You can have it. 3.5 is kind of like Rifts: the game's validity as a balanced ruleset is inversely proportional to the number of books the DM allows at the table. Besides, he didn't say no new mechanics. He said that adding lots of new mechanics is a bad idea, and I agree, especially if the goal is to preserve D&D for future generations. Scrapping the old instead of evolving it and refining it is what led to the community's current fractured state. Sewing that mess back together is going to be a challenge, and declaring 5E to be the "new new" would not help matters.Tradjus said:I notice at the end, he says that DnD doesn't need new spells, new mechanics, new stuff like that. So uh.. what are you doing exactly? Just reformatting old ones? Boy that's boring, kind of seems like a waste of time and money if you're not even going to put in anything new, just rehash the old stuff with different numbers. I'll stick with 3.5 thanks.
Because WOTC is hemorrhaging money on the publisher end of it's business.Axyun said:I'm not sure why 3-3.5 needed to be ditched in favor of 4.0.
The link after the first paragraph is working. The one at the end of the article is still broken.Greg Tito said:My fault, sorry about that bad link and thanks kyosai7 for pointing it out.
And that's exactly why I don't care for Pathfinder. I don't want D&D 3.75. I only switched to 3.5 because my 2E stuff got stolen and then I moved and joined a group that had switched editions. Right now I've got Castles & Crusades because 4E was too mini-centric, but it looks like 5E will be stepping back from that, so I'm going to follow the playtest and see what we're getting.Emiscary said:You're better off investing in Paizo's "Pathfinder" than modern DnD IMO. It's just a slightly more unified/streamlined version of 3.5 with significantly better core backstory.
Think of it like... DnD 3.75.
Keep in mind that this first stage is likely basic by design. At the very beginning of a playtest you shouldn't be trying to wow people with fancy features; you should be trying to hammer out the basic mechanics that serve as the foundation for everything else. The once-per-encounter technograpples and Githyanki necropaladins can wait until a later stage, since those can be used or ignored as an individual group desires. If the baseline mechanics fail to hit the bullseye, however, the dominoes will fall down like a house of cards.castlewise said:So I've been reading through the rules of the new system. Seems like they basically ditched the majority of the combat and power system from 4 and replaced them with more class specific rules. Now everyone can move and take an action on their turn. The action can be anything from pushing over a barrel, to swinging a sword, to hiding, to casting a spell. There isn't any move-minor-standard stuff, though. As far as classes, everyone can attack with a weapon but only wizards and clerics can use spells. Rogues can sneak attack, hide and disarm traps and fighters don't do anything but attack. No more grids or tokens, the sample adventure just comes with one map of the entire area. It all seems very old school. My guess is that they are trying to woo back the 3.5 crowd.
P.S. I was going to say something about how they didn't compromise at all, but completely abandoned 4th edition to appease the "core" crowd. But then I was reading a post on an enworld forum about how this new edition still reeks of 4th and doesn't go far enough. I suppose you know its a compromise when everyone is unhappy, but I don't know how good that will be for sales.
I'm not sure why 2nd was ditched in favor of 3rd.Axyun said:I'm not sure why 3-3.5 needed to be ditched in favor of 4.0.
Three words: TSR went under.Draconalis said:I'm not sure why 2nd was ditched in favor of 3rd.Axyun said:I'm not sure why 3-3.5 needed to be ditched in favor of 4.0.
Hopefully they actually stick by this. I kinda like 4E, but it's ridiculously bloated with unnecessary and samey races, classes, powers, feats and items. There have been some fun additions that actually feel unique, but they just end up buried in the avalanche of bland.One thing I think we learned over the past 10 years is that adding lots of mechanics to the game is a bad idea over the long run. The game doesn't really need new spells, new feats, and so on.