Okay, i'm making this topic for 1 reason: the current endermen are not scary
And as such, I came up with some ideas on how to make enderman actually make you shit your pants;
1) There may only be 1 enderman spawned in the world at any given time (and significantly reduce spawning rate; make it spawn as rarely as a stronghold)
2) The enderman does not de-spawn
3) The enderman avoids light at all costs, and the second it comes into contact with light, it teleports a far distance away from the player, but not as much that the player won't be able to see it (it could stick to the shadows of a cave, watching the player... waiting.)
4) If the enderman is about 30 blocks or less away from your position, it makes creepy idle noises, but only if it's not in your field of view
5) You cannot harm the enderman except with a golden sword, and he has a considerably high ammount of HP
6) The enderman simply avoids water, not be harmed by it
7) Other mobs stay at least 10 blocks away from the enderman
8) The enderman can burn-out torches (but only if you're looking away, and you can re-ignite them w/ flint&steel)
9) The hostility system for them works the same, but if the player gets too close, the enderman teleports away, albeit only if they're passive
EXTRA) Make pumpkins not shield you from the eyes of an enderman
Feel free to post any comments or ideas on how to make enderman fill your pants with bricks =D
And as such, I came up with some ideas on how to make enderman actually make you shit your pants;
1) There may only be 1 enderman spawned in the world at any given time (and significantly reduce spawning rate; make it spawn as rarely as a stronghold)
2) The enderman does not de-spawn
3) The enderman avoids light at all costs, and the second it comes into contact with light, it teleports a far distance away from the player, but not as much that the player won't be able to see it (it could stick to the shadows of a cave, watching the player... waiting.)
4) If the enderman is about 30 blocks or less away from your position, it makes creepy idle noises, but only if it's not in your field of view
5) You cannot harm the enderman except with a golden sword, and he has a considerably high ammount of HP
6) The enderman simply avoids water, not be harmed by it
7) Other mobs stay at least 10 blocks away from the enderman
8) The enderman can burn-out torches (but only if you're looking away, and you can re-ignite them w/ flint&steel)
9) The hostility system for them works the same, but if the player gets too close, the enderman teleports away, albeit only if they're passive
EXTRA) Make pumpkins not shield you from the eyes of an enderman
Feel free to post any comments or ideas on how to make enderman fill your pants with bricks =D