KingofMadCows said:
Heroes of Might and Magic IV - I think it's a good game and the campaigns are very well written, but the fans are really divided.
I would say HoMM VI well over 4.
The fans are divided on 4 mostly because they ditched hexes in favor of squares that
act like hexes and a handful of other combat tweaks and alterations, but it is seriously the loss of hexes that have incensed most of my HoMM-playing friends.
HoMM6, though, on paper is brilliant, the hero and town building are more streamlined but in a manner that comes out great, combat, the story, everything works better.
It should have been a coup and instead I can barely bring myself to play it because the computer
cheats like cheating is its job.
Precisely one style of play is supported by the
ridiculously aggressive NPC and that is Wild Fucking Rush.
If you fail to rush soon enough (and I mean you need to be at the NPC's main city' gate within 2 months), the computer will show up at your door with a literally impossible army - impossible because very often it will have numbers of units that the maps' resources simply do not permit.
In essence, NPC players get free unit spawns and at such an alarming rate that it is no longer enough to break a primary hero in order to cripple them and get some breathing room, because
the next spawn cycle they will have another hero with an
identical army.
Oh and ubisoft packed about a fourth of the total multiplayer/custom maps as they had in any previous game.