Just read someone's thread about The Old Republic and someone responding to him made a pretty good point in drawing out the lifecycle of an MMO. It comes out, there's a big rush for it, everyone's happy. A few months later the free trials from the initial rush start to end and players aren't interested enough to continue and pay for it, so they go back to WoW. It plugs along for a little while longer before finally saying "screw it" and going free to play.
This applies to all MMO's that are not WoW.
That got me thinking...just what would it take to knock WoW off the throne of the MMO? Everquest used to be known as Evercrack because it was so ridiclously addictive. Then WoW comes along and just straight up steals people's souls. Any thoughts on what kind of MMO could possibly beat WoW? Would it be based off of an already successful franchise the way that WoW is based off of WarCraft or would it be an original concept? What features would you implement?
This applies to all MMO's that are not WoW.
That got me thinking...just what would it take to knock WoW off the throne of the MMO? Everquest used to be known as Evercrack because it was so ridiclously addictive. Then WoW comes along and just straight up steals people's souls. Any thoughts on what kind of MMO could possibly beat WoW? Would it be based off of an already successful franchise the way that WoW is based off of WarCraft or would it be an original concept? What features would you implement?