Zeromaeus said:
Ok. Alright. I get it. Most Final Fantasy fans seem to really dislike Final Fantasy XII. Why? What's so wrong with it? Why is it considered in such low regard? Seriously.
The main reason I ask is because I saw it as a rather solid Final Fantasy experience. The story was solid (even though Vaan didn't figure into it at all). The gameplay worked. Gambits were a neat feature. Hunts and side-quests were plentiful. The summons were awesome (although I missed Odin).
Seriously guys, what was wrong with Final Fantasy Twelve?
Take my post with a grain of salt. I've had a hard time getting into most JRPGs, and please don't accuse me of following Yahtzee on that. I've tried really hard to get into them and gave up well before Yahtzee posted his first Fullyramblomatic review on YouTube.
I've played about five minutes of FFXII. I've also only put in about 4 hours of FFVII, and about 2 hours of Suikoden III, just so you can put my opinion in context.
As much as I trash talk JRPG-style turn-based combat, I actually have nothing inherently against it. I really enjoyed Golden Sun (much to my surprise), I think JRPGs will never be as good as Chrono Trigger, and I even liked Phantasy Star II if they didn't throw a random encounter at me every three steps. Turn-based combat can still keep me "in the game." Especially turn-based combat like Fallout 1 and 2, X-Com, Ultima 6, etc. However, something about FFXII took me right out. Watching my character run up, take a swing, and refuse to swing again for a great length of time, forcing me to run in circles until my metre recharges? Believe it or not, that actually turned out to be a deal-breaker for me.