While I understand the points from both sides, my main question is... Who ever does the main quest? Like, Morrowind is just a bunch of fetch quests to 'prove your worth' to literally every man and his dog in Vvanderfell. And then you repeat the process at the end talking to them just to check that you have their approval. The concept is great, but the execution is just a drag. At least the later ones are shorter, even if they dont really improve this formulaI will say all this talk of Fallout 3/4 holding your hand and really kinda railroading you to the plot, no pun intended, is all very valid. But the opposite can be leveled at Morrowind and Oblivion. After hours of playing Morrowind, I still had no idea what I was supposed to do. You're a prisoner and you're set free and...and good luck. Turns out there's an entire story about joining the army or some such, and pimping around and beating up a God, but its never actually stated. You just have to stumble into it.
Whereas I spent hours upon hours unlocking doors, stealing books and selling them to try and get a silver sword to fight ghosts. For over a decade I had the game and truly never knew there was a plot, like a story we're supposed to be following and a goal. I thought it was just sorta the Sims, in fantasy land.
Like I get the complaint the newer Fallout games don't let you figure our shit on your own, but if the alternative is Morrowind or Oblivion where the plot is at best uninterested in you, if not deliberately obtuse and hard to find, I'll take the Fallout ways of story telling.