Now I haven't played a lot of shooters, but generally I have felt that a part of what made its multiplayer so good is that even if you are caught from behind, depending on the weapons, you have a chance to get out alive, and it still feels relativly balanced. I love perfect dark, (yes a really old game,) but its no fun to die a million times over by instant kills, bombs and the like. At least with a rocket launcher you can dodge.
........ long story short, I think players felt screwed less often because you could fight back, and it was fluid. The aiming worked well, the weapons had a nice variety, and there was still a sense of balance. .... (if my answer is stupid, I blame it on being tired as hell. Long last few days.)
........ long story short, I think players felt screwed less often because you could fight back, and it was fluid. The aiming worked well, the weapons had a nice variety, and there was still a sense of balance. .... (if my answer is stupid, I blame it on being tired as hell. Long last few days.)