I think the focus on technology has been a problem. We went through this whole "Better graphics" phase a couple of years back (The Dooms, Crysis, Unreal etc.) and I'm not sure we ever really recovered. Nowasdays its not graphics so much as the two extremes of "War Simulator" and "Fun FPS".
Let's not forget the audience here. People keep buying the stupid ***t and so more stupid ***t gets made. Some examples of where things have gone well.
Vampire: Bloodlines - Not a pure FPS and an extremely clunky game overall but great story and RPG elements that forced you to consider your options at every turn; cult classic.
The Deus Ex/System Shock type games - Also not pure FPS but depth. Fan favorites.
Far Cry 2 - Got a little tedious sometimes but the overall experience of being a nameless badass in a hostile environment; don't tell me it wasn't the most satisfying thing to finish it on the hardest difficulty. Plus the Heart of Darkness inspiration, depth.
Half Life - Both games brought depth through technology and an immersive story/world.
Mirrors Edge - Not an amazing execution and not my favorite game ever but something new and deserving respect.
My point here is that there's only so much you can do with point and click FPS; FPS has become gimmicky. Gimmicks become... well gimmicky really fast. There needs to be depth, sure add a gimmick but spend more money on writers and the creative team instead of saying "Let's make an FPS where you slide, leash and kick people into things. The story? The context? The motivation? The F are those things? Slide, leash and kick people! We'll make the rest up as we go."
I'm sorry to say this but this entire thread has been a succession of "Add this gimmick, drop that gimmick." They're fine and well but a good FPS they do not make without the literary and/or creative support; just like adding aliens does not make a good Sci-Fi, cowboys a good western, Ninjas... you see where I'm going with this.
http://www.penny-arcade.com/comic/2011/5/9/ - I rest my case.
Let's not forget the audience here. People keep buying the stupid ***t and so more stupid ***t gets made. Some examples of where things have gone well.
Vampire: Bloodlines - Not a pure FPS and an extremely clunky game overall but great story and RPG elements that forced you to consider your options at every turn; cult classic.
The Deus Ex/System Shock type games - Also not pure FPS but depth. Fan favorites.
Far Cry 2 - Got a little tedious sometimes but the overall experience of being a nameless badass in a hostile environment; don't tell me it wasn't the most satisfying thing to finish it on the hardest difficulty. Plus the Heart of Darkness inspiration, depth.
Half Life - Both games brought depth through technology and an immersive story/world.
Mirrors Edge - Not an amazing execution and not my favorite game ever but something new and deserving respect.
My point here is that there's only so much you can do with point and click FPS; FPS has become gimmicky. Gimmicks become... well gimmicky really fast. There needs to be depth, sure add a gimmick but spend more money on writers and the creative team instead of saying "Let's make an FPS where you slide, leash and kick people into things. The story? The context? The motivation? The F are those things? Slide, leash and kick people! We'll make the rest up as we go."
I'm sorry to say this but this entire thread has been a succession of "Add this gimmick, drop that gimmick." They're fine and well but a good FPS they do not make without the literary and/or creative support; just like adding aliens does not make a good Sci-Fi, cowboys a good western, Ninjas... you see where I'm going with this.
http://www.penny-arcade.com/comic/2011/5/9/ - I rest my case.