What's a good balanced Icewind Dale party setup?

80Maxwell08

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Well I was going to try to play Baldur's Gate first but I couldn't get any mods working at all. I tried to but then it caused a bug where it crashed about 3 minutes into the tutorial (I was trying to use Baldur's Gate Trilogy). So I have a fully modded Icewind Dale so I figured I would try that out. However I still have no experience with Dungeons and Dragons. So what do I fill my 6 party slots with? Also what affect will the allignments have with my party? Like if I position 2 party members on the opposite sides of the alignments. Any advice you have will be helpful.
 

80Maxwell08

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Anthraxus said:
That's funny that you made this thread. I was just looking at this one myself...

http://social.bioware.com/forum/1/topic/13/index/9195597
I'm going to be honest when you linked Bioware's forums I was paranoid as hell. Thankfully that's just a normal conversation. Also thanks for it but it seems to talk more about what you characterized your party as more then setting up a good party.
 

Tony2077

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i usually have a healer and caster and a warrior class then fill it with stuff that compliment those. in some games alignments affects stuff but I've forgotten if iwd does
 

80Maxwell08

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Anthraxus said:
80Maxwell08 said:
Anthraxus said:
That's funny that you made this thread. I was just looking at this one myself...

http://social.bioware.com/forum/1/topic/13/index/9195597
I'm going to be honest when you linked Bioware's forums I was paranoid as hell. Thankfully that's just a normal conversation. Also thanks for it but it seems to talk more about what you characterized your party as more then setting up a good party.
Haha. The Biodrones have some reputation, huh ? Luckily there's a few normal folk floating around there too. LOL.

I'd be glad to help you out myself, but I haven't gotten around to IWD just yet. I'm working my way through the Gold Box games now.
Well there's normal people on every forum the same as there's crazy people on every forum. My experience with them is going on their forums with a 100% unsarcastic post about why can't they romance the dog in Dragon Age 2. Plus all the other stories I hear (not counting that famous one about Tali's sweat) do not make me want to go back and check. I just go on The Witcher forums instead for my RPG forum needs.
 

sage42

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You need a tank, A healer, a lock-picker, and a spell caster, the other two are your choice. as for alignment I don't think it matters, never did for me anyway.
 

80Maxwell08

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sage42 said:
You need a tank, A healer, a lock-picker, and a spell caster, the other two are your choice. as for alignment I don't think it matters, never did for me anyway.
All right then so what's the differences between a fighter and a paladin? Also what's the advantages of some of the other classes on there like bards, rangers and specialist mages? I know it has descriptions of these but many of these times games aren't built around those classes and they end up useless compared to the other classes.
 

Launcelot111

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I just started Icewind Dale II myself recently. My party so far is fighter/paladin/druid/wizard/rogue/bard, and it's working fine so far. I think that as long as you have a rogue and as long as you spread the rest of your choices out, most combinations will work just fine.

Here's a basic outline of all the classes:
Fighter- very simple, gets lots of combat perks
Paladin- good fighter, gets some magic and turn undead skill, is always lawful good
Barbarian- strong fighter that gets rage skill to boost itself
Monk- goes unarmored and fights hand to hand, gets lots of special attacks, but is sorta tricky to use
Bard- sings songs to buff party, gets some spells also, should be always singing for the most part
Cleric- best healer, gets some other good spells
Druid- Very versatile, gets good attack spells, good healer, decent in fight, but restrictions on alignment and weapon/armor choices
Wizard- can learn tons of good spells, specialist classes excel in one class of magic but cannot learn another class, I believe evoker is considered to be the best specialist
Sorcerer- learns magic more slowly than wizard, but can cast spells without preparation
Rogue- best class for learning skills like lockpicking, sneaking, etc, also gets special sneak attack bonuses for attacking while hidden
Ranger- versatile, good fighter, gets some special ranger skills involving hunting certain types of enemies or other hunting/nature type things, also decent choice for learning skills

The best basic party would probably be Fighter/cleric/rogue/wizard plus two more of your choice (I'd suggest another combat-oriented guy plus a magic or support character). If you want a better idea of the classes than my little summaries, GameFAQs has some good guide on character creation, but I really don't think you'll have any issues as long as you have a reasonably balanced party
 

Susurrus

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I always find this to be the case:

- You absolutely need a dedicated healer. Take a cleric or a druid.
- You also absolutely need a wizard or sorceror, because the spells they can throw around are funky, and do massive damage. They're also rather versatile.
- You don't NEED a rogue, BUT they're exceptionally useful. If you don't have one, traps and locked chests are going to be a pain - there are ways round them, but it's easier to have a rogue.
- You also need a front line fighter, to take some knocks and deal damage. Technically, a cleric can take this spot, as they can have heavy armour. The same is true of a fighter or paladin. I prefer a dedicated fighter, because they can really dish out the hurt. Paladins are good too, but they get less weapon specialisation, so tend to be less of the combat-monster. Rangers tend to suffer from the same problem as druids - they have lighter armour. The same goes for barbarians. That's not to say these guys aren't GREAT in the front line, but it's helpful to have someone who can REALLY take knocks.

Now you're left with 2, maybe 3 choices. Here, it really depends what you want. More of a ranged focus party? Stock up with wizards/clerics/rangers with bows. More of a magic focused party - wizards/bards and clerics. A hand-to-hand orientated party? Paladins, Rangers, Barbarians are all good.

Personally, I never leave home without a cleric. So many enemies in all DnD games are undead-related, and you just can't beat a cleric's undead bashing powers. I also like taking a Bard, because there are some nice lore Bard-related items (I love pipes of the wheezing dragon, just for their name and lore) in the IWD series (plus some pretty cool piccies for the bards).
 

endtherapture

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6 Party members?

1. Pure Fighter to attack everything
2. Cleric to attack and heal
3. Thief to go around backstabbing, archery trapping and picking locks
4. Mage to cast spells obviously

Those 4 are essential. The rest can be another cleric or mage if you're feeling luxirious, a Druid, a ranger or a paladin, another pure fighter, maybe a monk? Anything really to fill up those last two slots. Try some multi/dual classes like Fighter Cleric, Fighter Mages, Thief Mages and Archers are also helpful.
 

Kyrian007

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80Maxwell08 said:
sage42 said:
You need a tank, A healer, a lock-picker, and a spell caster, the other two are your choice. as for alignment I don't think it matters, never did for me anyway.
All right then so what's the differences between a fighter and a paladin? Also what's the advantages of some of the other classes on there like bards, rangers and specialist mages? I know it has descriptions of these but many of these times games aren't built around those classes and they end up useless compared to the other classes.
Paladin is a fighter who can heal a little. Not a full cleric, but can heal a little. I don't think the difference between the 2 is much in the videogame, in the p&p the drawback was Paladin was locked into his alignment. Just don't do your talking with him in ID and you'll be fine.

I had no troubles in the game with Paladin, Fighter, Cleric, Thief, Specialist Mage (I went with illusionist and it was more useful than you might think,) and Bard.
Do not overlook the importance of bards. I know in some games the story isn't really "built" around them. But the "leader" of my group, the "main" character was a bard. And it went well. He did most of the talking and had the highest cha. He was the dealmaker. And the game does hand out bard specific stuff.
 

Sangnz

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First party build I normally use.
Paladin normally sword + shield he is my normal dmg soak
Fighter 2hnader for my big melee hitter and backup dmg soak
Rogue lockpicker also used to scout out ahead of the group
Mage or Bard (personally prefer bard in due to back up heals + songs)
Cleric or Druid buffer and heals, prefer cleric due to heavy armour making them a bit more durable in melee.
 

Solaufein

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As far as alignment goes, make sure to have one of each (good, neutral, evil) just to be safe. There are spells that deal damage and/or debuff according to it and some enemy casters do use them against you.

Concerning interaction, it doesn't matter if you have a goody goody and a psychotic murderer in your party. Alignment only matters when you talk to npc's.
 

Skoldpadda

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A dwarven fighter with high strength, who specializes in axes, for chopping villains in twain.

An elven fighter with high dexterity, specializing in longbows, for quickly perforating foes from a safe distance.

A mage, specialist or general, it's up to you, for making short notice of large groups by fireballing and cloudkilling the everloving shit out of them. Summoning is nice too, in a lifesaving kind of way.

A fighter/thief, for detecting and disarming those pesky traps, and invisibly tiptoeing the maps, finding out enemy locations and the groins in which to stab them. I prefer multiclass, because once you max out your rogue skills, it's handy to be able to do something else. You can make him part mage or cleric or whatever, consider it backup.

A druid. Far more powerful than in the first Baldur's Gate. Spike Growth/Entanglement combo is killer.

A fighter/cleric. You can just take a pure cleric, if you want, that's cool. But if you take a human fighter to level 7, have him specialize in cleric weapons like hammers and maces, then dual him to a cleric, you'll have a tank that defies belief. While levelling up the fighter levels, of course, you'll have no access to the cleric spells yet, but your druid has the healing covered.

ADDED: thanks to you, I am now reinstalling Icewind Dale + Heart of Winter + Trials of the Luremaster. It's gonna be a great weekend.
 

80Maxwell08

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Skoldpadda said:
ADDED: thanks to you, I am now reinstalling Icewind Dale + Heart of Winter + Trials of the Luremaster. It's gonna be a great weekend.
Well have fun with that. So far I haven't really considered other races than human since I hadthat same problem with Neverwinter Nights 2 with all the different racial bonuses.
 

Skoldpadda

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80Maxwell08 said:
Well have fun with that. So far I haven't really considered other races than human since I hadthat same problem with Neverwinter Nights 2 with all the different racial bonuses.
In IWD you don't get a whole lot of racial bonuses. It uses an older ruleset than NwN2.

Dwarves can go to 19 constitution instead of 18, so they get more hitpoints. Elves can go to 19 dexterity instead of 18, so that's great for your armor class, but especially for your archery. That's why I choose those instead of human fighters. Elves and dwarves also get free infravision, but that's useless.

Humans are handy, in that they can dual class, instead of multiclass. Multiclassing means having more than one class, all at once, and the EXP gets divided between them. Dual class means switching from one class to another; you stop gaining EXP in your old class, start gaining EXP in your new one, and when the level of the new one exceeds the old one, you can use the abilities of both classes (before that point, you temporary lose the abilities of the old one). Sounds complicated, but it means that you don't have to split those two classes fifty-fifty, you can get what you want of one, and then focus on the other for the rest of the run. That's the main advantage of a human.

But I would really consider the other races too.
I'll illustrate with the party I've posted:

- one fighter's a dwarf, because he can take more hits, making him good at melee.

- one fighter's an elf, because he can shoot bows better, making him great at a distance.

- for the mage, the race doesn't really matter (except for the fact that only gnomes can be specialist Illusionists, but I believe they can't use Evocation, ruling out, for example, fireball and magic missile, so I wouldn't consider them)

- for the fighter/thief (or mage/thief, or cleric/thief) I wouldn't take a human, because I'd do it multiclass (50-50) and not dual class. Why? Because if you change from fully skilled thief to something else, it's gonna take a real long time to get those thief skills back, if that's even possible before the end of the game. And you can't miss those for a second. And in this particular party setup, there's no plan B for rogue skills. So just go for any other race than human. Halflings are good, because they can also get higher dexterity, improving their thieving skills.

- for the druid the race doesn't really matter either, except for those races that simply can't be druids of course.

- And the fighter/cleric, as I've said, will be dual class, thus a human.

As for alignment, it doesn't matter in IWD.
In BG, some characters will leave after spending time in the party with certain others. In BG2 they might even start fighting to the death. This is because of alignment.
But in IWD, apart from some small but neat roleplaying opportunities (that have little effect in the grand scheme of things), alignment is largely ignored. Some classes have alignment restrictions (paladins can only be lawful good, druids only true neutral), but that's it.

Anyway, I hope this is helpful. It's a great game, but yeah, the ruleset takes some hardcore getting used to.
 

ms_sunlight

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Icewind Dale is more combat-focussed than other Infinity Engine games like Baldur's Gate, and it rewards tactical party building. That said, part of the fun is trying different things, and if you're too prescriptive or too focussed on a balanced party, you'll miss out on a lot of fun. As long as you have a good mix of classes including at least one skill-based character (thief or bard) and at least one divine caster for healing (cleric or druid), you're good to go.
 

BlueMage

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I say, have a read of the Order of the Stick. You'll see a reasonably balanced party there.