So I was playing Kingdom Come Deliverance for a while, then I put it down and never came back to it. Super fun game while it lasts but failed to provide enough variety for me to come back to once I mastered parrying.
Anyway, I was wondering about the save system. Why do people like this? Where you have to either rely on autosaves or pick up a reasonably expensive in the early game drink to save. And other similar games that dont let you save when you want to.
I see people online defending it. The only thing I can think of is being anti save scumming to increase the difficulty, but even thats arguably false, you arent increasing difficulty just making things take more time after you die. If you want to play ironman style why dont you just exercise some self control and never go back to old saves after making mistakes?
The philosophy of saving I always took was to save often and in different slots. Especially after playing Oblivion back in the day, why? Because of glitchs. You protect yourself from glitchs with lots of saves. You also make it easier if you ever want to replay a certain fun bit of a game for whatever reason. I just dont get it.
There are practical reasons too, like having things happen in the real world that you have to attend to, or trying to have a strict cut off time for sleeping in the night or whatever. It just rubs me the wrong way to be denied choices.
Anyway, I was wondering about the save system. Why do people like this? Where you have to either rely on autosaves or pick up a reasonably expensive in the early game drink to save. And other similar games that dont let you save when you want to.
I see people online defending it. The only thing I can think of is being anti save scumming to increase the difficulty, but even thats arguably false, you arent increasing difficulty just making things take more time after you die. If you want to play ironman style why dont you just exercise some self control and never go back to old saves after making mistakes?
The philosophy of saving I always took was to save often and in different slots. Especially after playing Oblivion back in the day, why? Because of glitchs. You protect yourself from glitchs with lots of saves. You also make it easier if you ever want to replay a certain fun bit of a game for whatever reason. I just dont get it.
There are practical reasons too, like having things happen in the real world that you have to attend to, or trying to have a strict cut off time for sleeping in the night or whatever. It just rubs me the wrong way to be denied choices.