I especially remember KazeSim and CowardSim they were so awesomeTriggerHappyAngel said:maybe all the developers gave up on bots because they knew that they couldn't make an FPS with bots, as epic as Timesplitters![]()
A fair comment, but if Turok: Rage Wars on the N64 has the processing power to handle bots and lots of maps, then surely a latest generation game, e.g. Modern Warfare 2 can!fix-the-spade said:Online multiplayer happened, that's what.Joshdemon said:Anyone else have any opinions on this?
Most PC shooters still have bots, either fan made or coded in.
But from a developer's point of view bots no longer make much sense. For your multiplayer mode you can spend hundreds of thousands programming, bug testing and playtesting an set of extremely complciated AI programs that will still be vastly inferior to human players, especially as their entire set of actions will be procedural rather than scripted. Or you can not bother, bang together fifteen or so maps for 16 people and call it multiplayer.
Humans are a thousand times more unpredictable and adaptable than any bot, to most developer's there's just little point adding them.
I too loved the Timesplitter bots. They made for the most interesting games when you could out animals versus zombies. I do regret finding out that Mr. Giggles was a clown though. I loved using him until that point. I hate clowns but that's off-topic.Barziboy said:Timesplitters series was one of the finest for bots.
I recently found a game (which I got for free, don't ask me how) called Perfect Dark Zero o Xbox 360 that does Bots quite well, in fact, I thinks its a lot like Timeplitters with the bots and multiplayer.
You'd be surprised. Put the bots in Unreal Tournament 2004 on anything above "masterful" and see how well you fare.Baneat said:They're a lot of effort to code well and never come anywhere close to the real thing or train you for anything.
Of course they can, but the cost of making bots has gone up along with everything else in game since then, it's just not economically expedient to make them anymore.Joshdemon said:A fair comment, but if Turok: Rage Wars on the N64 has the processing power to handle bots and lots of maps, then surely a latest generation game, e.g. Modern Warfare 2 can!