Lost Odyssey - It didn't immediately strike me as the same old crap we've been getting from Square-Enix and for a while I was geniunely enjoying the game. Then the gameplay sorta broke for me around Disc 2 through min/maxing and I'd kinda just played through the game too..was barely trying to min/max at all. The bosses were cool and unique, I liked the ships. All in all though it had a flawed morality lesson that I thought was utter crap. I was fed a decently enjoyable meal then I got food poisoning from it around disc 4. Bleh. I would not play that game again.
Lost Planet - The plot is backwards. You want to stop a group of people you worked for from doing something you want them to do. Then at the end there's some wierd mecha battle that's incredibly out of place (though fun). The gameplay was boring. You walked too slow, the controls had that muddy feeling that a lot of other games seem to have (Army of Two, Frontlines Fuel of War) and the weapons variety was pointless aside from being incredibly basic. You have a machine gun, a shotgun, a bazooka, a sniper rifle, an energy weapo- you get the idea. They didn't even really do much. Half of the mechs in the game where useless, just find the really fast one or the really big one, put two machine guns on it and go to town, you risk sucking-out-loud if you put any other weapons on the robots.
Final Fantasy 12 - You ....it....just. Yeah I still can't cobble together a string of words that justifies how bored I was with this game. Strange (in a bad way) controls, entirely unlikeable characters - AGAIN (how many god damn times do I have to play a reject from N'sync? HOW MANY I ASK YOU?!) "I want to be a pirate!" *Crash* "Hey I heard you wanna be a pirate." "Why yes I do!" "Ok welcome aboard!" "Awesome, what do we do for the rest of the discs?" "Um.." The main quest feels like a giant sidequest and the sidequests all seem like the main quest. You're just some shmuck who's there because he is.
Sonic: Return of the dead franchise. Honestly, pick a Sonic game that was featured on a next-gen, it doesn't matter, they stopped making good games after the cartridge era. Just close your eyes and imagine all the reasons you yourself won't pick it up and play and you pretty much know why I don't want to subject myself to that kind of torture twice in a row knowingly.
Project Sylpheed - Visual Cluster-F***, the single most cliche story of all time. No, you're saying to yourself, 'oh heh, he's just adding emphasis.' Wrong, as fighter pilot games go, it is literally the single most cliche story of all time. Also as a bonus: Here's how you beat the game. Step one; hold down accelerate, step two; hold down primary weapon fire button, wait for lock on, let go of button to fire. Turn around and repeat until everything is dead. I ..I just can't get into how cliche the story was. Best friend turned enemy turned friend, death star, black father figure who hands over leadership of the squad, worried love interest who repremands you for doing anything more hardcore than breathing in a FRIGGEN MILITARY UNIT. And to top it all off, Japan throws at us that stupid trite and boring feminine hero archetype again. Why won't they stop? No one want's to be a p***y, not even in Japan, so why does this archetype persistantly hold dominance in the Japanese video gaming market? I was embarrassed to play this game. They even have the squeeky underaged technicians in the control room of the carrier you live in. Holy mother of Cthulhu this game was bad.
Army of Two - Had the good luck to play on a friend of a friend's account. I could not feel any differences between fully upgraded weapons and stock weapons. The weapons were also poorly designed. You've got a machine gun that takes 20 hits to kill someone but it fires with recoil at 20 yards you'd expect from a shotgun spread. I was playing with a fully upgraded LMG ....THING on normal difficulty, first level, and I wasn't getting anywhere. SCREW that game.
TimeShift - I was unaware that the steampunk setting was a trademark selling point of this game, mostly because I didn't know there was steampunk in it until I saw blimps. I blame the fact that all the weapons were out of place with the setting, these were devices our modern military would kill to possess (ok not really, you gotta empty a full clip into someone to kill a guy). Bad graphics, pushed story, lame ending (lame lame lame lame lame, pop three glowing parts on a fortress walking around a mile away and you're done), easy as hell puzzles if you could even call them that. Ammo friggen everywhere. About the only thing that didn't bother me in this game were the incredibly easy gunfights, even with those big juggernaut things at the end. Freeze time, take their gun, shoot them in the head with it. It was enjoyable on a sadistic-gamer level. This is however another game I simply would not play though twice.
Wow come to think of it, most of the games they've pushed out haven't been that great have they? It'd be shorter to list the ones that didn't outright suck. Cod4, Armored Core 4, I'm sure Resident Evil 5 is going to be as much fun as I had with 4, Rockband 1 and 2...yeah, I think I'm done adding to this list.