So, way back in the old days of floppy disks, you have games in which you went along, picked up various items, and had to use bizarre troll logic to use them and the game kept trying to make you fail.
One of the more infamous examples of this being King's Quest 5. There's a part where you are tied up, with no way to escape, unless you had previously found a boot while wandering round a desert (without dying of thirst, apparently), and later thrown the boot at a cat chasing a rat. If you don't, you'll get up to the section where you get tied up, and have no idea how you are supposed to progress.
I never saw the appeal of those games. Nowdays, I've played a few, but this is in the age of online walkthroughs being easily available, and I tend to end up giving up on trying to play the game, and just following instructions from the walkthrough. I've read people who enjoy finding the answer to a puzzle they've been stuck on for ages, but that's just frustrating for me.
However, these games got made in large numbers for a while. Was this because they were cheap and easy to make, or was there a demand for these games and an appeal I'm just not getting?
One of the more infamous examples of this being King's Quest 5. There's a part where you are tied up, with no way to escape, unless you had previously found a boot while wandering round a desert (without dying of thirst, apparently), and later thrown the boot at a cat chasing a rat. If you don't, you'll get up to the section where you get tied up, and have no idea how you are supposed to progress.
I never saw the appeal of those games. Nowdays, I've played a few, but this is in the age of online walkthroughs being easily available, and I tend to end up giving up on trying to play the game, and just following instructions from the walkthrough. I've read people who enjoy finding the answer to a puzzle they've been stuck on for ages, but that's just frustrating for me.
However, these games got made in large numbers for a while. Was this because they were cheap and easy to make, or was there a demand for these games and an appeal I'm just not getting?