With my copy of Tomb Raider 9 still coming through the mail I've been replaying parts of the older Tomb Raider games by Core Design, I am curious to see what fellow escapists think about them from a modern perspective (and of course, to share my own opinion). I frequent the official Tomb Raider forums as well but I feel that speaking my mind there would be very likely to incite rage, which is not my intention. So how do people feel they can stand up against modern action-adventure games, and how do you think Core Design's Tomb Raider games compare to Crystal Dynamics ones?
The atmosphere of Core Design's Tomb Raider games have definitely stood the test of time. But when it comes to the gameplay Crystal Dynamics borrowed liberally from the design of Sands of time, and that gave their game a level of precision and speed that I haven't experienced in any of the older games. Stringing toggether jumps, quickly changing direction etc. feels so much more natural, not to mention the lack of a jump delay. I understand and appreciate the innovation of Tomb Raider 1 in the world of early 3D games, but to keep the same tank-like controls intact for five games just doesn't make sense to me. The Crystal Dynamics TR games have their fair share of camera issues (especially in Underworld), but I can't really see how anyone without the nostalgia goggles could prefer the movement controls and mechanics of Core Designs TR games.
There are a lot of areas where I would put the effort of both company's on a fairly even level. I have nothing against the aged visuals of old TR, because even though there was little improvement in the visual fidelity over the course of the first five games, the original was impressive for it's time. And of course the cutscenes of the Crystal Dynamics TR games aren't going to be as static and awkward due to vast technological improvements. And some of the mediocre voice acting is forgivable too given that the standards of video game voice acting have (at least when it comes to mainstream games) largely increased over time. And to me Tomb Raider has always been about atmosphere over quality of storytelling, so I'm not sure if I could place any of the individual storylines ahead of the others. But I do think that the writing for the dialogue is sharper in Legends/Anniversary/Underworld (I'm purposely excluding the somewhat self-aware silliness of Guardian of Light).
Playing Tomb Raider: Anniversary and the original back to back just feels like a world of difference. Of course without the original a remake wouldn't exist, but the only thing I would put in favor of the original game is the boss battles. Many fans had a problem with Legend's easy difficulty and sidekicks who won't shut up, but Anniversary put you on your own again and upped the difficulty whilst still maintaining the (at least comparatively) higher level of polish. And it seems to me that the original games wouldn't have nearly the same level of challenge if it weren't for the awkward controls and the save system (at least on consoles that is). Listening to the developer's commentary for TR: Anniversary is fascinating because you really get a sense of how much they improved aspects of the level design. And just on an unrelated but nonetheless interesting note (at least for me), they even mention how the waterfall section had to be increased in size over the original because people's memories of it were disproportionate. But anyway, a lot of hardcore Tomb Raider fans still feel that Anniversary is vastly inferior to the original. Which makes me wonder if a remake that provided little more than a visual upgrade is the only thing they would've accepted. In all honestly I'd love to see a a remake akin to Anniversary for Tomb Raider 2 and The Last Revelation.
In my mind Core Design ran the franchise into the ground by the time Angel of Darkness came out, and it was obvious that they couldn't keep up with the times. So what do you guys think? (I'm sorry if I have offended anyone btw).
The atmosphere of Core Design's Tomb Raider games have definitely stood the test of time. But when it comes to the gameplay Crystal Dynamics borrowed liberally from the design of Sands of time, and that gave their game a level of precision and speed that I haven't experienced in any of the older games. Stringing toggether jumps, quickly changing direction etc. feels so much more natural, not to mention the lack of a jump delay. I understand and appreciate the innovation of Tomb Raider 1 in the world of early 3D games, but to keep the same tank-like controls intact for five games just doesn't make sense to me. The Crystal Dynamics TR games have their fair share of camera issues (especially in Underworld), but I can't really see how anyone without the nostalgia goggles could prefer the movement controls and mechanics of Core Designs TR games.
There are a lot of areas where I would put the effort of both company's on a fairly even level. I have nothing against the aged visuals of old TR, because even though there was little improvement in the visual fidelity over the course of the first five games, the original was impressive for it's time. And of course the cutscenes of the Crystal Dynamics TR games aren't going to be as static and awkward due to vast technological improvements. And some of the mediocre voice acting is forgivable too given that the standards of video game voice acting have (at least when it comes to mainstream games) largely increased over time. And to me Tomb Raider has always been about atmosphere over quality of storytelling, so I'm not sure if I could place any of the individual storylines ahead of the others. But I do think that the writing for the dialogue is sharper in Legends/Anniversary/Underworld (I'm purposely excluding the somewhat self-aware silliness of Guardian of Light).
Playing Tomb Raider: Anniversary and the original back to back just feels like a world of difference. Of course without the original a remake wouldn't exist, but the only thing I would put in favor of the original game is the boss battles. Many fans had a problem with Legend's easy difficulty and sidekicks who won't shut up, but Anniversary put you on your own again and upped the difficulty whilst still maintaining the (at least comparatively) higher level of polish. And it seems to me that the original games wouldn't have nearly the same level of challenge if it weren't for the awkward controls and the save system (at least on consoles that is). Listening to the developer's commentary for TR: Anniversary is fascinating because you really get a sense of how much they improved aspects of the level design. And just on an unrelated but nonetheless interesting note (at least for me), they even mention how the waterfall section had to be increased in size over the original because people's memories of it were disproportionate. But anyway, a lot of hardcore Tomb Raider fans still feel that Anniversary is vastly inferior to the original. Which makes me wonder if a remake that provided little more than a visual upgrade is the only thing they would've accepted. In all honestly I'd love to see a a remake akin to Anniversary for Tomb Raider 2 and The Last Revelation.
In my mind Core Design ran the franchise into the ground by the time Angel of Darkness came out, and it was obvious that they couldn't keep up with the times. So what do you guys think? (I'm sorry if I have offended anyone btw).