This might not be an appropriate title, because it really started as a bit of a gripe with JRPG, but this week Extra Punctuation made me realize it really applies to a lot of Japanese game out there, regardless of genre.
But to cut to the chase? is it me or Japanese game designers seems to all be incredibly bad at writing stories?
We get incredibly convoluted plots that quite frankly make no sense at face value and make even less sense when you try and dig deeper. The story are contrived and often only ?work? because some characters are blindingly stupid or because of the suspension of disbelief-breaking coincidence. Pacing is usually dreadfully awkward.
They also seem to be a big fan of not telling you everything and letting you make your own conclusion? see, when done properly (As you can see in the movie world in film such as Donny Darko) this is actually pretty clever and help to make the movie a lot more entertaining, as it stick with you after the viewing? however, in the convoluted mess that is your typical jrpg game, this only serves to try and create the impression there is more than meet the eye.
And then the voice acting comes in. Poorly dubbed and quite often with really subpar voice actors which only serve to enforce the flaw of the story?
Look at game like Soul Calibre, Street Fighters, Dead or Alive? the stories are dumb and make no sense. The cutscenes/ending scenes really just add more confusion.
?Who cares about a story in a fighting game??
Not many people? but is that an excuse to make them so incredibly bad?
And what about games where the story is actually important? How many people say they play jrpg for 'the story'? The Final Fantasy series? VII, VIII, X, XII and XIII were all pretty bad from a story point of view ( Spoony [http://spoonyexperiment.com/] has ton of stuff to say about those on his website?). The narrative is weak, most characters are one note and rarely grow, one of the key point of most character is how stupid they all are. Or all those jrpgs Unskippable makes fun of every week (seriously, making fun of jrpg cutscene/plot is like shooting fishes in a barrel with a shotgun?). Or Resident Evils? and tons of other I?m sure I don?t even know about. Heck, most of the time the sillyness starts with the game's title, so you're already smacked with nonsense before you even put the game in. And a lot of those are AAA titles.
Now I?m not saying that western storytelling is perfect? but usually when a western game has a bad story it?s because of lazy storytelling making the story uninspiring and/or predictable and/or anti-climatic? it isn?t because it?s batshit insane and doesn?t make any sense.
To give you an example... if they made a Dragon Age movie, it'd be a pretty formulaic fantasy movie and people would probably say it was ripping of LotR. If they made a Final Fantasy movie, it wouldn't make any sense and only a rabbid cult of followers would like it... oh wait, they did that [http://www.rottentomatoes.com/m/final_fantasy_7_advent_children/]...
I?m surprised so many people gobble those up? it seems FFXIII finally got some people to sit up and say ?Wait? this story sucks!? and well, it did? it?s just kinda weird that it took this long for the collective community to get there.
What really puzzles me is how this game are even this big in Japan in the first place? are they just used to crappy storytelling and simply don?t mind? Is so much lost in translation that what is a sweeping epic of majestic beauty comes off as a massive brainfart of nonsense and stupidity over here? Is it just a culture thing? Halp?
Edit: Typo
But to cut to the chase? is it me or Japanese game designers seems to all be incredibly bad at writing stories?
We get incredibly convoluted plots that quite frankly make no sense at face value and make even less sense when you try and dig deeper. The story are contrived and often only ?work? because some characters are blindingly stupid or because of the suspension of disbelief-breaking coincidence. Pacing is usually dreadfully awkward.
They also seem to be a big fan of not telling you everything and letting you make your own conclusion? see, when done properly (As you can see in the movie world in film such as Donny Darko) this is actually pretty clever and help to make the movie a lot more entertaining, as it stick with you after the viewing? however, in the convoluted mess that is your typical jrpg game, this only serves to try and create the impression there is more than meet the eye.
And then the voice acting comes in. Poorly dubbed and quite often with really subpar voice actors which only serve to enforce the flaw of the story?
Look at game like Soul Calibre, Street Fighters, Dead or Alive? the stories are dumb and make no sense. The cutscenes/ending scenes really just add more confusion.
?Who cares about a story in a fighting game??
Not many people? but is that an excuse to make them so incredibly bad?
And what about games where the story is actually important? How many people say they play jrpg for 'the story'? The Final Fantasy series? VII, VIII, X, XII and XIII were all pretty bad from a story point of view ( Spoony [http://spoonyexperiment.com/] has ton of stuff to say about those on his website?). The narrative is weak, most characters are one note and rarely grow, one of the key point of most character is how stupid they all are. Or all those jrpgs Unskippable makes fun of every week (seriously, making fun of jrpg cutscene/plot is like shooting fishes in a barrel with a shotgun?). Or Resident Evils? and tons of other I?m sure I don?t even know about. Heck, most of the time the sillyness starts with the game's title, so you're already smacked with nonsense before you even put the game in. And a lot of those are AAA titles.
Now I?m not saying that western storytelling is perfect? but usually when a western game has a bad story it?s because of lazy storytelling making the story uninspiring and/or predictable and/or anti-climatic? it isn?t because it?s batshit insane and doesn?t make any sense.
To give you an example... if they made a Dragon Age movie, it'd be a pretty formulaic fantasy movie and people would probably say it was ripping of LotR. If they made a Final Fantasy movie, it wouldn't make any sense and only a rabbid cult of followers would like it... oh wait, they did that [http://www.rottentomatoes.com/m/final_fantasy_7_advent_children/]...
I?m surprised so many people gobble those up? it seems FFXIII finally got some people to sit up and say ?Wait? this story sucks!? and well, it did? it?s just kinda weird that it took this long for the collective community to get there.
What really puzzles me is how this game are even this big in Japan in the first place? are they just used to crappy storytelling and simply don?t mind? Is so much lost in translation that what is a sweeping epic of majestic beauty comes off as a massive brainfart of nonsense and stupidity over here? Is it just a culture thing? Halp?
Edit: Typo