What's so wrong with FFXII?

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Mirroga

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Zeromaeus said:
Actually, I'm almost completely opposed to leveled enemies. Leveled enemies are the reason you can beat Oblivion without really doing anything. It also breaks the unwritten "don't go here, you'll die" rule of high level enemies in areas important to the plot. I actually found the Vault under the car shop (the on with the simulator) before I ever even talked to the bartender guy in MegaTon. That would have broke the game if I hadn't recognized the Vault number from a picture on the internet. Plus, if challenges like Omega MK 2 or Sephiroth (KH or FF) were levelled to you, they wouldn't be near as challenging as they're supposed to be. The whole challenge behing Omega is that its the only level 99 monster in existance.
What I meant was the same leveling rules that applied in FF8, that the lower level you are, the better. But instead of getting scared to even get an ounce of EXP, there should be an FF which you must plan what level you will stay so that you won't be weak enough to be minced to pieces, nor will you grind like shit to overpower everyone. The thing about FF8 is, it was challenging since every special enemy encountered gets the overall level of your party, and is then higher than that overall level.
 

Zeromaeus

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Mirroga said:
Zeromaeus said:
Actually, I'm almost completely opposed to leveled enemies. Leveled enemies are the reason you can beat Oblivion without really doing anything. It also breaks the unwritten "don't go here, you'll die" rule of high level enemies in areas important to the plot. I actually found the Vault under the car shop (the on with the simulator) before I ever even talked to the bartender guy in MegaTon. That would have broke the game if I hadn't recognized the Vault number from a picture on the internet. Plus, if challenges like Omega MK 2 or Sephiroth (KH or FF) were levelled to you, they wouldn't be near as challenging as they're supposed to be. The whole challenge behing Omega is that its the only level 99 monster in existance.
What I meant was the same leveling rules that applied in FF8, that the lower level you are, the better. But instead of getting scared to even get an ounce of EXP, there should be an FF which you must plan what level you will stay so that you won't be weak enough to be minced to pieces, nor will you grind like shit to overpower everyone. The thing about FF8 is, it was challenging since every special enemy encountered gets the overall level of your party, and is then higher than that overall level.
I don't really remember that. Mostly because the whole random limit thing broke boss battles. I've beat the last boss in like 4 moves. Guess whta they were.
 

Mirroga

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Zeromaeus said:
I don't really remember that. Mostly because the whole random limit thing broke boss battles. I've beat the last boss in like 4 moves. Guess whta they were.
Yeah, FF8 was notorious for having items and abilities which were broken. I just wish RPGs / JRPGs would create a leveling system which encourages you to level because of new abilities, yet discourages you for grinding too much because enemies become harder even if you level up.
 

Korten12

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Aug 26, 2009
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Arcane Azmadi said:
You've pointed out that "fans" seem to dislike FFXII. This is probably because it's radically different from all FFs that came before it. Keep in mind that fans are stupid and hate it when things change: see "They Changed It Now It Sucks" [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks].

Critics, who are generally much smarter than fans, loved this game. A countdown of the 100 best games of all time (a few years old now but still relevant) rated it the 8th best game of all time, even though they were supposed to have no more than 1 installment per series (it came in 10 spots ahead of FFVII at #18). So the correct answer is; ignore the people who don't like it; they don't know shit about what makes a good game.
this is why.
 

end_boss

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Zeromaeus said:
Ok. Alright. I get it. Most Final Fantasy fans seem to really dislike Final Fantasy XII. Why? What's so wrong with it? Why is it considered in such low regard? Seriously.

The main reason I ask is because I saw it as a rather solid Final Fantasy experience. The story was solid (even though Vaan didn't figure into it at all). The gameplay worked. Gambits were a neat feature. Hunts and side-quests were plentiful. The summons were awesome (although I missed Odin).

Seriously guys, what was wrong with Final Fantasy Twelve?
Take my post with a grain of salt. I've had a hard time getting into most JRPGs, and please don't accuse me of following Yahtzee on that. I've tried really hard to get into them and gave up well before Yahtzee posted his first Fullyramblomatic review on YouTube.

I've played about five minutes of FFXII. I've also only put in about 4 hours of FFVII, and about 2 hours of Suikoden III, just so you can put my opinion in context.

As much as I trash talk JRPG-style turn-based combat, I actually have nothing inherently against it. I really enjoyed Golden Sun (much to my surprise), I think JRPGs will never be as good as Chrono Trigger, and I even liked Phantasy Star II if they didn't throw a random encounter at me every three steps. Turn-based combat can still keep me "in the game." Especially turn-based combat like Fallout 1 and 2, X-Com, Ultima 6, etc. However, something about FFXII took me right out. Watching my character run up, take a swing, and refuse to swing again for a great length of time, forcing me to run in circles until my metre recharges? Believe it or not, that actually turned out to be a deal-breaker for me.
 

LeonLethality

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it was awesome! amazing story, unique gameplay (its different every game that's what keeps final fantasy fresh) well rounded characters whats not to like?