I'm trying to see before me what kind of experience the new consoles will bring. Will it be more of the same only with fancy graphics?
What will the new generation mean to open world games, will it just be more of the same or will new and unique features appear? Will there be differences in storytelling, in options you can chose from? (Bioware)
I can imagine a next generation Grand Theft Auto, where cities really come to life and there are more things you can interact with. Or games from Bioware where the universe they create are two times larger...or five for that matter.
And what about physics, will games where you cant move through ankle high obstacles be a thing of the past? One thing that annoys the hell out of me is games where you cant step over a banana because the collision detector says so. Example is the Witcher 2. Ankle high fence that you cant walk over. Ridiculous.
But more importantly, massive changes in format would mean higher developer costs so would we really see a big leap or would economics put a limit on just how rich experience games can provide?
What will the new generation mean to open world games, will it just be more of the same or will new and unique features appear? Will there be differences in storytelling, in options you can chose from? (Bioware)
I can imagine a next generation Grand Theft Auto, where cities really come to life and there are more things you can interact with. Or games from Bioware where the universe they create are two times larger...or five for that matter.
And what about physics, will games where you cant move through ankle high obstacles be a thing of the past? One thing that annoys the hell out of me is games where you cant step over a banana because the collision detector says so. Example is the Witcher 2. Ankle high fence that you cant walk over. Ridiculous.
But more importantly, massive changes in format would mean higher developer costs so would we really see a big leap or would economics put a limit on just how rich experience games can provide?