What will the new generation mean to games in general?

Guy from the 80's

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Mar 7, 2012
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I'm trying to see before me what kind of experience the new consoles will bring. Will it be more of the same only with fancy graphics?
What will the new generation mean to open world games, will it just be more of the same or will new and unique features appear? Will there be differences in storytelling, in options you can chose from? (Bioware)

I can imagine a next generation Grand Theft Auto, where cities really come to life and there are more things you can interact with. Or games from Bioware where the universe they create are two times larger...or five for that matter.
And what about physics, will games where you cant move through ankle high obstacles be a thing of the past? One thing that annoys the hell out of me is games where you cant step over a banana because the collision detector says so. Example is the Witcher 2. Ankle high fence that you cant walk over. Ridiculous.

But more importantly, massive changes in format would mean higher developer costs so would we really see a big leap or would economics put a limit on just how rich experience games can provide?
 

Greg White

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Sep 19, 2012
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More of the same, but with better graphics for the industry's mainstays.

I can see a resurgence of some of the older genres and franchises, but aside from a few companies who want to really push the envelope, games won't be getting that much more sophisticated anytime soon.
 

Guy from the 80's

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Agreed. I also forgot to say that I think there will be a lot more indy games, and that they will get a larger market share.
 

Shadowstar38

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In GTA 6, there will be doors on every building in the city. And you will be able to open all of them. It will be glorious.

 

spartandude

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honestly, most likely the exact same with shinier graphics
to be frank there isnt much new going on here with this new gen, the hardware is much more powerful but really we arnt going to see such a huge gigantic difference in graphics i think. when i play a graphically good game on a high end PC and then on a console yes i do notice quite a difference at first but as soon as i start running around it generally becomes less apparent to me.
this current generation brought 2 major things, HD graphics and easily accessible online play, this new generation brings social media and TV which the current consoles already support, maybe not to the same extent as the newer ones but we still have it.

now im not saying this new generation is bad, in many ways its very good, but dont be expecting this bring us something new. this newest thing i could see is improved AI but we wont be seeing that for quite a while imo, and even then it will become only noticeable in openworld games. and likely better PC ports

honestly the PC is the platform which is going to feel the benefits, granted to get a PC that can run everything at high spec is going to be VERY VERY costly but now its not being held back. imagine if something like Skyrim was on next gen systems and didnt have to have the limitations in what it can do put on by current console hardware, that could really take advantage of what current PCs can do.
But even then in only a couple of years PCs are likely to massively out class consoles, we now have very powerful GPUs (The Titan alone is about half the power of a Xbox 1) and in a couple of years they are likely to be rather affordable (when the titan launched this year it was £1000-£1500 and now some places are doing it for £800).
 

Frybird

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I guess the thing we WON'T see anymore is everyone trying to make Call of Duty, with the exception of Battlefield (Singleplayer-wise) and Call of Duty itself.
At least, it's been a long time i've seen a game trying to be like that, not since Medal of Honor: Warfighter flopped so hard.

It'll be exciting to know what will be the next breakout game/genre that everyone will try to imitate until it becomes a synonym for "boring, derivative and overexposed"

Other than that, we will see even more Open World Games (wich i am not quite eager to see, i'm not a great fan of the concept outside of games that are built specifically around the concept) and probably a lot more mid-level/double-A Titles, given how much the indie scene has grown and has become more daring to make titles with complex graphics and such (like Outlast), and how many veterans of the industry are going to Kickstarter. Possibly the whole Kickstarter Thing will also have publishers pursuing slightly smaller and more niche titles.