yeah you have valid arguments, except about the spy, but i agree with everyone else just relax and aim your gun at a cartoon character
But sometimes the demoman can do sentries that no one else can, by launching over cover and around corners. Requires some sneakiness, but sometimes a good demoman on a bad team can use this approach to break the line.stinkychops said:I agree with everything you said except for the demoman. It can be incredibly hard for a demoman to destroy sentries and move up the battlefield when he has a completely unco-operative team, simply due to the fact thta a pyro an almost always light him on fire (not kill but light) and he has no counter to a soldier with a medic.
I wouldn't say he refuses to accept it... he isn't even participating in the discussion...stinkychops said:Yeah, I know, but when you have a team thats turtleing(either side), or an unco-operative medic, it makes it almost impossible. You can't push past all those enemies yourself and have enough health without wall camping on occasion. Something that the OP refuses to accept.
Interesting that you would say that. I love the Demo, one of my most favored classes after Heavy. But I go Soldier and I just end up missing all of my shots and getting killed trying to defend myself with a shotgun while I run for cover to reload. :/CyberAkuma said:Playing the Demoman is (in simplistic ways) just a soldier with a gravity-affected Rocket Launcher.
A few Scouts on a defensive map can be surprisingly effective. They can often flank the enemy and come around behind to harass engineers and snipers, as well as making the occasional medic waste an uber. And you ALWAYS get an influx of a class when it gets an update. Happened with medics, happened with pyro, happened with heavy. It dies down after a little while once most people have their achievements, so learn to live with it.CyberAkuma said:Scout
While the scout with the updates have recently made the Scout a versitile weapon, I feel that - like when every update arrives - theres just way too many of said class on the team.
Having 5 Scouts on the Defending Team on GoldRush is just plain retarded and it really pisses me off when the people in my team honestly believe that there's no class that's better than the Scout on defense. Now, the Scout class is very versitile and might even have a significant advantage in CTF-maps, but on Defense/Offense maps like Goldrush, DBheights, Badlands etc - unless you are a GOD with the Sandman, please - just don't pick the Scout.
I've seen more than enough matches where the attacking team wins in less than a few minutes.
Pick spy, medic, anything that isn't a Scout on a defensive map.
An enemy who dies at their spawn is an enemy that never makes it to the front line. A LOT of players assume that just outside their spawn is safe, so aren't really on the look out for spies. Often trying to sap sentries is a quick way to wind up dead to a wrench, while not doing anything. Sapping just before your team mates come around the corner can be a great help, but otherwise keeping the enemy delayed around their spawn is just as helpful.CyberAkuma said:Spy
I've never played this class at all, but I do know the difference between a good Spy and a bad Spy. A good Spy engages enemy turrets, dispensers and they make themselves a pesky problem from the enemy teams Engineers or take over Capture Points. A bad spy is one that camps outside the enemys spawn, backstabs respawned people coming out of the spawn and thinks that being a Spy is all about the points. This seriously is a waste of server bandwidth. People who play Spy like as if it was a Single Player Campaign and not a cooperative effort should be fucking banned from all Valve servers.
I do agree with you on this. I've seen a lot of medics that stick to a heavy even when he's fully buffed while team mates are burning to death around him. And what's even more annoying is when they build up an uber, you ask them to use it on you, run around a corner into the enemy and find out they've switched to someone else (even when you take into account the delay in voice chat).CyberAkuma said:Medic
Don't just walk around and insist on only healing the HW-Guys. It really drives me up the damn wall when there's 5 burning teammates that are near-death, 1 medic and one HW-Guy and the Medic just insists on healing the HW-Guy. A medic is an incredible asset to a team since the game - and the maps generally - have very little to no healthpacks. A medic that can heal people efficiently will make the team more portable, more versitable and be able to sustain more damage.
Also - stop the hate on the Kritz. The Kritz is an underappreciated resource to the team that I see too few people using and the few times I tell people that the Kritz in the right situation could be invaluable; people tell me I should go suck donkey balls.
I've seen enough matches where the Kritz makes a significant difference and can turn the entire tide of battle in the right hands and I don't need to remind people that Valve put that thing in there for a reason.
As an engie, learn to spycheck. Pyros are offensive ambush classes, so they SHOULD be up the front killing enemies. Sure, it'd be nice of them to spy check while they're on their way forward, but don't expect one to hang around the intel in 2Fort just to spy check for one engie. Yes, you sometimes need help in high-traffic areas where you have a lot of team mates running through (and thus lots of possible spies), but usually there are enough pyros moving past to do the odd spy check.CyberAkuma said:Pyro
Here comes perhaps my biggest rant, or my biggest f*-in' psychosis about people playing this class all wrong. As a Pyro, you have the unspoken obligation of being the most important anti-Spy addition to the team than any other class. This is just simply because there is no other class that can roast cloaked/diguised Spys with such ease. There is just simply no excuse when there's 3-4 Pyros on my team and I'm trying to set up a Sentry-Gun for the 5th time in our base because some Spy keeps sapping my stuff. If you are a Pyro that only cares about the scoreboard, your server rank and only setting the opposing team on fire as fast as possible before being blown up to tiny bits, then please get the hell off my server. Please get the hell of the Internet and please shove your mouse up your rectum.
It even doesn't make any sense if all these douchebag-Pyros care about is the score board, because if you frequently Spy-Check your base, you'll earn quite a lot of easy kills every minute or so! I have a serious problem with clueless Pyros that hasn't grasped the importance of Spy-checking or baby-sitting Level-1 Sentryguns until the Engineers have set up a solid defense point. It has become such a problem that I sometimes swicth from Engineer to Pyro just to get rid of the Spy-problem. It's a fucking disgrace that I have to do the job myself.
Perhaps the very reason they're not helping you is because they need their metal to set up sentries in a different spot, and stopping to help you might delay the setting up of forward defences to fortify a push. Yes, if multiple engies are setting up in the same place, they should help each other out (although 2 Lvl 1 sentries can be better than 1 Lvl 3 against spies and scouts, especially since multiple sentries make disguised spies stand out), but don't expect every engie to instantly drop everything he's doing to help you upgrade your stuff.CyberAkuma said:Engineer
Don't set up your SentryGun right in front of mine. It will simply not work.
First of all SGs will not shoot through each other; secondly one übercharge and they're BOTH blown up or third; one smart/skilled Demoman can blow them both up with little to no effort.
Secondly - Help out fellow Engineers. This really pisses me off the most about other people playing as Engineer. If someone builds a SentryGun alone, it will take forever for it to be built. If 2 Engineers whack the Sentrygun while it's being deployed, the time it takes for it to be fully deployed is cut by 400%. I'm not kidding.
An untouched Dispenser takes 20 seconds for it to be deployed. If 1 Engy wrenches it constantly it'll take 10 seconds, if 2 Engys wrench it, it will take 5 seconds.
If you see a teammate Engineer build something, help him the fuck out.
One Level 3 SentryGun is way more powerful and way more important than two tiny Level 1 Sentryguns. In cannot explain accuratly enough of how much importance it is that Engineers cooperate with each other building stuff. It brings my brain to a boil seeing 2-3 Engineers walk past my Level 1 Sentrygun and Dispenser and me struggling to find the materials to upgrade the damned things.
There are 3 things that make the regular grenade launcher less appealing, ESPECIALLY at closer ranges:CyberAkuma said:Demoman
Some say playing the Demoman is hard. I disagree. Playing the Demoman is (in simplistic ways) just a soldier with a gravity-affected Rocket Launcher. Well, that's not entirely true but much of it is quite simply just like that. The Demoman is ment to be played both as an aggressive assault-class and a defensive class. Don't just hang around in the same damned spot setting up sticky-grenade traps in the hall waiting forever for someone to show up. Move your arse and unload regular grenades as if your life depended on it. (uh, wait, it DOES!) It really baffles me how many people who play Demoman use stickys 90% of the team they're fighting people. I'm a pretty good Demoman (my record is 30 Points) and 90% of the time I use regular grenades. Sticky-traps are good for very few rare occasions, like defending your teams dropped Intel, but sticky trapping obscure places and camp there for minutes is a waste of time. Also, Demomen are incredibly important when it comes to clearing out enemy SentryGuns - über or no über.
Like others, I think a lot of this is either you ranting about people who don't play "your" way, or that they don't change what they're doing to cover your weak points (some of which might be a class weakness, others might be a player weakness). Just because they're playing a class in an unusual way, doesn't mean they're "doin' it wrong!". Hell, I've been a combat engie on more than one occasion to surprising effect (Crit wrenching medics with prepared ubers because they think it's "just" an engie and thus not a threat), and battle medics can also be a surprise.CyberAkuma said:What are your thoughts on my composed list? Also please list your thoughts on playing classes wrong or any other TF2-teammate-rant.
Let's see you play the demoman like this and i'll be happy. http://www.sourceradio.com/modules.php?name=Vault&page=watch&id=1452CyberAkuma said:Demoman
Some say playing the Demoman is hard. I disagree. Playing the Demoman is (in simplistic ways) just a soldier with a gravity-affected Rocket Launcher. Well, that's not entirely true but much of it is quite simply just like that. The Demoman is ment to be played both as an aggressive assault-class and a defensive class. Don't just hang around in the same damned spot setting up sticky-grenade traps in the hall waiting forever for someone to show up. Move your arse and unload regular grenades as if your life depended on it. (uh, wait, it DOES!) It really baffles me how many people who play Demoman use stickys 90% of the team they're fighting people. I'm a pretty good Demoman (my record is 30 Points) and 90% of the time I use regular grenades. Sticky-traps are good for very few rare occasions, like defending your teams dropped Intel, but sticky trapping obscure places and camp there for minutes is a waste of time. Also, Demomen are incredibly important when it comes to clearing out enemy SentryGuns - über or no über.
Cheers.
http://www.youtube.com/watch?v=sqerUDPguO0scobie said:Just one thing. You can't cut the time it takes to do something by 400%. The maximum would be 100%. This is because if something takes 20 seconds then 400% is 4 times that, i.e. 80 seconds. If you cut the time by 80 seconds it would take minus 60 seconds, or rather be finished a minute before you started. I don't think games are yet advanced enough to deal with retroactivity. Sounds like you must have meant something different.CyberAkuma said:If 2 Engineers whack the Sentrygun while it's being deployed, the time it takes for it to be fully deployed is cut by 400%. I'm not kidding.