I've given everything a shake, though if pressed I could just use the cop-out statement "RPG", forcing two people who read the comment to argue the (non-/)specific definition of "RPG".
It really rotates with my mood. Sometimes I want to blast things, sometimes I want to stab them, sometimes I want to just solve puzzles. There are considerations for design as well: sometimes I want to analyze the mechanics and interactions, sometimes I want to look at the techniques used for the art and sound, and sometimes I just really like the continuity and lore of a title/series.