Elder Scrolls games. Gameplay shallow as a puddle, if not shallower. Needs to add depth beyond spamming left click. The older games were better for this, but had their own problems.
Mass Effect 1: The loot drop system needed a lot of work. Movement also could have been a bit nicer, and enemies with 1 hit kills really shouldn't exist [And I'm talking end-game Shepard vsing a level 10 enemy with a Rocket Launcher in a cramped corridor. 1 hit kills... no].
Would also like some more detail on the procedural landing zones, or at least some better designed and designated paths to get between places. Mako could also be a bit less sensitive.
Mass Effect 2: Fix its shitty shooting. More health needed for characters. Slower health regen. Less focus on sitting behind cover all day. A greater variety of enemies would also have been nice, rather than just mook, mook with armour, mook with all 3 armours, Heavy Weapons mook. Some enemies with unique tactics needed to beat them would have been nice. Should also put that in for above I guess.
Also, unique cooldowns on abilities rather than shared cooldowns. That was just stupid. Also, bring back grenades, and make ammo ammo that can be changed through weapon changes, rather than a power.
Mass Effect 3: More dialogue options, which would be a good start. In order to get it to really work you'd need to alter parts of the story though, which I guess goes beyond the scope of this thread. One thing I really would have liked to see though; longer range combat. Most of it felt like a corridor shooter. We've got Sniper rifles. Give us a good reason to use them. And, as above, unique cooldowns on all abilities. And the ammo types complaint from above.
I'll also second the original Bioshock. Change its gameplay to the gameplay of 2 and you're good. Not perfect, but still pretty good.
The most recent Sim City. So much poor gameplay, a lot of which was caused by problems with their working agent system. People wouldn't go to the shop right across from their house, and would complain they couldn't buy anything. People would get stuck walking back and forth between work and home because they'd get fired, then run out of money, and just be a useless citizen that could do nothing. Revert it back to a more high level simulation. More detailed than previously, sure, check how close to all the amenities people are, and then check supply and demand on all those shops, calculate traffic routes and use that to estimate travel time - ect. Full low level simulation though just had too many problems thanks to stupid AI.
Also, less grind in some areas. If I have a stadium, I don't want to be sitting there every 5 minutes hitting "Run Performance" for maximum profit. Just automate the damn thing, like it was with Wonders and such. Most of the rest of it I didn't mind too much, though it was greatly simplified, and we did need better city building tools, but those were the big issues.
Also focus it around single player play rather than multiplayer "Region" play. Have that as an option, but the focus should have been on the single player.
I'll also throw in with the old KotOR games. Make them more like DA:O was, and it'd be good. The system for the old KotOR games though is just that bit too clunky.
Also, rework DA2s gameplay. It was just painful sometimes, and was a mess of poorly designed, pathetically balanced filler content. The story had its issues, though by and large I didn't mind too much. The gameplay though? Dear god fix that shit.
Any DS or 3DS game that relies on microphone gimmicks. Touch screen use is often quite intelligent and makes games better in some ways: See Boomarang or Bombchu usage in Phantom Hourglass.
Microphone though? Nope. Nope. Nope. Make anything that requires microphone control, also controlable purely with more reliable methods. Trying to get through Spirit tracks when your microphone is acting up is damn impossible. Just have the [R] and [L] buttons control blowing into the spirit pipes, with an option for using the microphone if you'd like. Would have made the game a lot more enjoyable. I'd also like to have motion controls in Ocarina of Time 3DS and Majora's Mask 3DS turned off by default. Quite often they got in the way of playing, rather than making it easier.
And there's probably more. Nowhere near an exhaustive list. But hey, at least its a start.
Mass Effect 1: The loot drop system needed a lot of work. Movement also could have been a bit nicer, and enemies with 1 hit kills really shouldn't exist [And I'm talking end-game Shepard vsing a level 10 enemy with a Rocket Launcher in a cramped corridor. 1 hit kills... no].
Would also like some more detail on the procedural landing zones, or at least some better designed and designated paths to get between places. Mako could also be a bit less sensitive.
Mass Effect 2: Fix its shitty shooting. More health needed for characters. Slower health regen. Less focus on sitting behind cover all day. A greater variety of enemies would also have been nice, rather than just mook, mook with armour, mook with all 3 armours, Heavy Weapons mook. Some enemies with unique tactics needed to beat them would have been nice. Should also put that in for above I guess.
Also, unique cooldowns on abilities rather than shared cooldowns. That was just stupid. Also, bring back grenades, and make ammo ammo that can be changed through weapon changes, rather than a power.
Mass Effect 3: More dialogue options, which would be a good start. In order to get it to really work you'd need to alter parts of the story though, which I guess goes beyond the scope of this thread. One thing I really would have liked to see though; longer range combat. Most of it felt like a corridor shooter. We've got Sniper rifles. Give us a good reason to use them. And, as above, unique cooldowns on all abilities. And the ammo types complaint from above.
I'll also second the original Bioshock. Change its gameplay to the gameplay of 2 and you're good. Not perfect, but still pretty good.
The most recent Sim City. So much poor gameplay, a lot of which was caused by problems with their working agent system. People wouldn't go to the shop right across from their house, and would complain they couldn't buy anything. People would get stuck walking back and forth between work and home because they'd get fired, then run out of money, and just be a useless citizen that could do nothing. Revert it back to a more high level simulation. More detailed than previously, sure, check how close to all the amenities people are, and then check supply and demand on all those shops, calculate traffic routes and use that to estimate travel time - ect. Full low level simulation though just had too many problems thanks to stupid AI.
Also, less grind in some areas. If I have a stadium, I don't want to be sitting there every 5 minutes hitting "Run Performance" for maximum profit. Just automate the damn thing, like it was with Wonders and such. Most of the rest of it I didn't mind too much, though it was greatly simplified, and we did need better city building tools, but those were the big issues.
Also focus it around single player play rather than multiplayer "Region" play. Have that as an option, but the focus should have been on the single player.
I'll also throw in with the old KotOR games. Make them more like DA:O was, and it'd be good. The system for the old KotOR games though is just that bit too clunky.
Also, rework DA2s gameplay. It was just painful sometimes, and was a mess of poorly designed, pathetically balanced filler content. The story had its issues, though by and large I didn't mind too much. The gameplay though? Dear god fix that shit.
Any DS or 3DS game that relies on microphone gimmicks. Touch screen use is often quite intelligent and makes games better in some ways: See Boomarang or Bombchu usage in Phantom Hourglass.
Microphone though? Nope. Nope. Nope. Make anything that requires microphone control, also controlable purely with more reliable methods. Trying to get through Spirit tracks when your microphone is acting up is damn impossible. Just have the [R] and [L] buttons control blowing into the spirit pipes, with an option for using the microphone if you'd like. Would have made the game a lot more enjoyable. I'd also like to have motion controls in Ocarina of Time 3DS and Majora's Mask 3DS turned off by default. Quite often they got in the way of playing, rather than making it easier.
And there's probably more. Nowhere near an exhaustive list. But hey, at least its a start.