Oops. Sorry about that, my brain still says Role-Playing Game. Which is kind of any game as you play a rolefunguy2121 said:Zelda is most definitely NOT a RTS or an RPG. I get your point, though. FPSs are all about engaging and taking down the enemies, so the homogeny you're describing is central to the lull we're experiencing in the genre. Truly sad. I think the Uncharted games are a little too watered down and mass marketed, but they're still engaging even when you fight a boss character on a train and empty a couple of clips into bare skin and he still doesn't go down, because the levels, the challenges and the nature of the gameplay keeps changing. The nature of FPS gameplay doesn't really change all that much. Goldeneye gave us objectives, the Rainbow Six games were more tactical and focused nearly as much on being a leader as on shooting, and Crysis 2 lets you take advantage of the skyscrapers to get around/take down your enemies, and gives you superhuman jumping, speed and strength. Most everything in between suffers from the technology making the illusion more difficult to maintain because everything around the illusion is fast approaching photorealism.Necron_warrior said:Ahh minecraft. teres nothing more fun than when you get the skeleton to kill it for youdaydreamerdeluxe said:In two relatively simplistic games that are not generally seen as combat focussed have this. Minecraft enemies die easiest when you use different tactics for each of them, and the varied AIs in Terraria need different methods to kill them. Not to mention that I've never seen a Zelda game in which all of the enemies fight exactly the same.
For zelda, I was actually trying to stay in the realm of first person, if you didn't have varied enemies in an RTS or RPG, then you'd have a pretty shitty RTS or RPG.
Hmm I see your points, and they ARE good. Its just many games have adopted and replicated many of the innovations you mentioned, while enemies are all similar in their roles/actions (besides bosses) in recent games. I guess I can only really find what im looking for in sci-fi.
But hell, even army of two had a semi-different enemy with its differently armoured guys...
I think I just want to hope that the tactics of taking down different foes will come back