I should have probably phrased the horror aspect better. I know you're not calling Doom a horror game. My point is that I don't see that Doom drifts any further towards horror than Doom II. Both games are ultimately about empowerment - take on demons, kick arse and take names.slo said:First and foremost, I never said it was a horror game.Hawki said:I disagree that Doom is the horror game (haven't played it, but surely that distinction would go to Doom 3?), while Doom II is the action game. Personally, I never got a sense of horror in Doom. Caution, yes, but caution isn't the same thing as fear. One can argue that Doom II has a wider scope than Doom in that it's set on Earth rather than moon bases, but there's not really anything to convey that scale bar a few exceptions (e.g. there's a wide open temple-like level which I could imagine Hell setting up shop on Earth), but even then, I'm left to ask whether this is an intentional transition, or done simply because it looks "kewl." Doom has an efficient, distinct aesthetic in that each of the three main locations has a distinct feel to it which help with the transition from normality (Phobos) to the insane (Hell) whereas in Doom II it feels far more haphazard.
Doom II feels like more of the same, but a less well designed, less interesting "same." And per the above paragraph, I'm not sure if D2 really counts as iterative. To use another example, consider the leap between Warcraft I and II, where, like Doom and Doom II, only one year separated the two games, and they came out in a similar time period.
Second, both Warcraft and Warcraft 2 were publisher games. And Doom was shareware. There's a difference. And you still have Beyond the Dark Portal to criticise for the lack of novelty.
As for shareware, I can't really comment on the difference (lack of a publisher, I get that, how much of an effect that would have is another matter), only that Doom II is explicitly labeled as a sequel, one that I feel didn't innovate that much, and is actually a step back from its predecessor. Beyond the Dark Portal on the other hand, is explicitly an expansion back. I assume it was priced as such (I first played WC2 through the battle.net edition), but at the least, it sells itself for what it is - an expansion. More of the same. Beyond the Dark Portal doesn't add nearly as much to WC2 as Brood War would to StarCraft years later, but it still undoubtedly fits the expansion paradigm. And getting into more subjective territory, Beyond the Dark Portal explicitly continues the story of the Warcraft universe. Doom II...well, it technically continues off from where Doom I left off, but it still follows the same three act structure, but falters in environmental storytelling, and is less interesting (IMO) than its predecessor in that Doom I at least had the Prometheus trope (science going too far), and if I really squint, almost a technology vs. magic theme. Warcraft II is nothing special in story, but is still a massive improvement over its predecessor.