Phoenixmgs said:
-All Rockstar games control like ass in my opinion. The characters move sluggishly and very mechanically, climbing over a wall is a whole procedure. The aiming and shooting just never feels right. Just look at Max Payne 3 where taking cover from prone means standing straight up to be shot and then taking cover instead of just prone to cover like every other 3rd-person cover shooter. A game like Watch Dogs controls so much better and everything is so silky smooth from movement to aiming.
I've never played Max Payne, but I had similar problems with GTA IV and Red Dead Redemption. I simply gacve up on the former, it was frustrating enough. The latter I managed to 100%, in part because friends playing online with me at least gave me a reason to keep coming back
-Mercenaries (the 1st one) still stands as my favorite sandbox game because how open-ended every mission was. The reason every mission was good is due to each mission (its map design) was basically designed as a standalone mission where care was taken to enemy placement and all that (whereas GTA just spawns enemies for you to shoot). Then the world map was made by placing all these small maps (missions) on a canvas. Whereas GTA is designed world first and then come up with the missions and hope they are good. Rockstar designs the sandbox backwards basically.
I never played the game. The irony is that had Rockstar added some more interiors to their game, they probably could have pulled this off.
Well, maybe. I hate how much of a crap shoot the combat is. You can have a perfect run and then lose to a single headshot. Which, in fairness, is the way it works with NPCs as well, but that strikes me as bad design for the player character and makes hunting for golds somewhat frustrating.
-I very much hate Dan Houser's writing. I don't think GTA is going to get a good story until another writer is brought in.
Unfortunately, he's one of the founders, right? So no chance of him getting the boot?
RelativityMan said:
- Did R* ever sort out having the same button for both melee and shooting? If not, that.
Sort of? You can melee with "B" or "Circle" (console controls), but if you shoot too close, you auto-melee. This actually strikes me as the worst of both worlds, but that could just be me.
Also agreed on the camera thing. And stop swinging it when I climb a ladder. If I wanted a side view, I'd move the camera. Spoilers: I don't.
Casual Shinji said:
This, and about a 70% dail-back of the super smug cynicism.
GTA5 would be fantastic if the all characters weren't shallow, obnoxious shitbags, and the world wasn't bursting with the most juvenile name calling in place of genuine satire. Any semblance of intelligence has completely disappeared, and all that's left now is just nasty, mean-spirited bile. Not one genuine, heartfelt, or joyous story or character moment to be found in this entire game.
Also, having characters spewing out 'shit, shit, fuck, fuck, fuck, ****' incessantly is not good ad libbing, Rockstar.
In a nutshell; Some restraint.
Thing is, this is still satire. Satire doesn't have to be funny, or clever or inventive or subtle. Satire can involve just turning a mirror on your subject and treating it with disdain. The key component to satire is to ridicule or exaggerate character flaws, and GTA does that in droves. Look, Americans are shallow, gun-obssessed, car-obssessed, followers and hipsters. Don't they suck?
It's not particularly funny, clever, and it's barely thought provoking (often the major thing satire is intended to do), but it sure does ridicule American consumerism.
Unfortunately, this is kind of moot, as it seems people love the brand of "humour" in GTA V.